// Add custom items you give to people here, and put their icons in custom_items.dmi // Remember to change 'icon = 'custom_items.dmi'' for items not using /obj/item/fluff as a base // Clothing item_state doesn't use custom_items.dmi. Just add them to the normal clothing files. /////////////////////////////////////////////////////////////////////// /////////////////////PARADISE STATION CUSTOM ITEMS///////////////////// /////////////////////////////////////////////////////////////////////// ////////////////////////////////// ////////// Usable Items ////////// ////////////////////////////////// /obj/item/weapon/claymore/fluff // MrBarrelrolll: Maximus Greenwood name = "Greenwood's Blade" desc = "A replica claymore with strange markings scratched into the blade." force = 5 sharp = 0 edge = 0 /obj/item/weapon/claymore/fluff/IsShield() return 0 /obj/item/weapon/crowbar/fluff/zelda_creedy_1 // Zomgponies: Griffin Rowley name = "Zelda's Crowbar" desc = "A pink crow bar that has an engraving that reads, 'To Zelda. Love always, Dawn'" icon = 'icons/obj/custom_items.dmi' icon_state = "zeldacrowbar" item_state = "crowbar" /obj/item/clothing/glasses/meson/fluff/book_berner_1 // Adrkiller59: Adam Cooper name = "bespectacled mesonic surveyors" desc = "One of the older meson scanner models retrofitted to perform like its modern counterparts." icon = 'icons/obj/custom_items.dmi' icon_state = "book_berner_1" /obj/item/weapon/lighter/zippo/fluff/purple // GodOfOreos: Jason Conrad name = "purple engraved zippo" desc = "All craftsspacemanship is of the highest quality. It is encrusted with refined plasma sheets. On the item is an image of a dwarf and the words 'Strike the Earth!' etched onto the side." icon = 'icons/obj/custom_items.dmi' icon_state = "purple_zippo_off" icon_on = "purple_zippo_on" icon_off = "purple_zippo_off" /obj/item/weapon/lighter/zippo/fluff/michael_guess_1 // mrbits: Callista Gold name = "engraved lighter" desc = "A golden lighter, engraved with some ornaments and a G." icon = 'icons/obj/custom_items.dmi' icon_state = "guessip" icon_on = "guessipon" icon_off = "guessip" /obj/item/weapon/fluff/dogwhistle //phantasmicdream: Zeke Varloss name = "Sax's whistle" desc = "This whistle seems to have a strange aura about it. Maybe you should blow on it?" icon = 'icons/obj/custom_items.dmi' icon_state = "dogwhistle" item_state = "dogwhistle" force = 2 /obj/item/weapon/fluff/dogwhistle/attack_self(mob/user) user.visible_message("[user] blows on the whistle, but no sound comes out.", "You blow on the whistle, but don't hear anything.") spawn(20) var/mob/living/simple_animal/pet/corgi/C = new /mob/living/simple_animal/pet/corgi(get_turf(user)) var/obj/item/clothing/head/det_hat/D = new /obj/item/clothing/head/det_hat(C) D.flags |= NODROP C.inventory_head = D C.regenerate_icons() C.name = "Detective Sax" C.visible_message("[C] suddenly winks into existence at [user]'s feet!") user << "[src] crumbles to dust in your hands!" qdel(src) /obj/item/weapon/storage/toolbox/fluff/lunchbox //godoforeos: Jason Conrad name = "lunchpail" desc = "A simple black lunchpail." icon = 'icons/obj/custom_items.dmi' icon_state = "lunch_box" item_state = "lunch_box" force = 5 throwforce = 5 w_class = 3 max_combined_w_class = 9 storage_slots = 3 /obj/item/weapon/storage/toolbox/fluff/lunchbox/New() ..() new /obj/item/weapon/reagent_containers/food/snacks/sandwich(src) new /obj/item/weapon/reagent_containers/food/snacks/chips(src) new /obj/item/weapon/reagent_containers/food/drinks/cans/cola(src) ////////////////////////////////// //////////// Clothing //////////// ////////////////////////////////// //////////// Gloves //////////// //////////// Eye Wear //////////// //////////// Hats //////////// /obj/item/clothing/head/fluff/heather_winceworth // Regens: Heather Winceworth name= "Heather's rose" desc= "A beautiful purple rose for your hair." icon= 'icons/obj/clothing/hats.dmi' icon_state = "hairflowerp" item_state = "hairflowerp" /obj/item/clothing/head/bearpelt/fluff/polar //Gibson1027: Sploosh name = "polar bear pelt hat" desc = "Fuzzy, and also stained with blood." icon = 'icons/obj/custom_items.dmi' icon_state = "polarbearpelt" item_state = "polarbearpelt" /obj/item/clothing/head/fluff/sparkyninja_beret // Sparkyninja: Neil Wilkinson name = "royal marines commando beret" desc = "Dark Green beret with an old insignia on it." icon_state = "sparkyninja_beret" /obj/item/clothing/head/beret/fluff/sigholt //sigholtstarsong: Sigholt Starsong name = "Lieutenant Starsong's beret" desc = "This beret bears insignia of the SOLGOV Marine Corps 417th Regiment, 2nd Battalion, Bravo Company. It looks meticulously maintained." icon_state = "hosberet" item_state = "hosberet" //////////// Suits //////////// /obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Socialsystem: Lynn Fea name = "Robotics labcoat" desc = "A labcoat with a few markings denoting it as the labcoat of roboticist." icon = 'icons/obj/custom_items.dmi' icon_state = "aeneasrinil_open" /obj/item/clothing/suit/jacket/fluff/kidosvest // Anxipal: Kido Qasteth name = "Kido's Vest" desc = "A rugged leather vest with a tag labelled \"Men of Mayhem.\"" icon = 'icons/obj/custom_items.dmi' icon_state = "kidosvest" item_state = "kidosvest" /obj/item/clothing/suit/fluff/kluys // Kluys: Cripty Pandaen name = "Nano Fibre Jacket" desc = "A Black Suit made out of nanofibre. The newest of cyberpunk fashion using hightech liquid to solid materials." icon_state = "Kluysfluff1" item_state = "Kluysfluff1" blood_overlay_type = "coat" body_parts_covered = UPPER_TORSO|ARMS /obj/item/clothing/suit/fluff/kluys/verb/toggle() set name = "Toggle Nanofibre Mode" set category = "Object" set src in usr if(usr.stat || usr.restrained()) return 0 switch(icon_state) if("Kluysfluff1") src.icon_state = "Kluysfluff2" usr << "The fibre unfolds into a jacket." else if("Kluysfluff2") src.icon_state = "Kluysfluff3" usr << "The fibre unfolds into a coat." else if("Kluysfluff3") src.icon_state = "Kluysfluff1" usr << "The fibre gets sucked back into its holder." else usr << "You attempt to hit the button but can't." return usr.update_inv_wear_suit() /obj/item/clothing/suit/storage/labcoat/fluff/red // Sweetjealousy: Sophie Faust-Noms name = "red labcoat" desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves." icon = 'icons/obj/custom_items.dmi' icon_state = "labcoat_red_open" /obj/item/clothing/suit/fluff/stobarico_greatcoat // Stobarico: F.U.R.R.Y name = "\improper F.U.R.R.Y's Nanotrasen Greatcoat" desc = "A greatcoat with Nanotrasen colors." icon = 'icons/obj/custom_items.dmi' icon_state = "stobarico_jacket" //////////// Uniforms //////////// /obj/item/clothing/under/fluff/WornTurtleneck // DaveTheHeadcrab: Makkota Atani name = "Worn Combat Turtleneck" desc = "A worn out turtleneck with 'J.C. NSS Regnare' stitched on the inside of the collar. The tag reveals it to be 99% NanoCotton." icon= 'icons/obj/clothing/uniforms.dmi' icon_state = "syndicate" item_state = "bl_suit" item_color = "syndicate" has_sensor = 1 // Jumpsuit has no sensor by default displays_id = 0 // Purely astetic, the ID does not show up on the player sprite when equipped. Examining still reveals it. armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standard Security jumpsuit stats /obj/item/clothing/under/fluff/kharshai // Kharshai: Athena Castile name = "Castile formal outfit" desc = "A white and gold formal uniform, accompanied by a small pin with the numbers '004' etched upon it." icon = 'icons/obj/custom_items.dmi' icon_state = "castile_dress" item_state = "castile_dress" item_color = "castile_dress" /obj/item/clothing/under/psysuit/fluff/isaca_sirius_1 // Xilia: Isaca Sirius name = "Isaca's suit" desc = "Black, comfortable and nicely fitting suit. Made not to hinder the wearer in any way. Made of some exotic fabric. And some strange glowing jewel at the waist. Name labels says; Property of Isaca Sirius; The Seeder." /obj/item/clothing/under/fluff/jane_sidsuit // SyndiGirl: Zoey Scyth name = "NT-SID jumpsuit" desc = "A Nanotrasen Synthetic Intelligence Division jumpsuit, issued to 'volunteers'. On other people it looks fine, but right here a scientist has noted: on you it looks stupid." icon = 'icons/obj/custom_items.dmi' icon_state = "jane_sid_suit" item_state = "jane_sid_suit" item_color = "jane_sid_suit" has_sensor = 2 sensor_mode = 3 /obj/item/clothing/under/fluff/jane_sidsuit/verb/toggle_zipper() set name = "Toggle Jumpsuit Zipper" set category = "Object" set src in usr if(usr.stat || usr.restrained()) return 0 if(src.icon_state == "jane_sid_suit_down") src.item_color = "jane_sid_suit" usr << "You zip up \the [src]." else src.item_color = "jane_sid_suit_down" usr << "You unzip and roll down \the [src]." src.icon_state = "[item_color]" src.item_state = "[item_color]" usr.update_inv_w_uniform() //////////// Masks //////////// //////////// Shoes //////////// //////////// Sets //////////// // Fox P McCloud: Fox McCloud /obj/item/clothing/suit/jacket/fluff/fox name = "Aeronautics Jacket" desc = "An aviator styled jacket made from a peculiar material; this one seems very old." icon = 'icons/obj/custom_items.dmi' icon_state = "fox_jacket" item_state = "fox_jacket" /obj/item/clothing/under/fluff/fox name = "Aeronautics Jumpsuit" desc = "A jumpsuit tailor made for spacefaring fighter pilots; this one seems very old." icon = 'icons/obj/custom_items.dmi' icon_state = "fox_suit" item_state = "g_suit" item_color = "fox_suit" displays_id = 0 //still appears on examine; this is pure fluff. // TheFlagbearer: Willow Walker /obj/item/clothing/under/fluff/arachno_suit name = "Arachno-Man costume" desc = "It's what an evil genius would design if he switched brains with the Amazing Arachno-Man. Actually, he'd probably add weird tentacles that come out the back, too." icon = 'icons/obj/clothing/uniforms.dmi' icon_state = "superior_suit" item_state = "superior_suit" item_color = "superior_suit" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS flags_inv = HIDEGLOVES|HIDESHOES /obj/item/clothing/head/fluff/arachno_mask name = "Arachno-Man mask" desc = "Put it on. The mask, it's gonna make you stronger!" icon = 'icons/obj/custom_items.dmi' icon_state = "superior_mask" item_state = "superior_mask" body_parts_covered = HEAD flags = BLOCKHAIR flags_inv = HIDEFACE /obj/item/clothing/under/fluff/tactical_suit //chronx100: Hughe O'Splash name = "Hughe O'Splash's tactical suit" desc = "A very comfortable suit that covers your entire body; it makes you feel very stealthy." icon = 'icons/obj/custom_items.dmi' icon_state = "chronx_suit" item_state = "chronx_suit" item_color = "chronxsuit" /obj/item/clothing/mask/fluff/tactical_balaclava //chronx100: Hughe O'Splash name = "Hughe O'Splash's tactical balaclava" desc = "Keeps your face warm and tactical during those cold space winter months, sadly it's not so effective against the cold void of space itself." icon = 'icons/obj/custom_items.dmi' icon_state = "chronx_balaclava" item_state = "chronx_balaclava" flags = BLOCKHAIR w_class = 2 /obj/item/clothing/suit/armor/vest/fluff/tactical //m3hillus: Medusa Schlofield name = "tactical armor vest" desc = "A tactical vest with armored plate inserts." icon = 'icons/obj/clothing/ties.dmi' icon_state = "vest_black" item_state = "vest_black" /obj/item/clothing/under/pants/fluff/combat name = "combat pants" desc = "Medium style tactical pants, for the fashion aware combat units out there." icon_state = "chaps" item_color = "combat_pants"