/obj/effect/map_effect/marker/mapmanip name = "mapmanip marker" layer = POINT_LAYER /obj/effect/map_effect/marker/mapmanip/Initialize(mapload) . = ..() return INITIALIZE_HINT_QDEL /obj/effect/map_effect/marker/mapmanip/submap/extract name = "mapmanip marker, extract submap" icon = 'icons/effects/map_effects_96x96.dmi' icon_state = "mapmanip_extract" pixel_x = -32 pixel_y = -32 /obj/effect/map_effect/marker/mapmanip/submap/insert name = "mapmanip marker, insert submap" icon = 'icons/effects/map_effects_96x96.dmi' icon_state = "mapmanip_insert" pixel_x = -32 pixel_y = -32 /obj/effect/map_effect/marker_helper name = "marker helper" layer = POINT_LAYER /obj/effect/map_effect/marker_helper/Initialize(mapload) . = ..() return INITIALIZE_HINT_QDEL /obj/effect/map_effect/marker_helper/mapmanip/submap/edge name = "mapmanip marker helper, submap edge" icon = 'icons/effects/mapping_helpers.dmi' icon_state = "mapmanip_submap_edge" /obj/effect/map_effect/marker/mapmanip/submap/insert/space_ruin/dvorak/vendor_room name = "DVORAK vending machine room" /obj/effect/map_effect/marker/mapmanip/submap/extract/space_ruin/dvorak/vendor_room name = "DVORAK vending machine room" /obj/effect/map_effect/marker/mapmanip/submap/insert/space_ruin/dvorak/turret_room name = "DVORAK turret room" /obj/effect/map_effect/marker/mapmanip/submap/extract/space_ruin/dvorak/turret_room name = "DVORAK turret room"