var/global/list/datum/stack_recipe/rod_recipes = list ( \ new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 1), \ ) /obj/item/stack/rods name = "metal rod" desc = "Some rods. Can be used for building, or something." singular_name = "metal rod" icon_state = "rods" item_state = "rods" flags = CONDUCT w_class = WEIGHT_CLASS_NORMAL force = 9.0 throwforce = 10.0 throw_speed = 3 throw_range = 7 materials = list(MAT_METAL=1000) max_amount = 50 attack_verb = list("hit", "bludgeoned", "whacked") hitsound = 'sound/weapons/grenadelaunch.ogg' toolspeed = 1 usesound = 'sound/items/Deconstruct.ogg' /obj/item/stack/rods/cyborg materials = list() /obj/item/stack/rods/New(loc, amount=null) ..() recipes = rod_recipes update_icon() /obj/item/stack/rods/update_icon() var/amount = get_amount() if((amount <= 5) && (amount > 0)) icon_state = "rods-[amount]" else icon_state = "rods" /obj/item/stack/rods/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(get_amount() < 2) to_chat(user, "You need at least two rods to do this!") return if(WT.remove_fuel(0,user)) var/obj/item/stack/sheet/metal/new_item = new(user.loc) new_item.add_to_stacks(user) if(new_item.get_amount() <= 0) // stack was moved into another one on the pile new_item = locate() in user.loc user.visible_message("[user.name] shape [src] into metal with the welding tool.", \ "You shape [src] into metal with the welding tool.", \ "You hear welding.") var/replace = user.get_inactive_hand() == src use(2) if(get_amount() <= 0 && replace) user.unEquip(src, 1) if(new_item) user.put_in_hands(new_item) return ..()