/datum/preferences/proc/load_preferences(client/C) var/DBQuery/query = dbcon.NewQuery("SELECT ooccolor,UI_style,UI_style_color,UI_style_alpha,be_special,default_slot,toggles,sound,randomslot,volume FROM erro_player WHERE ckey='[C.ckey]'") if(!query.Execute()) var/err = query.ErrorMsg() log_game("SQL ERROR during loading player preferences. Error : \[[err]\]\n") message_admins("SQL ERROR during loading player preferences. Error : \[[err]\]\n") return //general preferences while(query.NextRow()) ooccolor = query.item[1] UI_style = query.item[2] UI_style_color = query.item[3] UI_style_alpha = text2num(query.item[4]) be_special = text2num(query.item[5]) default_slot = text2num(query.item[6]) toggles = text2num(query.item[7]) sound = text2num(query.item[8]) randomslot = text2num(query.item[9]) volume = text2num(query.item[10]) //Sanitize ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor)) // lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog)) UI_style = sanitize_inlist(UI_style, list("White", "Midnight"), initial(UI_style)) be_special = sanitize_integer(be_special, 0, 65535, initial(be_special)) default_slot = sanitize_integer(default_slot, 1, MAX_SAVE_SLOTS, initial(default_slot)) toggles = sanitize_integer(toggles, 0, 65535, initial(toggles)) sound = sanitize_integer(sound, 0, 65535, initial(sound)) UI_style_color = sanitize_hexcolor(UI_style_color, initial(UI_style_color)) UI_style_alpha = sanitize_integer(UI_style_alpha, 0, 255, initial(UI_style_alpha)) randomslot = sanitize_integer(randomslot, 0, 1, initial(randomslot)) volume = sanitize_integer(volume, 0, 100, initial(volume)) return 1 /datum/preferences/proc/save_preferences(client/C) var/DBQuery/query = dbcon.NewQuery("UPDATE erro_player SET ooccolor='[ooccolor]',UI_style='[UI_style]',UI_style_color='[UI_style_color]',UI_style_alpha='[UI_style_alpha]',be_special='[be_special]',default_slot='[default_slot]',toggles='[toggles]',sound='[sound]',randomslot='[randomslot]',volume='[volume]' WHERE ckey='[C.ckey]'") if(!query.Execute()) var/err = query.ErrorMsg() log_game("SQL ERROR during saving player preferences. Error : \[[err]\]\n") message_admins("SQL ERROR during saving player preferences. Error : \[[err]\]\n") return return 1 /datum/preferences/proc/load_character(client/C,slot) if(!slot) slot = default_slot slot = sanitize_integer(slot, 1, MAX_SAVE_SLOTS, initial(default_slot)) if(slot != default_slot) default_slot = slot var/DBQuery/firstquery = dbcon.NewQuery("UPDATE erro_player SET default_slot=[slot] WHERE ckey='[C.ckey]'") firstquery.Execute() var/DBQuery/query = dbcon.NewQuery("SELECT * FROM characters WHERE ckey='[C.ckey]' AND slot='[slot]'") if(!query.Execute()) var/err = query.ErrorMsg() log_game("SQL ERROR during character slot loading. Error : \[[err]\]\n") message_admins("SQL ERROR during character slot loading. Error : \[[err]\]\n") return while(query.NextRow()) //Character metadata = query.item[4] real_name = query.item[5] be_random_name = text2num(query.item[6]) gender = query.item[7] age = text2num(query.item[8]) species = query.item[9] language = query.item[10] //colors to be consolidated into hex strings (requires some work with dna code) r_hair = text2num(query.item[11]) g_hair = text2num(query.item[12]) b_hair = text2num(query.item[13]) r_facial = text2num(query.item[14]) g_facial = text2num(query.item[15]) b_facial = text2num(query.item[16]) s_tone = text2num(query.item[17]) r_skin = text2num(query.item[18]) g_skin = text2num(query.item[19]) b_skin = text2num(query.item[20]) h_style = query.item[21] f_style = query.item[22] r_eyes = text2num(query.item[23]) g_eyes = text2num(query.item[24]) b_eyes = text2num(query.item[25]) underwear = text2num(query.item[26]) undershirt = text2num(query.item[27]) backbag = text2num(query.item[28]) b_type = query.item[29] //Jobs alternate_option = text2num(query.item[30]) job_support_high = text2num(query.item[31]) job_support_med = text2num(query.item[32]) job_support_low = text2num(query.item[33]) job_medsci_high = text2num(query.item[34]) job_medsci_med = text2num(query.item[35]) job_medsci_low = text2num(query.item[36]) job_engsec_high = text2num(query.item[37]) job_engsec_med = text2num(query.item[38]) job_engsec_low = text2num(query.item[39]) job_karma_high = text2num(query.item[40]) job_karma_med = text2num(query.item[41]) job_karma_low = text2num(query.item[42]) //Miscellaneous flavor_text = query.item[43] med_record = query.item[44] sec_record = query.item[45] gen_record = query.item[46] be_special = text2num(query.item[47]) disabilities = text2num(query.item[48]) player_alt_titles = params2list(query.item[49]) organ_data = params2list(query.item[50]) nanotrasen_relation = query.item[51] speciesprefs = text2num(query.item[52]) slime_color = query.item[53] //Sanitize metadata = sanitize_text(metadata, initial(metadata)) real_name = reject_bad_name(real_name) if(isnull(species)) species = "Human" if(isnull(language)) language = "None" if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation) if(isnull(speciesprefs)) speciesprefs = initial(speciesprefs) if(isnull(slime_color)) slime_color = initial(slime_color) if(!real_name) real_name = random_name(gender,species) be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name)) gender = sanitize_gender(gender) age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age)) r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair)) g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair)) b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair)) r_facial = sanitize_integer(r_facial, 0, 255, initial(r_facial)) g_facial = sanitize_integer(g_facial, 0, 255, initial(g_facial)) b_facial = sanitize_integer(b_facial, 0, 255, initial(b_facial)) s_tone = sanitize_integer(s_tone, -185, 34, initial(s_tone)) r_skin = sanitize_integer(r_skin, 0, 255, initial(r_skin)) g_skin = sanitize_integer(g_skin, 0, 255, initial(g_skin)) b_skin = sanitize_integer(b_skin, 0, 255, initial(b_skin)) h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style)) f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style)) r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes)) g_eyes = sanitize_integer(g_eyes, 0, 255, initial(g_eyes)) b_eyes = sanitize_integer(b_eyes, 0, 255, initial(b_eyes)) underwear = sanitize_integer(underwear, 1, underwear_m.len, initial(underwear)) undershirt = sanitize_integer(undershirt, 1, undershirt_t.len, initial(undershirt)) backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag)) b_type = sanitize_text(b_type, initial(b_type)) alternate_option = sanitize_integer(alternate_option, 0, 2, initial(alternate_option)) job_support_high = sanitize_integer(job_support_high, 0, 65535, initial(job_support_high)) job_support_med = sanitize_integer(job_support_med, 0, 65535, initial(job_support_med)) job_support_low = sanitize_integer(job_support_low, 0, 65535, initial(job_support_low)) job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high)) job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med)) job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low)) job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high)) job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med)) job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low)) job_karma_high = sanitize_integer(job_karma_high, 0, 65535, initial(job_karma_high)) job_karma_med = sanitize_integer(job_karma_med, 0, 65535, initial(job_karma_med)) job_karma_low = sanitize_integer(job_karma_low, 0, 65535, initial(job_karma_low)) disabilities = sanitize_integer(disabilities, 0, 65535, initial(disabilities)) be_special = sanitize_integer(be_special, 0, 65535, initial(be_special)) // if(isnull(disabilities)) disabilities = 0 if(!player_alt_titles) player_alt_titles = new() if(!organ_data) src.organ_data = list() return 1 /datum/preferences/proc/save_character(client/C) var/organlist var/playertitlelist if(!isemptylist(organ_data)) organlist = list2params(organ_data) if(!isemptylist(player_alt_titles)) playertitlelist = list2params(player_alt_titles) var/DBQuery/firstquery = dbcon.NewQuery("SELECT slot FROM characters WHERE ckey='[C.ckey]' ORDER BY slot") firstquery.Execute() while(firstquery.NextRow()) if(text2num(firstquery.item[1]) == default_slot) var/DBQuery/query = dbcon.NewQuery("UPDATE characters SET OOC_Notes='[sql_sanitize_text(metadata)]',real_name='[sql_sanitize_text(real_name)]',name_is_always_random='[be_random_name]',gender='[gender]',age='[age]',species='[sql_sanitize_text(species)]',language='[sql_sanitize_text(language)]',hair_red='[r_hair]',hair_green='[g_hair]',hair_blue='[b_hair]',facial_red='[r_facial]',facial_green='[g_facial]',facial_blue='[b_facial]',skin_tone='[s_tone]',skin_red='[r_skin]',skin_green='[g_skin]',skin_blue='[b_skin]',hair_style_name='[sql_sanitize_text(h_style)]',facial_style_name='[sql_sanitize_text(f_style)]',eyes_red='[r_eyes]',eyes_green='[g_eyes]',eyes_blue='[b_eyes]',underwear='[underwear]',undershirt='[undershirt]',backbag='[backbag]',b_type='[b_type]',alternate_option='[alternate_option]',job_support_high='[job_support_high]',job_support_med='[job_support_med]',job_support_low='[job_support_low]',job_medsci_high='[job_medsci_high]',job_medsci_med='[job_medsci_med]',job_medsci_low='[job_medsci_low]',job_engsec_high='[job_engsec_high]',job_engsec_med='[job_engsec_med]',job_engsec_low='[job_engsec_low]',job_karma_high='[job_karma_high]',job_karma_med='[job_karma_med]',job_karma_low='[job_karma_low]',flavor_text='[sql_sanitize_text(flavor_text)]',med_record='[sql_sanitize_text(med_record)]',sec_record='[sql_sanitize_text(sec_record)]',gen_record='[sql_sanitize_text(gen_record)]',player_alt_titles='[playertitlelist]',be_special='[be_special]',disabilities='[disabilities]',organ_data='[organlist]',nanotrasen_relation='[nanotrasen_relation]', speciesprefs='[speciesprefs]', slime_color='[slime_color]' WHERE ckey='[C.ckey]' AND slot='[default_slot]'") if(!query.Execute()) var/err = query.ErrorMsg() log_game("SQL ERROR during character slot saving. Error : \[[err]\]\n") message_admins("SQL ERROR during character slot saving. Error : \[[err]\]\n") return return 1 var/DBQuery/query = dbcon.NewQuery("INSERT INTO characters (ckey,slot,OOC_Notes,real_name,name_is_always_random,gender,age,species,language,hair_red,hair_green,hair_blue,facial_red,facial_green,facial_blue,skin_tone,skin_red,skin_green,skin_blue,hair_style_name,facial_style_name,eyes_red,eyes_green,eyes_blue,underwear,undershirt,backbag,b_type,alternate_option,job_support_high,job_support_med,job_support_low,job_medsci_high,job_medsci_med,job_medsci_low,job_engsec_high,job_engsec_med,job_engsec_low,job_karma_high,job_karma_med,job_karma_low,flavor_text,med_record,sec_record,gen_record,player_alt_titles,be_special,disabilities,organ_data,nanotrasen_relation, speciesprefs, slime_color) VALUES ('[C.ckey]','[default_slot]','[sql_sanitize_text(metadata)]','[sql_sanitize_text(real_name)]','[be_random_name]','[gender]','[age]','[sql_sanitize_text(species)]','[sql_sanitize_text(language)]','[r_hair]','[g_hair]','[b_hair]','[r_facial]','[g_facial]','[b_facial]','[s_tone]','[r_skin]','[g_skin]','[b_skin]','[sql_sanitize_text(h_style)]','[sql_sanitize_text(f_style)]','[r_eyes]','[g_eyes]','[b_eyes]','[underwear]','[undershirt]','[backbag]','[b_type]','[alternate_option]','[job_support_high]','[job_support_med]','[job_support_low]','[job_medsci_high]','[job_medsci_med]','[job_medsci_low]','[job_engsec_high]','[job_engsec_med]','[job_engsec_low]','[job_karma_high]','[job_karma_med]','[job_karma_low]','[sql_sanitize_text(flavor_text)]','[sql_sanitize_text(med_record)]','[sql_sanitize_text(sec_record)]','[sql_sanitize_text(gen_record)]','[playertitlelist]','[be_special]','[disabilities]','[organlist]','[nanotrasen_relation]', '[speciesprefs]', '[slime_color]')") if(!query.Execute()) var/err = query.ErrorMsg() log_game("SQL ERROR during character slot saving. Error : \[[err]\]\n") message_admins("SQL ERROR during character slot saving. Error : \[[err]\]\n") return return 1 /datum/preferences/proc/random_character(client/C) var/DBQuery/query = dbcon.NewQuery("SELECT slot FROM characters WHERE ckey='[C.ckey]' ORDER BY slot") while(query.NextRow()) var/list/saves = list() for(var/i=1, i<=MAX_SAVE_SLOTS, i++) if(i==text2num(query.item[1])) saves += i if(!saves.len) load_character(C) return 0 load_character(C,pick(saves)) return 1