//Hydroponics tank and base code /obj/item/watertank name = "backpack water tank" desc = "A S.U.N.S.H.I.N.E. brand watertank backpack with nozzle to water plants." icon = 'icons/obj/watertank.dmi' icon_state = "waterbackpack" item_state = "waterbackpack" w_class = WEIGHT_CLASS_BULKY slot_flags = SLOT_BACK slowdown = 1 actions_types = list(/datum/action/item_action/toggle_mister) var/obj/item/noz var/on = 0 var/volume = 500 /obj/item/watertank/New() ..() create_reagents(volume) noz = make_noz() /obj/item/watertank/ui_action_click() toggle_mister() /obj/item/watertank/item_action_slot_check(slot, mob/user) if(slot == slot_back) return 1 /obj/item/watertank/verb/toggle_mister() set name = "Toggle Mister" set category = "Object" if(usr.get_item_by_slot(slot_back) != src) to_chat(usr, "The watertank needs to be on your back to use.") return if(usr.incapacitated()) return on = !on var/mob/living/carbon/human/user = usr if(on) if(noz == null) noz = make_noz() //Detach the nozzle into the user's hands if(!user.put_in_hands(noz)) on = 0 to_chat(user, "You need a free hand to hold the mister.") return noz.loc = user else //Remove from their hands and put back "into" the tank remove_noz() return /obj/item/watertank/proc/make_noz() return new /obj/item/reagent_containers/spray/mister(src) /obj/item/watertank/equipped(mob/user, slot) ..() if(slot != slot_back) remove_noz() /obj/item/watertank/proc/remove_noz() if(ismob(noz.loc)) var/mob/M = noz.loc M.unEquip(noz, 1) return /obj/item/watertank/Destroy() if(on) remove_noz() QDEL_NULL(noz) return ..() /obj/item/watertank/attack_hand(mob/user as mob) if(src.loc == user) ui_action_click() return ..() /obj/item/watertank/MouseDrop(obj/over_object) if(ishuman(loc)) var/mob/living/carbon/human/H = loc switch(over_object.name) if("r_hand") if(H.r_hand) return if(!H.unEquip(src)) return H.put_in_r_hand(src) if("l_hand") if(H.l_hand) return if(!H.unEquip(src)) return H.put_in_l_hand(src) return /obj/item/watertank/attackby(obj/item/W, mob/user, params) if(W == noz) remove_noz() return ..() // This mister item is intended as an extension of the watertank and always attached to it. // Therefore, it's designed to be "locked" to the player's hands or extended back onto // the watertank backpack. Allowing it to be placed elsewhere or created without a parent // watertank object will likely lead to weird behaviour or runtimes. /obj/item/reagent_containers/spray/mister name = "water mister" desc = "A mister nozzle attached to a water tank." icon = 'icons/obj/watertank.dmi' icon_state = "mister" item_state = "mister" w_class = WEIGHT_CLASS_BULKY amount_per_transfer_from_this = 50 possible_transfer_amounts = list(25,50,100) volume = 500 flags = NODROP | NOBLUDGEON container_type = OPENCONTAINER var/obj/item/watertank/tank /obj/item/reagent_containers/spray/mister/New(parent_tank) ..() if(check_tank_exists(parent_tank, src)) tank = parent_tank reagents = tank.reagents //This mister is really just a proxy for the tank's reagents loc = tank return /obj/item/reagent_containers/spray/mister/dropped(mob/user as mob) ..() to_chat(user, "The mister snaps back onto the watertank.") tank.on = 0 loc = tank /obj/item/reagent_containers/spray/mister/attack_self() return /proc/check_tank_exists(parent_tank, var/mob/living/carbon/human/M, var/obj/O) if(!parent_tank || !istype(parent_tank, /obj/item/watertank)) //To avoid weird issues from admin spawns M.unEquip(O) qdel(0) return 0 else return 1 /obj/item/reagent_containers/spray/mister/Move() ..() if(loc != tank.loc) loc = tank.loc /obj/item/reagent_containers/spray/mister/afterattack(obj/target, mob/user, proximity) if(target.loc == loc || target == tank) //Safety check so you don't fill your mister with mutagen or something and then blast yourself in the face with it putting it away return ..() //Janitor tank /obj/item/watertank/janitor name = "backpack water tank" desc = "A janitorial watertank backpack with nozzle to clean dirt and graffiti." icon_state = "waterbackpackjani" item_state = "waterbackpackjani" /obj/item/watertank/janitor/New() ..() reagents.add_reagent("cleaner", 500) /obj/item/reagent_containers/spray/mister/janitor name = "janitor spray nozzle" desc = "A janitorial spray nozzle attached to a watertank, designed to clean up large messes." icon = 'icons/obj/watertank.dmi' icon_state = "misterjani" item_state = "misterjani" amount_per_transfer_from_this = 5 possible_transfer_amounts = null /obj/item/watertank/janitor/make_noz() return new /obj/item/reagent_containers/spray/mister/janitor(src) /obj/item/reagent_containers/spray/mister/janitor/attack_self(var/mob/user) amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10) to_chat(user, "You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.") //ATMOS FIRE FIGHTING BACKPACK #define EXTINGUISHER 0 #define NANOFROST 1 #define METAL_FOAM 2 /obj/item/watertank/atmos name = "backpack firefighter tank" desc = "A refridgerated and pressurized backpack tank with extinguisher nozzle, intended to fight fires. Swaps between extinguisher, nanofrost launcher, and metal foam dispenser for breaches. Nanofrost converts plasma in the air to nitrogen, but only if it is combusting at the time." icon_state = "waterbackpackatmos" item_state = "waterbackpackatmos" volume = 200 /obj/item/watertank/atmos/New() ..() reagents.add_reagent("water", 200) /obj/item/watertank/atmos/make_noz() return new /obj/item/extinguisher/mini/nozzle(src) /obj/item/watertank/atmos/dropped(mob/user as mob) ..() icon_state = "waterbackpackatmos" if(istype(noz, /obj/item/extinguisher/mini/nozzle)) var/obj/item/extinguisher/mini/nozzle/N = noz N.nozzle_mode = 0 /obj/item/extinguisher/mini/nozzle name = "extinguisher nozzle" desc = "A heavy duty nozzle attached to a firefighter's backpack tank." icon = 'icons/obj/watertank.dmi' icon_state = "atmos_nozzle" item_state = "nozzleatmos" safety = 0 max_water = 200 power = 8 precision = 1 cooling_power = 5 w_class = WEIGHT_CLASS_HUGE flags = NODROP //Necessary to ensure that the nozzle and tank never seperate var/obj/item/watertank/tank var/nozzle_mode = 0 var/metal_synthesis_cooldown = 0 var/nanofrost_cooldown = 0 /obj/item/extinguisher/mini/nozzle/New(parent_tank) if(check_tank_exists(parent_tank, src)) tank = parent_tank reagents = tank.reagents max_water = tank.volume loc = tank return /obj/item/extinguisher/mini/nozzle/Move() ..() if(tank && loc != tank.loc) loc = tank return /obj/item/extinguisher/mini/nozzle/attack_self(mob/user as mob) switch(nozzle_mode) if(EXTINGUISHER) nozzle_mode = NANOFROST tank.icon_state = "waterbackpackatmos_1" to_chat(user, "Swapped to nanofrost launcher") return if(NANOFROST) nozzle_mode = METAL_FOAM tank.icon_state = "waterbackpackatmos_2" to_chat(user, "Swapped to metal foam synthesizer") return if(METAL_FOAM) nozzle_mode = EXTINGUISHER tank.icon_state = "waterbackpackatmos_0" to_chat(user, "Swapped to water extinguisher") return return /obj/item/extinguisher/mini/nozzle/dropped(mob/user as mob) ..() to_chat(user, "The nozzle snaps back onto the tank!") tank.on = 0 loc = tank /obj/item/extinguisher/mini/nozzle/afterattack(atom/target, mob/user) if(nozzle_mode == EXTINGUISHER) ..() return var/Adj = user.Adjacent(target) if(Adj) AttemptRefill(target, user) if(nozzle_mode == NANOFROST) if(Adj) return //Safety check so you don't blast yourself trying to refill your tank var/datum/reagents/R = reagents if(R.total_volume < 50) to_chat(user, "You need at least 50 units of water to use the nanofrost launcher!") return if(nanofrost_cooldown) to_chat(user, "Nanofrost launcher is still recharging") return nanofrost_cooldown = 1 R.remove_any(50) var/obj/effect/nanofrost_container/A = new /obj/effect/nanofrost_container(get_turf(src)) log_game("[key_name(user)] used Nanofrost at [get_area(user)] ([user.x], [user.y], [user.z]).") playsound(src,'sound/items/syringeproj.ogg',40,1) for(var/a=0, a<5, a++) step_towards(A, target) sleep(1) A.Smoke() spawn(50) if(src) nanofrost_cooldown = 0 return if(nozzle_mode == METAL_FOAM) if(!Adj|| !istype(target, /turf)) return if(metal_synthesis_cooldown < 5) var/obj/effect/particle_effect/foam/F = new /obj/effect/particle_effect/foam(get_turf(target), 1) F.amount = 0 metal_synthesis_cooldown++ spawn(100) if(src) metal_synthesis_cooldown-- else to_chat(user, "Metal foam mix is still being synthesized.") return /obj/effect/nanofrost_container name = "nanofrost container" desc = "A frozen shell of ice containing nanofrost that freezes the surrounding area after activation." icon = 'icons/effects/effects.dmi' icon_state = "frozen_smoke_capsule" mouse_opacity = MOUSE_OPACITY_TRANSPARENT pass_flags = PASSTABLE /obj/effect/nanofrost_container/proc/Smoke() var/datum/effect_system/smoke_spread/freezing/S = new S.set_up(6, 0, loc, null, 1) S.start() var/obj/effect/decal/cleanable/flour/F = new /obj/effect/decal/cleanable/flour(src.loc) F.color = "#B2FFFF" F.name = "nanofrost residue" F.desc = "Residue left behind from a nanofrost detonation. Perhaps there was a fire here?" playsound(src,'sound/effects/bamf.ogg',100,1) qdel(src) #undef EXTINGUISHER #undef NANOFROST #undef METAL_FOAM