/obj/item/melee/knuckleduster name = "knuckleduster" desc = "Simple metal punch enhancers, perfect for bar brawls." icon = 'icons/obj/knuckleduster.dmi' icon_state = "knuckleduster" flags = CONDUCT force = 5 throwforce = 3 w_class = WEIGHT_CLASS_SMALL resistance_flags = FIRE_PROOF materials = list(MAT_METAL = 500) origin_tech = "combat=2" attack_verb = list("struck", "bludgeoned", "bashed", "smashed") /// Is the weapon gripped or not? var/gripped = FALSE /// Can the weapon damage organs directly or not? var/elite = FALSE /// Chance to break bones on hit var/robust = 10 /// How much organ damage can the weapon do? var/trauma = 5 /obj/item/melee/knuckleduster/attack_self(mob/user) if(!gripped) gripped = TRUE to_chat(user, "You tighten your grip on [src], ensuring you won't drop it.") flags |= NODROP else gripped = FALSE to_chat(user, "You relax your grip on [src].") flags &= ~NODROP return /obj/item/melee/knuckleduster/attack(mob/living/target, mob/living/user) . = ..() if(!ishuman(target)) return var/obj/item/organ/external/punched = target.get_organ(user.zone_selected) if(gripped && prob(robust) && target.health < 90) // Better at throwing strong punches when gripped if(HAS_TRAIT(target, TRAIT_NO_BONES)) punched.cause_internal_bleeding() // Those with no bones get no relief, although this is primarily for Slimes else punched.fracture() return if(!length(punched.internal_organs)) return var/obj/item/organ/internal/squishy = pick(punched.internal_organs) if(gripped && elite && target.health < 90) squishy.receive_damage(trauma) if(punched.is_broken()) squishy.receive_damage(trauma) // Probably not so good for your organs to have your already broken ribs punched hard again return /obj/item/melee/knuckleduster/syndie name = "syndicate knuckleduster" desc = "For feeling like a real Syndicate Elite when threatening to punch someone to death." icon_state = "knuckleduster_syndie" force = 10 throwforce = 5 origin_tech = "combat=2;syndicate=1" elite = TRUE robust = 15 /obj/item/melee/knuckleduster/nanotrasen name = "engraved knuckleduster" desc = "Perfect for giving that Greytider a golden, painful lesson." icon_state = "knuckleduster_nt" force = 10 throwforce = 5 origin_tech = "combat=3" resistance_flags = FIRE_PROOF | ACID_PROOF materials = list(MAT_GOLD = 500) robust = 20 /obj/item/melee/knuckleduster/admin name = "handheld bone-breakers" desc = "Your bones just hurt looking at it." icon_state = "knuckleduster_nt" force = 25 throwforce = 25 elite = TRUE robust = 100 trauma = 30