/obj/item/mounted
var/list/buildon_types = list(
/turf/simulated/mineral/ancient,
/turf/simulated/wall
)
var/allow_floor_mounting = FALSE
/obj/item/mounted/afterattack__legacy__attackchain(atom/A, mob/user, proximity_flag)
if(is_type_in_list(A, buildon_types))
if(try_build(A, user, proximity_flag))
return do_build(A, user)
..()
/obj/item/mounted/proc/try_build(turf/on_wall, mob/user, proximity_flag) //checks
if(!on_wall || !user)
return FALSE
if(!proximity_flag) //if we aren't next to the turf
return FALSE
if(!allow_floor_mounting)
if(!(get_dir(on_wall, user) in GLOB.cardinal))
to_chat(user, "You need to be standing next to [on_wall] to place [src].")
return FALSE
if(gotwallitem(get_turf(user), get_dir(user, on_wall)))
to_chat(user, "There's already an item on this wall!")
return FALSE
return TRUE
/obj/item/mounted/proc/do_build(turf/on_wall, mob/user) //the buildy bit after we pass the checks
return