/* * These absorb the functionality of the plant bag, ore satchel, etc. * They use the use_to_pickup, quick_gather, and quick_empty functions * that were already defined in weapon/storage, but which had been * re-implemented in other classes. * * Contains: * Trash Bag * Mining Satchel * Plant Bag * Sheet Snatcher * Book Bag * Tray * * -Sayu */ // Generic non-item /obj/item/storage/bag allow_quick_gather = 1 allow_quick_empty = 1 display_contents_with_number = 1 // should work fine now use_to_pickup = 1 slot_flags = SLOT_BELT // ----------------------------- // Trash bag // ----------------------------- /obj/item/storage/bag/trash name = "trash bag" desc = "It's the heavy-duty black polymer kind. Time to take out the trash!" icon = 'icons/obj/janitor.dmi' icon_state = "trashbag" belt_icon = "trashbag" lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi' w_class = WEIGHT_CLASS_BULKY max_w_class = WEIGHT_CLASS_SMALL slot_flags = null storage_slots = 30 max_combined_w_class = 30 can_hold = list() // any cant_hold = list(/obj/item/disk/nuclear) /obj/item/storage/bag/trash/suicide_act(mob/user) user.visible_message("[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!") playsound(loc, 'sound/items/eatfood.ogg', 50, 1, -1) return TOXLOSS /obj/item/storage/bag/trash/update_icon_state() switch(contents.len) if(21 to INFINITY) icon_state = "[initial(icon_state)]3" if(11 to 20) icon_state = "[initial(icon_state)]2" if(1 to 10) icon_state = "[initial(icon_state)]1" else icon_state = "[initial(icon_state)]" if(ishuman(loc)) var/mob/living/carbon/human/H = loc H.update_inv_l_hand() H.update_inv_r_hand() /obj/item/storage/bag/trash/cyborg /obj/item/storage/bag/trash/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J) J.mybag = src J.put_in_cart(src, user) /obj/item/storage/bag/trash/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J) return /obj/item/storage/bag/trash/bluespace name = "trash bag of holding" desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage." icon_state = "bluetrashbag" belt_icon = "trashbag_blue" origin_tech = "materials=4;bluespace=4;engineering=4;plasmatech=3" max_combined_w_class = 60 storage_slots = 60 flags_2 = NO_MAT_REDEMPTION_2 /obj/item/storage/bag/trash/bluespace/cyborg /obj/item/storage/bag/trash/bluespace/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J) return // ----------------------------- // Plastic Bag // ----------------------------- /obj/item/storage/bag/plasticbag name = "plastic bag" desc = "It's a very flimsy, very noisy alternative to a bag." icon = 'icons/obj/trash.dmi' icon_state = "plasticbag" item_state = "plasticbag" slot_flags = SLOT_HEAD|SLOT_BELT throwforce = 0 w_class = WEIGHT_CLASS_BULKY max_w_class = WEIGHT_CLASS_SMALL storage_slots = 7 display_contents_with_number = 0 //or else this will lead to stupid behavior. can_hold = list() // any cant_hold = list(/obj/item/disk/nuclear) /obj/item/storage/bag/plasticbag/mob_can_equip(M as mob, slot) if(slot==slot_head && contents.len) to_chat(M, "You need to empty the bag first!") return 0 return ..() /obj/item/storage/bag/plasticbag/equipped(mob/user, slot) if(slot==slot_head) storage_slots = 0 START_PROCESSING(SSobj, src) return /obj/item/storage/bag/plasticbag/process() if(is_equipped()) if(ishuman(loc)) var/mob/living/carbon/human/H = loc if(H.get_item_by_slot(slot_head) == src) if(H.internal) return H.AdjustLoseBreath(2 SECONDS) else storage_slots = 7 STOP_PROCESSING(SSobj, src) return // ----------------------------- // Mining Satchel // ----------------------------- /obj/item/storage/bag/ore name = "mining satchel" desc = "This little bugger can be used to store and transport ores." icon = 'icons/obj/mining.dmi' icon_state = "satchel" origin_tech = "engineering=2" slot_flags = SLOT_BELT | SLOT_POCKET w_class = WEIGHT_CLASS_NORMAL storage_slots = 10 max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class max_w_class = WEIGHT_CLASS_NORMAL can_hold = list(/obj/item/stack/ore) /obj/item/storage/bag/ore/cyborg name = "cyborg mining satchel" flags = NODROP /obj/item/storage/bag/ore/holding //miners, your messiah has arrived name = "mining satchel of holding" desc = "A revolution in convenience, this satchel allows for infinite ore storage. It's been outfitted with anti-malfunction safety measures." storage_slots = INFINITY max_combined_w_class = INFINITY origin_tech = "bluespace=4;materials=3;engineering=3" icon_state = "satchel_bspace" /obj/item/storage/bag/ore/holding/cyborg name = "cyborg mining satchel of holding" flags = NODROP // ----------------------------- // Plant bag // ----------------------------- /obj/item/storage/bag/plants name = "plant bag" icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "plantbag" storage_slots = 100 //the number of plant pieces it can carry. max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class max_w_class = WEIGHT_CLASS_NORMAL w_class = WEIGHT_CLASS_TINY can_hold = list(/obj/item/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/grown,/obj/item/reagent_containers/food/snacks/grown/ash_flora,/obj/item/reagent_containers/food/snacks/honeycomb) resistance_flags = FLAMMABLE /obj/item/storage/bag/plants/portaseeder name = "portable seed extractor" desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant." icon_state = "portaseeder" origin_tech = "biotech=3;engineering=2" /obj/item/storage/bag/plants/portaseeder/examine(mob/user) . = ..() if(Adjacent(user)) . += "You can Alt-Shift-Click to convert the plants inside to seeds." /obj/item/storage/bag/plants/portaseeder/proc/process_plants(mob/user) if(!length(contents)) to_chat(user, "[src] has no seeds inside!") return var/had_anything = FALSE for(var/obj/item/O in contents) had_anything |= seedify(O, 1) hide_from_all() if(had_anything) to_chat(user, "[src] whirrs a bit as it converts the plants inside to seeds.") else to_chat(user, "[src] whirrs a bit but stops. Doesn't seem like it could convert anything inside.") playsound(user, "sound/machines/ding.ogg", 25) /obj/item/storage/bag/plants/portaseeder/AltShiftClick(mob/user) if(Adjacent(user) && ishuman(user) && !user.incapacitated(FALSE, TRUE)) process_plants(user) // ----------------------------- // Sheet Snatcher // ----------------------------- // Because it stacks stacks, this doesn't operate normally. // However, making it a storage/bag allows us to reuse existing code in some places. -Sayu /obj/item/storage/bag/sheetsnatcher // what is this even used for icon = 'icons/obj/mining.dmi' icon_state = "sheetsnatcher" name = "Sheet Snatcher" desc = "A patented Nanotrasen storage system designed for any kind of mineral sheet." var/capacity = 300; //the number of sheets it can carry. w_class = WEIGHT_CLASS_NORMAL allow_quick_empty = 1 // this function is superceded /obj/item/storage/bag/sheetsnatcher/can_be_inserted(obj/item/W as obj, stop_messages = 0) if(!istype(W,/obj/item/stack/sheet) || istype(W,/obj/item/stack/sheet/mineral/sandstone) || istype(W,/obj/item/stack/sheet/wood)) if(!stop_messages) to_chat(usr, "The snatcher does not accept [W].") return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu var/current = 0 for(var/obj/item/stack/sheet/S in contents) current += S.amount if(capacity == current)//If it's full, you're done if(!stop_messages) to_chat(usr, "The snatcher is full.") return 0 return 1 // Modified handle_item_insertion. Would prefer not to, but... /obj/item/storage/bag/sheetsnatcher/handle_item_insertion(obj/item/W as obj, prevent_warning = 0) var/obj/item/stack/sheet/S = W if(!istype(S)) return 0 var/amount var/inserted = 0 var/current = 0 for(var/obj/item/stack/sheet/S2 in contents) current += S2.amount if(capacity < current + S.amount)//If the stack will fill it up amount = capacity - current else amount = S.amount for(var/obj/item/stack/sheet/sheet in contents) if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects sheet.amount += amount // they should only be removed through procs in this file, which split them up. S.amount -= amount inserted = 1 break if(!inserted || !S.amount) usr.unEquip(S) usr.update_icons() //update our overlays if(usr.client && usr.s_active != src) usr.client.screen -= S S.dropped(usr) if(!S.amount) qdel(S) else S.loc = src if(usr.s_active) usr.s_active.show_to(usr) update_icon() return 1 // Sets up numbered display to show the stack size of each stored mineral // NOTE: numbered display is turned off currently because it's broken /obj/item/storage/bag/sheetsnatcher/orient2hud(mob/user as mob) var/adjusted_contents = contents.len //Numbered contents display var/list/datum/numbered_display/numbered_contents if(display_contents_with_number) numbered_contents = list() adjusted_contents = 0 for(var/obj/item/stack/sheet/I in contents) adjusted_contents++ var/datum/numbered_display/D = new/datum/numbered_display(I) D.number = I.amount numbered_contents.Add( D ) var/row_num = 0 var/col_count = min(7,storage_slots) -1 if(adjusted_contents > 7) row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width. standard_orient_objs(row_num, col_count, numbered_contents) return // Modified quick_empty verb drops appropriate sized stacks /obj/item/storage/bag/sheetsnatcher/quick_empty() var/location = get_turf(src) for(var/obj/item/stack/sheet/S in contents) while(S.amount) var/obj/item/stack/sheet/N = new S.type(location) var/stacksize = min(S.amount,N.max_amount) N.amount = stacksize S.amount -= stacksize if(!S.amount) qdel(S) // todo: there's probably something missing here if(usr.s_active) usr.s_active.show_to(usr) update_icon() // Instead of removing /obj/item/storage/bag/sheetsnatcher/remove_from_storage(obj/item/W as obj, atom/new_location) var/obj/item/stack/sheet/S = W if(!istype(S)) return 0 //I would prefer to drop a new stack, but the item/attack_hand code // that calls this can't recieve a different object than you clicked on. //Therefore, make a new stack internally that has the remainder. // -Sayu if(S.get_amount() > S.max_amount) var/obj/item/stack/sheet/temp = new S.type(src) temp.amount = S.amount - S.max_amount S.amount = S.max_amount return ..(S,new_location) // ----------------------------- // Sheet Snatcher (Cyborg) // ----------------------------- /obj/item/storage/bag/sheetsnatcher/borg name = "Sheet Snatcher 9000" desc = "" capacity = 500//Borgs get more because >specialization // ----------------------------- // Cash Bag // ----------------------------- /obj/item/storage/bag/cash icon = 'icons/obj/storage.dmi' icon_state = "cashbag" name = "Cash bag" desc = "A bag for carrying lots of cash. It's got a big dollar sign printed on the front." storage_slots = 50; //the number of cash pieces it can carry. max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * cash.w_class max_w_class = WEIGHT_CLASS_NORMAL w_class = WEIGHT_CLASS_TINY can_hold = list(/obj/item/coin,/obj/item/stack/spacecash) // ----------------------------- // Book bag // ----------------------------- /obj/item/storage/bag/books name = "book bag" desc = "A bag for books." icon = 'icons/obj/library.dmi' icon_state = "bookbag" display_contents_with_number = 0 //This would look really stupid otherwise storage_slots = 7 max_combined_w_class = 21 max_w_class = WEIGHT_CLASS_NORMAL w_class = WEIGHT_CLASS_BULKY //Bigger than a book because physics can_hold = list(/obj/item/book, /obj/item/storage/bible, /obj/item/tome, /obj/item/spellbook) resistance_flags = FLAMMABLE /* * Trays - Agouri */ /obj/item/storage/bag/tray name = "tray" icon = 'icons/obj/food/containers.dmi' icon_state = "tray" desc = "A metal tray to lay food on." storage_slots = 8 force = 5 throwforce = 10 throw_speed = 3 throw_range = 5 w_class = WEIGHT_CLASS_BULKY flags = CONDUCT slot_flags = null materials = list(MAT_METAL=3000) cant_hold = list(/obj/item/disk/nuclear) // Prevents some cheesing /obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user) ..() // Drop all the things. All of them. var/list/obj/item/oldContents = contents.Copy() drop_inventory(user) // Make each item scatter a bit for(var/obj/item/I in oldContents) spawn() for(var/i = 1, i <= rand(1,2), i++) if(I) step(I, pick(NORTH,SOUTH,EAST,WEST)) sleep(rand(2,4)) if(prob(50)) playsound(M, 'sound/items/trayhit1.ogg', 50, 1) else playsound(M, 'sound/items/trayhit2.ogg', 50, 1) if(ishuman(M)) if(prob(10)) M.Weaken(4 SECONDS) /obj/item/storage/bag/tray/update_icon_state() return /obj/item/storage/bag/tray/update_overlays() . = ..() for(var/obj/item/I in contents) . += image(icon = I.icon, icon_state = I.icon_state, layer = -1) /obj/item/storage/bag/tray/cyborg /obj/item/storage/bag/tray/cyborg/afterattack(atom/target, mob/user as mob) if( isturf(target) || istype(target,/obj/structure/table) ) var/found_table = istype(target,/obj/structure/table/) if(!found_table) //it must be a turf! for(var/obj/structure/table/T in target) found_table = TRUE break var/turf/dropspot if(!found_table) // don't unload things onto walls or other silly places. dropspot = user.loc else if( isturf(target) ) // they clicked on a turf with a table in it dropspot = target else // they clicked on a table dropspot = target.loc var/dropped_something = FALSE for(var/obj/item/I in contents) I.loc = dropspot contents.Remove(I) dropped_something = TRUE if(!found_table && isturf(dropspot)) // if no table, presume that the person just shittily dropped the tray on the ground and made a mess everywhere! spawn() for(var/i = 1, i <= rand(1,2), i++) if(I) step(I, pick(NORTH,SOUTH,EAST,WEST)) sleep(rand(2,4)) if(dropped_something) if(found_table) user.visible_message("[user] unloads [user.p_their()] service tray.") else user.visible_message("[user] drops all the items on [user.p_their()] tray.") update_icon(UPDATE_OVERLAYS) return ..() /obj/item/storage/bag/tray/cookies_tray var/cookie = /obj/item/reagent_containers/food/snacks/cookie /obj/item/storage/bag/tray/cookies_tray/populate_contents() // By Azule Utama, thank you a lot! for(var/i in 1 to 6) var/obj/item/C = new cookie(src) C.in_inventory = TRUE update_icon(UPDATE_OVERLAYS) /obj/item/storage/bag/tray/cookies_tray/sugarcookie cookie = /obj/item/reagent_containers/food/snacks/sugarcookie /* * Chemistry bag */ /obj/item/storage/bag/chemistry name = "chemistry bag" icon = 'icons/obj/chemical.dmi' icon_state = "bag" desc = "A bag for storing pills, patches, and bottles." storage_slots = 50 max_combined_w_class = 200 w_class = WEIGHT_CLASS_TINY can_hold = list(/obj/item/reagent_containers/food/pill,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/glass/bottle) resistance_flags = FLAMMABLE /* * Biowaste bag (mostly for xenobiologists) */ /obj/item/storage/bag/bio name = "bio bag" icon = 'icons/obj/chemical.dmi' icon_state = "biobag" desc = "A bag for the safe transportation and disposal of biowaste and other biological materials." storage_slots = 25 max_combined_w_class = 200 w_class = WEIGHT_CLASS_TINY can_hold = list(/obj/item/slime_extract,/obj/item/reagent_containers/food/snacks/monkeycube,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/iv_bag,/obj/item/reagent_containers/hypospray/autoinjector) resistance_flags = FLAMMABLE