//Clothing /obj/item/clothing/suit/storage/centcomm_jacket name = "Central Command Jacket" desc = "A black jacket embroidered with the Central Command dress print." icon = 'code/WorkInProgress/IndexLP/indexlp_icons.dmi' icon_state = "mob_centcomm_jacket_open" item_state = "mob_centcomm_jacket" sprite_sheets = list( "Human" = 'code/WorkInProgress/IndexLP/indexlp_icons.dmi' ) blood_overlay_type = "coat" body_parts_covered = UPPER_TORSO|ARMS verb/toggle() set name = "Toggle Coat Buttons" set category = "Object" set src in usr if(!usr.canmove || usr.stat || usr.restrained()) return 0 switch(icon_state) if("mob_centcomm_jacket_open") src.icon_state = "mob_centcomm_jacket" usr << "You button up the jacket." if("mob_centcomm_jacket") src.icon_state = "mob_centcomm_jacket_open" usr << "You unbutton the jacket." else usr << "You attempt to button-up your [src], before promptly realising how retarded you are." return usr.update_inv_wear_suit() //so our overlays update