#define CAMERA_WIRE_FOCUS 1
#define CAMERA_WIRE_POWER 2
#define CAMERA_WIRE_LIGHT 3
#define CAMERA_WIRE_ALARM 4
#define CAMERA_WIRE_NOTHING1 5
#define CAMERA_WIRE_NOTHING2 6
/obj/machinery/camera/proc/randomCameraWires()
//to make this not randomize the wires, just set index to 1 and increment it in the flag for loop (after doing everything else).
var/list/wires = list(0, 0, 0, 0, 0, 0)
IndexToFlag = list(0, 0, 0, 0, 0, 0)
IndexToWireColor = list(0, 0, 0, 0, 0, 0)
WireColorToIndex = list(0, 0, 0, 0, 0, 0)
var/flagIndex = 1
//I think it's easier to read this way, also doesn't rely on the random number generator to land on a new wire.
var/list/colorIndexList = list(CAMERA_WIRE_FOCUS, CAMERA_WIRE_POWER, CAMERA_WIRE_LIGHT, CAMERA_WIRE_ALARM, CAMERA_WIRE_NOTHING1, CAMERA_WIRE_NOTHING2)
for (var/flag=1, flag<=32, flag+=flag)
var/colorIndex = pick(colorIndexList)
if (wires[colorIndex]==0)
wires[colorIndex] = flag
IndexToFlag[flagIndex] = flag
IndexToWireColor[flagIndex] = colorIndex
WireColorToIndex[colorIndex] = flagIndex
colorIndexList -= colorIndex // Shortens the list.
//world.log << "Flag: [flag], CIndex: [colorIndex], FIndex: [flagIndex]"
flagIndex+=1
return wires
/obj/machinery/camera/proc/isWireColorCut(var/wireColor)
var/wireFlag = WireColorToFlag[wireColor]
return ((src.wires & wireFlag) == 0)
/obj/machinery/camera/proc/isWireCut(var/wireIndex)
var/wireFlag = IndexToFlag[wireIndex]
return ((src.wires & wireFlag) == 0)
/obj/machinery/camera/proc/canDeconstruct()
if(isWireCut(CAMERA_WIRE_POWER) && isWireCut(CAMERA_WIRE_FOCUS) && isWireCut(CAMERA_WIRE_LIGHT) && isWireCut(CAMERA_WIRE_NOTHING1) && isWireCut(CAMERA_WIRE_NOTHING2))
return 1
else
return 0
/obj/machinery/camera/proc/cut(var/wireColor)
var/wireFlag = WireColorToFlag[wireColor]
var/wireIndex = WireColorToIndex[wireColor]
wires &= ~wireFlag
switch(wireIndex)
if(CAMERA_WIRE_FOCUS)
setViewRange(short_range)
if(CAMERA_WIRE_POWER)
deactivate(usr, 1)
//shock(usr)
if(CAMERA_WIRE_LIGHT)
light_disabled = 1
if(CAMERA_WIRE_ALARM)
triggerCameraAlarm()
src.interact(usr)
/obj/machinery/camera/proc/mend(var/wireColor)
var/wireFlag = WireColorToFlag[wireColor]
var/wireIndex = WireColorToIndex[wireColor]
wires |= wireFlag
switch(wireIndex)
if(CAMERA_WIRE_FOCUS)
setViewRange(initial(view_range))
if(CAMERA_WIRE_POWER)
deactivate(usr, 1)
if(CAMERA_WIRE_LIGHT)
light_disabled = 0
if(CAMERA_WIRE_ALARM)
cancelCameraAlarm()
src.interact(usr)
/obj/machinery/camera/proc/pulse(var/wireColor)
var/wireIndex = WireColorToIndex[wireColor]
switch(wireIndex)
if(CAMERA_WIRE_FOCUS)
var/new_range = (view_range == initial(view_range) ? short_range : initial(view_range))
setViewRange(new_range)
if(CAMERA_WIRE_POWER)
deactivate(usr, 0) // Kicks anyone watching the camera
if(CAMERA_WIRE_LIGHT)
light_disabled = !light_disabled
if(CAMERA_WIRE_ALARM)
src.visible_message("\icon[src] *beep*", "\icon[src] *beep*")
src.interact(usr)
/obj/machinery/camera/interact(mob/living/user as mob)
if(!panel_open)
return
user.set_machine(src)
var/t1 = text("Access Panel
\n")
var/list/wires = list(
"Orange" = 1,
"Dark red" = 2,
"White" = 3,
"Yellow" = 4,
"Blue" = 5,
"Pink" = 6
)
for(var/wiredesc in wires)
var/is_uncut = src.wires & WireColorToFlag[wires[wiredesc]]
t1 += "[wiredesc] wire: "
if(!is_uncut)
t1 += "Mend"
else
t1 += "Cut "
t1 += "Pulse "
t1 += "
"
t1 += "
\n[(src.view_range == initial(view_range) ? "The focus light is on." : "The focus light is off.")]"
t1 += "
\n[(src.can_use() ? "The power link light is on." : "The power link light is off.")]"
t1 += "
\n[(light_disabled ? "The camera light is off." : "The camera light is on.")]"
t1 += "
\n[(alarm_on ? "The alarm light is on." : "The alarm light is off.")]"
t1 += "