/* CONTAINS: MATCHES MATCHBOXES CIGARETTES CIG PACKET ZIPPO */ /////////// //MATCHES// /////////// /obj/item/weapon/match name = "Match" desc = "A simple match stick, used for lighting tobacco" icon = 'cigarettes.dmi' icon_state = "match_unlit" var/lit = 0 var/smoketime = 5 w_class = 1.0 origin_tech = "materials=1" process() while(src.lit == 1) src.smoketime-- sleep(10) if(src.smoketime < 1) src.icon_state = "match_burnt" src.lit = -1 processing_objects.Remove(src) return dropped(mob/user as mob) if(src.lit == 1) src.lit = -1 src.damtype = "brute" src.icon_state = "match_burnt" src.item_state = "cigoff" src.name = "Burnt match" src.desc = "A match that has been burnt" return ..() ////////////// //MATCHBOXES// ////////////// /obj/item/weapon/matchbox name = "Matchbox" desc = "A small box of Almost But Not Quite Plasma Premium Matches." icon = 'cigarettes.dmi' icon_state = "matchbox" item_state = "zippo" w_class = 1 flags = ONBELT | TABLEPASS var/matchcount = 10 w_class = 1.0 attack_hand(mob/user as mob) if(user.r_hand == src || user.l_hand == src) if(src.matchcount <= 0) user << "\red You're out of matches. Shouldn't have wasted so many..." return else src.matchcount-- var/obj/item/weapon/match/W = new /obj/item/weapon/match(user) if(user.hand) user.l_hand = W else user.r_hand = W W.layer = 20 else return ..() if(src.matchcount <= 0) src.icon_state = "matchbox_empty" else if(src.matchcount <= 3) src.icon_state = "matchbox_almostempty" else if(src.matchcount <= 6) src.icon_state = "matchbox_almostfull" else src.icon_state = "matchbox" src.update_icon() return attackby(obj/item/weapon/match/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/match) && W.lit == 0) W.lit = 1 W.icon_state = "match_lit" processing_objects.Add(W) W.update_icon() return /////////////////////// //CIGARETTES + CIGARS// /////////////////////// /obj/item/clothing/mask/cigarette name = "Cigarette" desc = "A roll of tobacco and nicotine." icon_state = "cigoff" throw_speed = 0.5 item_state = "cigoff" w_class = 1 body_parts_covered = null var lit = 0 icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi icon_off = "cigoff" type_butt = /obj/item/weapon/cigbutt lastHolder = null smoketime = 300 proc light(var/flavor_text = "[usr] lights the [name].") attackby(obj/item/weapon/W as obj, mob/user as mob) ..() if(istype(W, /obj/item/weapon/weldingtool) && W:welding) light("\red [user] casually lights the [name] with [W], what a badass.") else if(istype(W, /obj/item/weapon/lighter/zippo) && (W:lit > 0)) light("\red With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.") else if(istype(W, /obj/item/weapon/lighter) && (W:lit > 0)) light("\red After some fiddling, [user] manages to light their [name] with [W].") else if(istype(W, /obj/item/weapon/match) && (W:lit > 0)) light("\red [user] lights their [name] with their [W].") return light(var/flavor_text = "[usr] lights the [name].") if(!src.lit) src.lit = 1 src.damtype = "fire" src.icon_state = icon_on src.item_state = icon_on for(var/mob/O in viewers(usr, null)) O.show_message(flavor_text, 1) processing_objects.Add(src) process() var/turf/location = get_turf(src) src.smoketime-- if(src.smoketime < 1) new type_butt(location) if(ismob(src.loc)) var/mob/living/M = src.loc M << "\red Your [src.name] goes out." processing_objects.Remove(src) del(src) return if(location) location.hotspot_expose(700, 5) return dropped(mob/user as mob) if(src.lit == 1) for(var/mob/O in viewers(user, null)) O.show_message(text("\red [] calmly drops and treads on the lit [], putting it out instantly.", user,src.name), 1) new type_butt(loc) processing_objects.Remove(src) del(src) return ..() //////////// // CIGARS // //////////// /obj/item/clothing/mask/cigarette/cigar name = "Premium Cigar" desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!" icon_state = "cigaroff" icon_on = "cigaron" icon_off = "cigaroff" type_butt = /obj/item/weapon/cigbutt throw_speed = 0.5 item_state = "cigaroff" smoketime = 1500 /obj/item/clothing/mask/cigarette/cigar/cohiba name = "Cohiba Robusto Cigar" desc = "There's little more you could want from a cigar." icon_state = "cigar2off" icon_on = "cigar2on" icon_off = "cigar2off" /obj/item/clothing/mask/cigarette/cigar/havana name = "Premium Havanian Cigar" desc = "A cigar fit for only the best for the best." icon_state = "cigar2off" icon_on = "cigar2on" icon_off = "cigar2off" smoketime = 7200 /obj/item/weapon/cigbutt name = "cigarette butt" desc = "A manky old cigarette butt." icon = 'masks.dmi' icon_state = "cigbutt" w_class = 1 throwforce = 1 /obj/item/weapon/cigbutt/cigarbutt name = "cigar butt" desc = "A manky old cigar butt." icon_state = "cigarbutt" /obj/item/clothing/mask/cigarette/cigar/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/match)) ..() else user << "\red The [src] straight out REFUSES to be lit by such uncivilized means." //////////// //CIG PACK// //////////// /obj/item/weapon/cigpacket name = "Cigarette packet" desc = "The most popular brand of Space Cigarettes, sponsors of the Space Olympics." icon = 'cigarettes.dmi' icon_state = "cigpacket" item_state = "cigpacket" w_class = 1 throwforce = 2 flags = ONBELT | TABLEPASS var cigcount = 6 update_icon() src.icon_state = text("cigpacket[]", src.cigcount) src.desc = text("There are [] cigs\s left!", src.cigcount) return attack_hand(mob/user as mob) if(user.r_hand == src || user.l_hand == src) if(src.cigcount == 0) user << "\red You're out of cigs, shit! How you gonna get through the rest of the day..." return else src.cigcount-- var/obj/item/clothing/mask/cigarette/W = new /obj/item/clothing/mask/cigarette(user) if(user.hand) user.l_hand = W else user.r_hand = W W.layer = 20 else return ..() src.update_icon() return ///////// //ZIPPO// ///////// /obj/item/weapon/lighter name = "cheap lighter" desc = "A cheap-as-free lighter." icon = 'items.dmi' icon_state = "lighter-g" item_state = "lighter-g" var/icon_on = "lighter-g-on" var/icon_off = "lighter-g" w_class = 1 throwforce = 4 flags = ONBELT | TABLEPASS | CONDUCT var/lit = 0 /obj/item/weapon/lighter/zippo name = "Zippo lighter" desc = "The zippo." icon_state = "zippo" item_state = "zippo" icon_on = "zippoon" icon_off = "zippo" /obj/item/weapon/lighter/random New() var/color = pick("r","c","y","g") icon_on = "lighter-[color]-on" icon_off = "lighter-[color]" icon_state = icon_off /obj/item/weapon/lighter attack_self(mob/user) if(user.r_hand == src || user.l_hand == src) if(!src.lit) src.lit = 1 src.icon_state = icon_on src.item_state = icon_on if( istype(src,/obj/item/weapon/lighter/zippo) ) for(var/mob/O in viewers(user, null)) O.show_message(text("\red Without even breaking stride, [] flips open and lights the [] in one smooth movement.", user, src), 1) else if(prob(75)) for(var/mob/O in viewers(user, null)) O.show_message("\red After a few attempts, [user] manages to light the [src].", 1) else user << "\red You burn yourself while lighting the lighter." user.adjustFireLoss(5) for(var/mob/O in viewers(user, null)) O.show_message("\red After a few attempts, [user] manages to light the [src], they however burn their finger in the process.", 1) user.total_luminosity += 2 processing_objects.Add(src) else src.lit = 0 src.icon_state = icon_off src.item_state = icon_off if( istype(src,/obj/item/weapon/lighter/zippo) ) for(var/mob/O in viewers(user, null)) O.show_message(text("\red You hear a quiet click, as [] shuts off the [] without even looking at what they're doing. Wow.", user, src), 1) else for(var/mob/O in viewers(user, null)) O.show_message("\red [user] quietly shuts off the [src].", 1) user.total_luminosity -= 2 processing_objects.Remove(src) else return ..() return attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) if(!istype(M, /mob)) return if(istype(M.wear_mask,/obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && src.lit) if(M == user) M.wear_mask:light("\red With a single flick of their wrist, [user] smoothly lights their [M.wear_mask.name] with their [src.name]. Damn they're cool.") else M.wear_mask:light("\red [user] whips the [src.name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light the [M.wear_mask.name] with.") else ..() process() var/turf/location = get_turf(src) if(location) location.hotspot_expose(700, 5) return pickup(mob/user) if(lit) src.sd_SetLuminosity(0) user.total_luminosity += 2 return dropped(mob/user) if(lit) user.total_luminosity -= 2 src.sd_SetLuminosity(2) return