/obj/item/implant/traitor name = "Mindslave Implant" desc = "Divide and Conquer" origin_tech = "programming=5;biotech=5;syndicate=8" activated = 0 /obj/item/implant/traitor/get_data() var/dat = {"Implant Specifications:
Name: Mind-Slave Implant
Life: ???
Important Notes: Any humanoid injected with this implant will become loyal to the injector, unless of course the host is already loyal to someone else.

Implant Details:
Function: Contains a small pod of nanobots that manipulate the host's mental functions.
Special Features: Diplomacy was never so easy.
Integrity: Implant will last so long as the nanobots are inside the bloodstream."} return dat /obj/item/implant/traitor/implant(mob/M, mob/user) if(!M.mind) // If the target is catatonic or doesn't have a mind, don't let them use it to_chat(user, "This person doesn't have a mind for you to slave!") return 0 if(!activated) //So you can't just keep taking it out and putting it back into other people. var/mob/living/carbon/human/mindslave_target = M if(ismindslave(mindslave_target)) mindslave_target.visible_message("[mindslave_target] seems to resist the implant!", "You feel a strange sensation in your head that quickly dissipates.") qdel(src) return -1 if(..()) var/list/implanters if(!ishuman(mindslave_target)) return 0 if(!mindslave_target.mind) return 0 if(mindslave_target == user) to_chat(user, "Making yourself loyal to yourself was a great idea! Perhaps even the best idea ever! Actually, you just feel like an idiot.") if(isliving(user)) var/mob/living/L = user L.adjustBrainLoss(20) removed(mindslave_target) qdel(src) return -1 if(ismindshielded(mindslave_target)) mindslave_target.visible_message("[mindslave_target] seems to resist the implant!", "You feel a strange sensation in your head that quickly dissipates.") removed(mindslave_target) qdel(src) return -1 to_chat(mindslave_target, "You feel completely loyal to [user.name].") if(!(user.mind in SSticker.mode.implanter)) SSticker.mode.implanter[user.mind] = list() implanters = SSticker.mode.implanter[user.mind] implanters.Add(mindslave_target.mind) SSticker.mode.implanted.Add(mindslave_target.mind) SSticker.mode.implanted[mindslave_target.mind] = user.mind SSticker.mode.implanter[user.mind] = implanters to_chat(mindslave_target, "You're now completely loyal to [user.name]! You now must lay down your life to protect [user.p_them()] and assist in [user.p_their()] goals at any cost.") var/datum/objective/protect/mindslave/MS = new MS.owner = mindslave_target.mind MS.target = user.mind MS.explanation_text = "Obey every order from and protect [user.real_name], the [user.mind.assigned_role == user.mind.special_role ? (user.mind.special_role) : (user.mind.assigned_role)]." mindslave_target.mind.objectives += MS mindslave_target.mind.add_antag_datum(/datum/antagonist/mindslave) var/datum/mindslaves/slaved = user.mind.som mindslave_target.mind.som = slaved slaved.serv += mindslave_target slaved.add_serv_hud(user.mind, "master") //handles master servent icons slaved.add_serv_hud(mindslave_target.mind, "mindslave") log_admin("[key_name(user)] has mind-slaved [key_name(mindslave_target)].") activated = 1 if(jobban_isbanned(M, ROLE_SYNDICATE)) SSticker.mode.replace_jobbanned_player(M, ROLE_SYNDICATE) return 1 return 0 /obj/item/implant/traitor/removed(mob/target) if(..()) target.mind.remove_antag_datum(/datum/antagonist/mindslave) to_chat(target, "You are no longer a mindslave: you have complete and free control of your own faculties, once more!") return 1 return 0