/obj/structure/sign/double/barsign icon = 'icons/obj/barsigns.dmi' icon_state = "empty" anchored = 1 New() ChangeSign(pick("magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thecavern", "cindikate", "theorchard", "lv426", "zocalo", "4theemprah", "ishimura", "tardis", "quarks", "tenforward", "thepranicngpony", "vault13", "solaris", "thehive", "cantina", "theouterspess", "milliways42", "thetimeofeve", "spaceasshole", "dwarffortress", "thebark", "thedrunkcarp", "theharmbaton", "thenest", "officerbeersky", "thesingulo")) return proc/ChangeSign(var/Text) src.icon_state = "[Text]" //on = 0 //brightness_on = 4 //uncomment these when the lighting fixes get in return