/* Table parts and rack parts * Contains: * Table Parts * Reinforced Table Parts * Wooden Table Parts * Rack Parts */ /* * Table Parts */ /obj/item/weapon/table_parts/attackby(obj/item/weapon/W as obj, mob/user as mob, params) ..() if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/metal( user.loc ) //SN src = null del(src) if (istype(W, /obj/item/stack/rods)) if (W:amount >= 4) new /obj/item/weapon/table_parts/reinforced( user.loc ) user << "\blue You reinforce the [name]." W:use(4) del(src) else if (W:amount < 4) user << "\red You need at least four rods to do this." /obj/item/weapon/table_parts/attack_self(mob/user as mob) new /obj/structure/table( user.loc ) user.drop_item() del(src) return /* * Reinforced Table Parts */ /obj/item/weapon/table_parts/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob, params) if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/metal( user.loc ) new /obj/item/stack/rods( user.loc ) del(src) /obj/item/weapon/table_parts/reinforced/attack_self(mob/user as mob) new /obj/structure/table/reinforced( user.loc ) user.drop_item() del(src) return /* * Wooden Table Parts */ /obj/item/weapon/table_parts/wood/attackby(obj/item/weapon/W as obj, mob/user as mob, params) if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/wood( user.loc ) del(src) /obj/item/weapon/table_parts/wood/attack_self(mob/user as mob) new /obj/structure/table/woodentable( user.loc ) user.drop_item() del(src) return /* * Glass Table Parts */ /obj/item/weapon/table_parts/glass/attackby(obj/item/weapon/W as obj, mob/user as mob, params) if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/metal( user.loc ) new /obj/item/stack/sheet/metal( user.loc ) del(src) /obj/item/weapon/table_parts/glass/attack_self(mob/user as mob) new /obj/structure/glasstable_frame( user.loc ) user.drop_item() del(src) return /* * Rack Parts */ /obj/item/weapon/rack_parts/attackby(obj/item/weapon/W as obj, mob/user as mob, params) ..() if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/metal( user.loc ) del(src) return return /obj/item/weapon/rack_parts/attack_self(mob/user as mob) var/obj/structure/rack/R = new /obj/structure/rack( user.loc ) R.add_fingerprint(user) user.drop_item() del(src) return