/****************Explorer's Suit and Mask****************/ /obj/item/clothing/suit/hooded/explorer name = "explorer suit" desc = "An armoured suit for exploring harsh environments." icon_state = "explorer" item_state = "explorer" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS hoodtype = /obj/item/clothing/head/hooded/explorer armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50) allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe) resistance_flags = FIRE_PROOF hide_tail_by_species = list("Vox" , "Vulpkanin" , "Unathi" , "Tajaran") sprite_sheets = list( "Vox" = 'icons/mob/species/vox/suit.dmi', "Drask" = 'icons/mob/species/drask/suit.dmi', "Tajaran" = 'icons/mob/species/tajaran/suit.dmi', "Unathi" = 'icons/mob/species/unathi/suit.dmi', "Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi' ) /obj/item/clothing/head/hooded/explorer name = "explorer hood" desc = "An armoured hood for exploring harsh environments." icon_state = "explorer" item_state = "explorer" body_parts_covered = HEAD flags = BLOCKHAIR | NODROP flags_cover = HEADCOVERSEYES min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50) resistance_flags = FIRE_PROOF sprite_sheets = list( "Vox" = 'icons/mob/species/vox/head.dmi', "Drask" = 'icons/mob/species/drask/head.dmi', "Grey" = 'icons/mob/species/grey/head.dmi', "Skrell" = 'icons/mob/species/skrell/head.dmi' ) /obj/item/clothing/suit/space/hostile_environment name = "H.E.C.K. suit" desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner." icon_state = "hostile_env" item_state = "hostile_env" flags = THICKMATERIAL //not spaceproof max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | LAVA_PROOF slowdown = 0 armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe) /obj/item/clothing/suit/space/hostile_environment/New() ..() AddComponent(/datum/component/spraycan_paintable) START_PROCESSING(SSobj, src) /obj/item/clothing/suit/space/hostile_environment/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/item/clothing/suit/space/hostile_environment/process() var/mob/living/carbon/C = loc if(istype(C) && prob(2)) //cursed by bubblegum if(prob(15)) new /obj/effect/hallucination/oh_yeah(get_turf(C), C) to_chat(C, "[pick("I AM IMMORTAL.","I SHALL TAKE BACK WHAT'S MINE.","I SEE YOU.","YOU CANNOT ESCAPE ME FOREVER.","DEATH CANNOT HOLD ME.")]") else to_chat(C, "[pick("You hear faint whispers.","You smell ash.","You feel hot.","You hear a roar in the distance.")]") /obj/item/clothing/head/helmet/space/hostile_environment name = "H.E.C.K. helmet" desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner." icon_state = "hostile_env" item_state = "hostile_env" w_class = WEIGHT_CLASS_NORMAL max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT flags = THICKMATERIAL // no space protection armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) resistance_flags = FIRE_PROOF | LAVA_PROOF /obj/item/clothing/head/helmet/space/hostile_environment/New() ..() AddComponent(/datum/component/spraycan_paintable) update_icon() /obj/item/clothing/head/helmet/space/hostile_environment/update_icon() ..() cut_overlays() var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass") glass_overlay.appearance_flags = RESET_COLOR add_overlay(glass_overlay)