/* Cards * Contains: * DATA CARD * ID CARD * FINGERPRINT CARD HOLDER * FINGERPRINT CARD */ /obj/item/card name = "card" desc = "A card." icon = 'icons/obj/card.dmi' w_class = WEIGHT_CLASS_TINY var/associated_account_number = 0 var/list/files = list() /obj/item/card/proc/get_card_account() return GLOB.station_money_database.find_user_account(associated_account_number) /* * ID CARDS */ /obj/item/card/emag_broken desc = "It's a card with a magnetic strip attached to some circuitry. It looks too busted to be used for anything but salvage." name = "broken cryptographic sequencer" icon_state = "emag" item_state = "card-id" origin_tech = "magnets=2;syndicate=2" /obj/item/card/emag desc = "It's a card with a magnetic strip attached to some circuitry." name = "cryptographic sequencer" icon_state = "emag" item_state = "card-id" origin_tech = "magnets=2;syndicate=2" flags = NOBLUDGEON flags_2 = NO_MAT_REDEMPTION_2 /obj/item/card/emag/attack() return /obj/item/card/emag/afterattack(atom/target, mob/user, proximity) var/atom/A = target if(!proximity) return A.emag_act(user) /obj/item/card/emag/magic_key name = "magic key" desc = "It's a magic key, that will open one door!" icon_state = "magic_key" origin_tech = "magnets=2" /obj/item/card/emag/magic_key/afterattack(atom/target, mob/user, proximity) if(!isairlock(target)) return var/obj/machinery/door/D = target D.locked = FALSE update_icon() . = ..() qdel(src) /obj/item/card/cmag desc = "It's a card coated in a slurry of electromagnetic bananium." name = "jestographic sequencer" icon_state = "cmag" item_state = "card-id" origin_tech = "magnets=2;syndicate=2" flags = NOBLUDGEON flags_2 = NO_MAT_REDEMPTION_2 /obj/item/card/cmag/Initialize(mapload) . = ..() AddComponent(/datum/component/slippery, src, 16 SECONDS, 100) /obj/item/card/cmag/attack() return /obj/item/card/cmag/afterattack(atom/target, mob/user, proximity) if(!proximity) return target.cmag_act(user) /obj/item/card/id name = "identification card" desc = "A card used to provide ID and determine access across the station." icon_state = "id" item_state = "card-id" /// For redeeming at mining equipment lockers var/mining_points = 0 /// Total mining points for the Shift. var/total_mining_points = 0 var/list/access = list() var/registered_name = "Unknown" // The name registered_name on the card slot_flags = ITEM_SLOT_ID armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 100, ACID = 100) resistance_flags = FIRE_PROOF | ACID_PROOF var/untrackable // Can not be tracked by AI's var/blood_type = "\[UNSET\]" var/dna_hash = "\[UNSET\]" var/fingerprint_hash = "\[UNSET\]" //alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system var/assignment = null //can be alt title or the actual job var/rank = null //actual job var/owner_uid var/owner_ckey var/lastlog var/dorm = 0 // determines if this ID has claimed a dorm already var/sex var/age var/photo var/dat var/stamped = 0 var/obj/item/card/id/guest/guest_pass = null // Guest pass attached to the ID /obj/item/card/id/New() ..() spawn(30) if(ishuman(loc) && blood_type == "\[UNSET\]") var/mob/living/carbon/human/H = loc SetOwnerInfo(H) /obj/item/card/id/examine(mob/user) . = ..() if(in_range(user, src)) show(usr) else . += "It is too far away." if(guest_pass) . += "There is a guest pass attached to this ID card, Alt-Click to remove it." if(world.time < guest_pass.expiration_time) . += "It expires at [station_time_timestamp("hh:mm:ss", guest_pass.expiration_time)]." else . += "It expired at [station_time_timestamp("hh:mm:ss", guest_pass.expiration_time)]." . += "It grants access to following areas:" for(var/A in guest_pass.temp_access) . += "[get_access_desc(A)]." . += "Issuing reason: [guest_pass.reason]." /obj/item/card/id/proc/show(mob/user as mob) var/datum/asset/assets = get_asset_datum(/datum/asset/simple/paper) assets.send(user) var/datum/browser/popup = new(user, "idcard", name, 600, 400) popup.set_content(dat) popup.open() /obj/item/card/id/attack_self(mob/user as mob) user.visible_message("[user] shows you: [bicon(src)] [name]. The assignment on the card: [assignment]",\ "You flash your ID card: [bicon(src)] [name]. The assignment on the card: [assignment]") if(mining_points) to_chat(user, "There's [mining_points] Mining Points loaded onto this card. This card has earned [total_mining_points] Mining Points this Shift!") add_fingerprint(user) return /obj/item/card/id/proc/UpdateName() name = "[registered_name]'s ID Card ([assignment])" /obj/item/card/id/proc/SetOwnerInfo(mob/living/carbon/human/H) if(!H || !H.dna) return sex = capitalize(H.gender) age = H.age blood_type = H.dna.blood_type dna_hash = H.dna.unique_enzymes fingerprint_hash = md5(H.dna.uni_identity) RebuildHTML() /obj/item/card/id/proc/RebuildHTML() var/photo_front = "'data:image/png;base64,[icon2base64(icon(photo, dir = SOUTH))]'" var/photo_side = "'data:image/png;base64,[icon2base64(icon(photo, dir = WEST))]'" dat = {"
Name: [registered_name]
Sex: [sex]
Age: [age]
Rank: [assignment]
Fingerprint: [fingerprint_hash]
Blood Type: [blood_type]
DNA Hash: [dna_hash]

Photo:
"} /obj/item/card/id/GetAccess() if(!guest_pass) return access return access | guest_pass.GetAccess() /obj/item/card/id/proc/attach_guest_pass(obj/item/card/id/guest/G, mob/user) if(world.time > G.expiration_time) to_chat(user, "There's no point, the guest pass has expired.") return if(guest_pass) to_chat(user, "There's already a guest pass attached to this ID.") return if(G.registered_name != registered_name && G.registered_name != "NOT SPECIFIED") to_chat(user, "The guest pass cannot be attached to this ID.") return if(!user.unEquip(G)) return G.loc = src guest_pass = G /obj/item/card/id/GetID() return src /obj/item/card/id/proc/getRankAndAssignment() var/jobnamedata = "" if(rank) jobnamedata += rank if(rank != assignment) jobnamedata += " (" + assignment + ")" return jobnamedata /obj/item/card/id/proc/getPlayer() if(owner_uid) var/mob/living/carbon/human/H = locateUID(owner_uid) if(istype(H) && H.ckey == owner_ckey) return H owner_uid = null if(owner_ckey) for(var/mob/M in GLOB.player_list) if(M.ckey && M.ckey == owner_ckey) owner_uid = M.UID() return M owner_ckey = null /obj/item/card/id/proc/getPlayerCkey() var/mob/living/carbon/human/H = getPlayer() if(istype(H)) return H.ckey /obj/item/card/id/proc/is_untrackable() return untrackable /obj/item/card/id/proc/update_label(newname, newjob) if(newname || newjob) name = "[(!newname) ? "identification card" : "[newname]'s ID Card"][(!newjob) ? "" : " ([newjob])"]" return name = "[(!registered_name) ? "identification card" : "[registered_name]'s ID Card"][(!assignment) ? "" : " ([assignment])"]" /obj/item/card/id/proc/get_departments() return get_departments_from_job(rank) /obj/item/card/id/attackby(obj/item/W as obj, mob/user as mob, params) ..() if(istype(W, /obj/item/id_decal/)) var/obj/item/id_decal/decal = W to_chat(user, "You apply [decal] to [src].") if(decal.override_name) name = decal.decal_name desc = decal.decal_desc icon_state = decal.decal_icon_state item_state = decal.decal_item_state qdel(decal) qdel(W) return else if(istype(W, /obj/item/barcodescanner)) var/obj/item/barcodescanner/B = W B.scanID(src, user) return else if(istype (W,/obj/item/stamp)) if(!stamped) dat+="" stamped = 1 to_chat(user, "You stamp the ID card!") playsound(user, 'sound/items/handling/standard_stamp.ogg', 50, vary = TRUE) else to_chat(user, "This ID has already been stamped!") else if(istype(W, /obj/item/card/id/guest)) attach_guest_pass(W, user) /obj/item/card/id/AltClick(mob/user) if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user)) return if(guest_pass) to_chat(user, "You remove the guest pass from this ID.") guest_pass.forceMove(get_turf(src)) guest_pass = null else to_chat(user, "There is no guest pass attached to this ID.") /obj/item/card/id/serialize() var/list/data = ..() data["sex"] = sex data["age"] = age data["btype"] = blood_type data["dna_hash"] = dna_hash data["fprint_hash"] = fingerprint_hash data["access"] = access data["job"] = assignment data["account"] = associated_account_number data["owner"] = registered_name data["mining"] = mining_points data["total_mining"] = total_mining_points return data /obj/item/card/id/deserialize(list/data) sex = data["sex"] age = data["age"] blood_type = data["btype"] dna_hash = data["dna_hash"] fingerprint_hash = data["fprint_hash"] access = data["access"] // No need for a copy, the list isn't getting touched assignment = data["job"] associated_account_number = data["account"] registered_name = data["owner"] mining_points = data["mining"] total_mining_points = data["total_mining"] // We'd need to use icon serialization(b64) to save the photo, and I don't feel like i UpdateName() RebuildHTML() ..() /obj/item/card/id/proc/flash_card(mob/user) user.visible_message("[user] shows you: [bicon(src)] [name]. The assignment on the card: [assignment]",\ "You flash your ID card: [bicon(src)] [name]. The assignment on the card: [assignment]") if(mining_points) to_chat(user, "There's [mining_points] Mining Points loaded onto this card. This card has earned [total_mining_points] Mining Points this Shift!") add_fingerprint(user) /obj/item/card/id/silver name = "identification card" desc = "A silver card which shows honour and dedication." icon_state = "silver" item_state = "silver_id" /obj/item/card/id/gold name = "identification card" desc = "A golden card which shows power and might." icon_state = "gold" item_state = "gold_id" /obj/item/card/id/captains_spare name = "captain's spare ID" desc = "The spare ID of the captain. Keep this secured." icon_state = "gold" item_state = "gold_id" registered_name = "Captain" assignment = "Captain" /obj/item/card/id/captains_spare/New() access = get_all_accesses() ..() /obj/item/card/id/admin name = "admin ID card" icon_state = "admin" item_state = "gold_id" registered_name = "Admin" assignment = "Testing Shit" untrackable = TRUE /obj/item/card/id/admin/New() access = get_absolutely_all_accesses() ..() /obj/item/card/id/centcom name = "central command ID card" desc = "An ID straight from Central Command." icon_state = "centcom" registered_name = "Central Command" assignment = "General" /obj/item/card/id/centcom/New() access = get_all_centcom_access() ..() /obj/item/card/id/prisoner name = "prisoner ID card" desc = "You are a number, you are not a free man." icon_state = "prisoner" item_state = "orange-id" assignment = "Prisoner" registered_name = "Scum" access = list(ACCESS_LIBRARY) /// How many mining points you need to be released from the labour camp. var/goal = 0 /obj/item/card/id/prisoner/examine(mob/user) . = ..() if(goal) . += "\nYou have accumulated [mining_points] out of the [goal] points assigned to gain freedom." /obj/item/card/id/prisoner/one name = "Prisoner #13-001" icon_state = "prisonerone" registered_name = "Prisoner #13-001" /obj/item/card/id/prisoner/two name = "Prisoner #13-002" icon_state = "prisonertwo" registered_name = "Prisoner #13-002" /obj/item/card/id/prisoner/three name = "Prisoner #13-003" icon_state = "prisonerthree" registered_name = "Prisoner #13-003" /obj/item/card/id/prisoner/four name = "Prisoner #13-004" icon_state = "prisonerfour" registered_name = "Prisoner #13-004" /obj/item/card/id/prisoner/five name = "Prisoner #13-005" icon_state = "prisonerfive" registered_name = "Prisoner #13-005" /obj/item/card/id/prisoner/six name = "Prisoner #13-006" icon_state = "prisonersix" registered_name = "Prisoner #13-006" /obj/item/card/id/prisoner/seven name = "Prisoner #13-007" icon_state = "prisonerseven" registered_name = "Prisoner #13-007" /obj/item/card/id/prisoner/random /obj/item/card/id/prisoner/random/New() ..() var/random_number = "#[rand(0, 99)]-[rand(0, 999)]" name = "Prisoner [random_number]" registered_name = name /obj/item/card/id/medical name = "Medical ID" registered_name = "Medic" icon_state = "medical" access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/coroner name = "Coroner ID" registered_name = "Coroner" icon_state = "coroner" access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/virologist name = "Virologist ID" registered_name = "Virologist" icon_state = "virologist" access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS) /obj/item/card/id/chemist name = "Chemist ID" registered_name = "Chemist" icon_state = "chemist" access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/paramedic name = "Paramedic ID" registered_name = "Paramedic" icon_state = "paramedic" access = list(ACCESS_PARAMEDIC, ACCESS_MEDICAL, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_MORGUE) /obj/item/card/id/psychiatrist name = "Psychiatrist ID" registered_name = "Psychiatrist" icon_state = "psychiatrist" access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_PSYCHIATRIST) /obj/item/card/id/security name = "Security ID" registered_name = "Officer" icon_state = "security" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS) /obj/item/card/id/detective name = "Detective ID" registered_name = "Detective" icon_state = "detective" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_WEAPONS) /obj/item/card/id/warden name = "Warden ID" registered_name = "Warden" icon_state = "warden" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS) /obj/item/card/id/internalaffairsagent name = "Internal Affairs Agent ID" registered_name = "Internal Affairs Agent" icon_state = "internalaffairsagent" access = list(ACCESS_INTERNAL_AFFAIRS, ACCESS_COURT, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS, ACCESS_RESEARCH, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING) /obj/item/card/id/geneticist name = "Geneticist ID" registered_name = "Geneticist" icon_state = "geneticist" access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/research name = "Research ID" registered_name = "Scientist" icon_state = "research" access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/roboticist name = "Roboticist ID" registered_name = "Roboticist" icon_state = "roboticist" access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/supply name = "Supply ID" registered_name = "Cargonian" icon_state = "cargo" access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/quartermaster name = "Quartermaster ID" registered_name = "Quartermaster" icon_state = "quartermaster" access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/shaftminer name = "Shaftminer ID" registered_name = "Shaftminer" icon_state = "shaftminer" access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/engineering name = "Engineering ID" registered_name = "Engineer" icon_state = "engineering" access = list(ACCESS_EVA, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS) /obj/item/card/id/atmostech name = "Life Support Specialist ID" registered_name = "Life Support Specialist" icon_state = "atmostech" access = list(ACCESS_EVA, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS) /obj/item/card/id/captains_spare/assigned name = "Captain ID" registered_name = "Captain" icon_state = "captain" /obj/item/card/id/hop name = "Head of Personal ID" registered_name = "HoP" icon_state = "HoP" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS, ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE, ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS, ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION, ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/hos name = "Head of Security ID" registered_name = "HoS" icon_state = "HoS" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING, ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS) /obj/item/card/id/cmo name = "Chief Medical Officer ID" registered_name = "CMO" icon_state = "CMO" access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_HEADS, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_PSYCHIATRIST, ACCESS_PARAMEDIC, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/rd name = "Research Director ID" registered_name = "RD" icon_state = "RD" access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS, ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_EXPEDITION, ACCESS_MINISAT, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/ce name = "Chief Engineer ID" registered_name = "CE" icon_state = "CE" access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_TELEPORTER, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA, ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINISAT, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/ntrep name = "Nanotrasen Representative ID" registered_name = "NTRep" icon_state = "ntrep" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS, ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE, ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS, ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION, ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS, ACCESS_NTREP) /obj/item/card/id/blueshield name = "Blueshield ID" registered_name = "Blueshield" icon_state = "blueshield" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS, ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE, ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS, ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION, ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS, ACCESS_BLUESHIELD) /obj/item/card/id/magistrate name = "Magistrate ID" registered_name = "Magistrate" icon_state = "magistrate" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS, ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE, ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS, ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION, ACCESS_CLOWN, ACCESS_MIME, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_MAGISTRATE) /obj/item/card/id/assistant name = "Assistant ID" registered_name = "Assistant" icon_state = "assistant" access = list(ACCESS_MAINT_TUNNELS) /obj/item/card/id/clown name = "Pink ID" registered_name = "HONK!" icon_state = "clown" desc = "Even looking at the card strikes you with deep fear." access = list(ACCESS_CLOWN, ACCESS_THEATRE, ACCESS_MAINT_TUNNELS) /obj/item/card/id/mime name = "Black and White ID" registered_name = "..." icon_state = "mime" desc = "..." access = list(ACCESS_MIME, ACCESS_THEATRE, ACCESS_MAINT_TUNNELS) /obj/item/card/id/botanist name = "Botanist ID" registered_name = "Botanist" icon_state = "botanist" access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE) /obj/item/card/id/librarian name = "Librarian ID" registered_name = "Librarian" icon_state = "librarian" access = list(ACCESS_LIBRARY, ACCESS_MAINT_TUNNELS) /obj/item/card/id/chaplain name = "Chaplain ID" registered_name = "Chaplain" icon_state = "chaplain" access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_MAINT_TUNNELS) /obj/item/card/id/bartender name = "Bartender ID" registered_name = "Bartender" icon_state = "bartender" access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/chef name = "Chef ID" registered_name = "Chef" icon_state = "chef" access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE) /obj/item/card/id/janitor name = "Janitor ID" registered_name = "Janitor" icon_state = "janitor" access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE) /obj/item/card/id/explorer name = "Explorer ID" registered_name = "Explorer" icon_state = "explorer" /obj/item/card/id/rainbow name = "Rainbow ID" icon_state = "rainbow" /obj/item/card/id/thunderdome/red name = "Thunderdome Red ID" registered_name = "Red Team Fighter" assignment = "Red Team Fighter" icon_state = "TDred" desc = "This ID card is given to those who fought inside the thunderdome for the Red Team. Not many have lived to see one of those, even fewer lived to keep it." /obj/item/card/id/thunderdome/green name = "Thunderdome Green ID" registered_name = "Green Team Fighter" assignment = "Green Team Fighter" icon_state = "TDgreen" desc = "This ID card is given to those who fought inside the thunderdome for the Green Team. Not many have lived to see one of those, even fewer lived to keep it." /obj/item/card/id/lifetime name = "Lifetime ID Card" desc = "A modified ID card given only to those people who have devoted their lives to the better interests of Nanotrasen. It sparkles blue." icon_state = "lifetimeid" /obj/item/card/id/ert name = "ERT ID" icon_state = "ERT_empty" /obj/item/card/id/ert/commander icon_state = "ERT_leader" /obj/item/card/id/ert/security icon_state = "ERT_security" /obj/item/card/id/ert/engineering icon_state = "ERT_engineering" /obj/item/card/id/ert/medic icon_state = "ERT_medical" /obj/item/card/id/ert/paranormal icon_state = "ERT_paranormal" /obj/item/card/id/ert/janitorial icon_state = "ERT_janitorial" /obj/item/card/id/ert/deathsquad icon_state = "deathsquad" /obj/item/card/id/golem name = "Free Golem ID" desc = "A card used to claim mining points and buy gear. Use it to mark it as yours." icon_state = "research" access = list(ACCESS_FREE_GOLEMS, ACCESS_ROBOTICS, ACCESS_CLOWN, ACCESS_MIME, ACCESS_XENOBIOLOGY) //access to robots/mechs var/registered = FALSE /obj/item/card/id/golem/attack_self(mob/user as mob) if(!registered && ishuman(user)) registered_name = user.real_name SetOwnerInfo(user) assignment = "Free Golem" RebuildHTML() UpdateName() desc = "A card used to claim mining points and buy gear." registered = TRUE to_chat(user, "The ID is now registered as yours.") else ..() /obj/item/card/id/data icon_state = "data" // Decals /obj/item/id_decal name = "identification card decal" desc = "A nano-cellophane wrap that molds to an ID card to make it look snazzy." icon = 'icons/obj/toy.dmi' icon_state = "id_decal" var/decal_name = "identification card" var/decal_desc = "A card used to provide ID and determine access across the station." var/decal_icon_state = "id" var/decal_item_state = "card-id" var/override_name = 0 /obj/item/id_decal/gold name = "gold ID card decal" icon_state = "id_decal_gold" desc = "Make your ID look like the Captain's or a self-centered HOP's. Applies to any ID." decal_desc = "A golden card which shows power and might." decal_icon_state = "gold" decal_item_state = "gold_id" /obj/item/id_decal/silver name = "silver ID card decal" icon_state = "id_decal_silver" desc = "Make your ID look like HOP's because they wouldn't change it officially. Applies to any ID." decal_desc = "A silver card which shows honour and dedication." decal_icon_state = "silver" decal_item_state = "silver_id" /obj/item/id_decal/prisoner name = "prisoner ID card decal" icon_state = "id_decal_prisoner" desc = "All the cool kids have an ID that's this color. Applies to any ID." decal_desc = "You are a number, you are not a free man." decal_icon_state = "prisoner" decal_item_state = "orange-id" /obj/item/id_decal/centcom name = "centcom ID card decal" icon_state = "id_decal_centcom" desc = "All the prestige without the responsibility or the access. Applies to any ID." decal_desc = "An ID straight from Cent. Com." decal_icon_state = "centcom" /obj/item/id_decal/emag name = "cryptographic sequencer ID card decal" icon_state = "id_decal_emag" desc = "A bundle of wires that you can tape to your ID to look very suspect. Applies to any ID." decal_name = "cryptographic sequencer" decal_desc = "It's a card with a magnetic strip attached to some circuitry." decal_icon_state = "emag" override_name = 1 /proc/get_station_card_skins() return list("data","id","gold","silver","security","detective","warden","internalaffairsagent","medical","coroner","chemist","virologist","paramedic","psychiatrist","geneticist","research","roboticist","quartermaster","cargo","shaftminer","engineering","atmostech","captain","HoP","HoS","CMO","RD","CE","assistant","clown","mime","botanist","librarian","chaplain","bartender","chef","janitor","rainbow","prisoner","explorer") /proc/get_centcom_card_skins() return list("centcom","blueshield","magistrate","ntrep","ERT_leader","ERT_empty","ERT_security","ERT_engineering","ERT_medical","ERT_janitorial","ERT_paranormal","deathsquad","commander","syndie","TDred","TDgreen") /proc/get_all_card_skins() return get_station_card_skins() + get_centcom_card_skins() /proc/get_skin_desc(skin) switch(skin) if("id") return "Blank" if("cargo") return "Cargo Technician" if("shaftminer") return "Shaft Miner" if("medical") return "Medical Doctor" if("engineering") return "Station Engineer" if("security") return "Security Officer" if("internalaffairsagent") return "Internal Affairs Agent" if("atmostech") return "Life Support Specialist" if("HoP") return "Head of Personal" if("HoS") return "Head of Security" if("CMO") return "Chief Medical Officer" if("RD") return "Research Director" if("CE") return "Chief Engineer" if("ERT_leader") return "ERT Leader" if("ERT_empty") return "ERT Default" if("ERT_security") return "ERT Security" if("ERT_engineering") return "ERT Engineering" if("ERT_medical") return "ERT Medical" if("ERT_janitorial") return "ERT Janitorial" if("ERT_paranormal") return "ERT Paranormal" if("deathsquad") return "Deathsquad" if("syndie") return "Syndicate" if("TDred") return "Thunderdome Red" if("TDgreen") return "Thunderdome Green" else return capitalize(skin) /proc/GetNameAndAssignmentFromId(obj/item/card/id/I) // Format currently matches that of newscaster feeds: Registered Name (Assigned Rank) return I.assignment ? "[I.registered_name] ([I.assignment])" : I.registered_name