/* CONTAINS: WIRE TILES */ // WIRES /obj/item/weapon/wire/proc/update() if (src.amount > 1) src.icon_state = "spool_wire" src.desc = text("This is just spool of regular insulated wire. It consists of about [] unit\s of wire.", src.amount) else src.icon_state = "item_wire" src.desc = "This is just a simple piece of regular insulated wire." return /obj/item/weapon/wire/attack_self(mob/user as mob) if (src.laying) src.laying = 0 user << "\blue You're done laying wire!" else user << "\blue You are not using this to lay wire..." return /obj/item/weapon/wire/attack(mob/M as mob, mob/user as mob) if(hasorgans(M)) var/datum/organ/external/S = M:organs[user.zone_sel.selecting] if(!(S.status & ROBOT) || user.a_intent != "help") return ..() if(S.brute_dam) S.heal_damage(0,15,0,1) if(user != M) user.visible_message("\red You repair some burn damage on \the [M]'s [S.display_name]",\ "\red \The [user] repairs some burn damage on \the [M]'s [S.display_name] with \the [src]",\ "You wires being cut.") else user.visible_message("\red You repair some burn damage on your [S.display_name]",\ "\red \The [user] repairs some burn damage on their [S.display_name] with \the [src]",\ "You wires being cut.") else user << "Nothing to fix!" else return ..()