/obj/structure/closet/secure_closet/personal desc = "It's a secure locker for personnel. The first card swiped gains control." name = "personal closet" req_access = list(ACCESS_ALL_PERSONAL_LOCKERS) var/registered_name = null /obj/structure/closet/secure_closet/personal/New() ..() if(prob(50)) new /obj/item/storage/backpack/duffel(src) if(prob(50)) new /obj/item/storage/backpack(src) else new /obj/item/storage/backpack/satchel_norm(src) new /obj/item/radio/headset( src ) /obj/structure/closet/secure_closet/personal/patient name = "patient's closet" /obj/structure/closet/secure_closet/personal/patient/New() ..() contents.Cut() new /obj/item/clothing/under/color/white( src ) new /obj/item/clothing/shoes/white( src ) /obj/structure/closet/secure_closet/personal/cabinet icon_state = "cabinetdetective_locked" icon_closed = "cabinetdetective" icon_locked = "cabinetdetective_locked" icon_opened = "cabinetdetective_open" icon_broken = "cabinetdetective_broken" icon_off = "cabinetdetective_broken" resistance_flags = FLAMMABLE max_integrity = 70 /obj/structure/closet/secure_closet/personal/cabinet/update_icon() if(broken) icon_state = icon_broken else if(!opened) if(locked) icon_state = icon_locked else icon_state = icon_closed else icon_state = icon_opened /obj/structure/closet/secure_closet/personal/cabinet/New() ..() contents.Cut() new /obj/item/storage/backpack/satchel/withwallet( src ) new /obj/item/radio/headset( src ) /obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params) if(opened || !istype(W, /obj/item/card/id)) return ..() if(broken) to_chat(user, "It appears to be broken.") return var/obj/item/card/id/I = W if(!I || !I.registered_name) return if(src == user.loc) to_chat(user, "You can't reach the lock from inside.") else if(allowed(user) || !registered_name || (istype(I) && (registered_name == I.registered_name))) //they can open all lockers, or nobody owns this, or they own this locker locked = !locked if(locked) icon_state = icon_locked else icon_state = icon_closed registered_name = null desc = initial(desc) if(!registered_name && locked) registered_name = I.registered_name desc = "Owned by [I.registered_name]." else to_chat(user, "Access Denied")