/obj/item/implant/abductor name = "recall implant" desc = "Returns you to the mothership." icon = 'icons/obj/abductor.dmi' icon_state = "implant" activated = 1 origin_tech = "materials=2;biotech=7;magnets=4;bluespace=4;abductor=5" var/obj/machinery/abductor/pad/home var/cooldown = 30 var/total_cooldown = 30 /obj/item/implant/abductor/activate() if(cooldown == total_cooldown) home.Retrieve(imp_in,1) cooldown = 0 processing_objects.Add(src) else to_chat(imp_in, "You must wait [(total_cooldown - cooldown)*2] seconds to use [src] again!") /obj/item/implant/abductor/process() if(cooldown < total_cooldown) cooldown++ if(cooldown == total_cooldown) processing_objects.Remove(src) /obj/item/implant/abductor/implant(mob/source, mob/user) if(..()) var/obj/machinery/abductor/console/console if(ishuman(source)) var/mob/living/carbon/human/H = source if(isabductor(H)) var/datum/species/abductor/S = H.dna.species console = get_team_console(S.team) home = console.pad if(!home) console = get_team_console(pick(1, 2, 3, 4)) home = console.pad return 1 /obj/item/implant/abductor/proc/get_team_console(var/team) var/obj/machinery/abductor/console/console for(var/obj/machinery/abductor/console/c in GLOB.abductor_equipment) if(c.team == team) console = c break return console