/obj/effect/spawner/random_spawners name = "random spawners" icon = 'icons/effects/spawner_icons.dmi' icon_state = "questionmark" var/list/result = list( /datum/nothing = 1, /obj/effect/decal/cleanable/blood/splatter = 1, /obj/effect/decal/cleanable/blood/oil = 1, /obj/effect/decal/cleanable/fungus = 1) var/spawn_inside = null // This needs to use New() instead of Initialize() because the thing it creates might need to be initialized too /obj/effect/spawner/random_spawners/New() . = ..() var/turf/T = get_turf(src) if(!T) log_runtime(EXCEPTION("Spawner placed in nullspace!"), src) return randspawn(T) /obj/effect/spawner/random_spawners/proc/randspawn(turf/T) var/thing_to_place = pickweight(result) if(ispath(thing_to_place, /datum/nothing)) // Nothing. else if(ispath(thing_to_place, /turf)) T.ChangeTurf(thing_to_place) else if(ispath(spawn_inside, /obj)) var/obj/O = new thing_to_place(T) var/obj/E = new spawn_inside(T) O.forceMove(E) else new thing_to_place(T) qdel(src) /obj/effect/spawner/random_spawners/blood_maybe name = "blood maybe" icon_state = "blood" result = list( /datum/nothing = 20, /obj/effect/decal/cleanable/blood/splatter = 1) /obj/effect/spawner/random_spawners/blood_often name = "blood often" icon_state = "blood" result = list( /datum/nothing = 5, /obj/effect/decal/cleanable/blood/splatter = 1) /obj/effect/spawner/random_spawners/oil_maybe name = "oil maybe" icon_state = "oil" result = list( /datum/nothing = 20, /obj/effect/decal/cleanable/blood/oil = 1) /obj/effect/spawner/random_spawners/oil_maybe name = "oil often" icon_state = "oil" result = list( /datum/nothing = 5, /obj/effect/decal/cleanable/blood/oil = 1) /obj/effect/spawner/random_spawners/proc/rustify(turf/T) var/turf/simulated/wall/W = T if(istype(W) && !W.rusted) W.rust() /obj/effect/spawner/random_spawners/wall_rusted_probably name = "rusted wall probably" icon_state = "rust" /obj/effect/spawner/random_spawners/wall_rusted_probably/randspawn(turf/T) if(prob(75)) rustify(T) qdel(src) /obj/effect/spawner/random_spawners/wall_rusted_maybe name = "rusted wall maybe" icon_state = "rust" /obj/effect/spawner/random_spawners/wall_rusted_maybe/randspawn(turf/T) if(prob(25)) rustify(T) qdel(src) /obj/effect/spawner/random_spawners/wall_rusted_always name = "rusted wall always" icon_state = "rust" /obj/effect/spawner/random_spawners/wall_rusted_always/randspawn(turf/T) rustify(T) qdel(src) /obj/effect/spawner/random_spawners/cobweb_left_frequent name = "cobweb left frequent" icon_state = "cobwebl" result = list( /datum/nothing = 1, /obj/effect/decal/cleanable/cobweb = 1) /obj/effect/spawner/random_spawners/cobweb_right_frequent name = "cobweb right frequent" icon_state = "cobwebr" result = list( /datum/nothing = 1, /obj/effect/decal/cleanable/cobweb2 = 1) /obj/effect/spawner/random_spawners/cobweb_left_rare name = "cobweb left rare" icon_state = "cobwebl" result = list( /datum/nothing = 10, /obj/effect/decal/cleanable/cobweb = 1) /obj/effect/spawner/random_spawners/cobweb_right_rare name = "cobweb right rare" icon_state = "cobwebr" result = list( /datum/nothing = 10, /obj/effect/decal/cleanable/cobweb2 = 1) /obj/effect/spawner/random_spawners/dirt_frequent name = "dirt frequent" icon_state = "dirt" result = list( /datum/nothing = 1, /obj/effect/decal/cleanable/dirt = 1) /obj/effect/spawner/random_spawners/dirt_rare name = "dirt rare" icon_state = "dirt" result = list( /datum/nothing = 10, /obj/effect/decal/cleanable/dirt = 1) /obj/effect/spawner/random_spawners/fungus_maybe name = "fungus maybe" icon_state = "fungus" color = "#D5820B" result = list( /turf/simulated/wall = 7, /obj/effect/decal/cleanable/fungus = 1) /obj/effect/spawner/random_spawners/fungus_probably name = "fungus probably" icon_state = "fungus" color = "#D5820B" result = list( /turf/simulated/wall = 1, /obj/effect/decal/cleanable/fungus = 7) // z6 DEPOT SPAWNERS /obj/effect/spawner/random_spawners/syndicate // Turrets /obj/effect/spawner/random_spawners/syndicate/turret name = "50pc int turret" icon_state = "x" result = list(/datum/nothing = 1, /obj/machinery/porta_turret/syndicate/interior = 1) /obj/effect/spawner/random_spawners/syndicate/turret/external name = "50pc ext turret" result = list(/datum/nothing = 1, /obj/machinery/porta_turret/syndicate/exterior = 1) // Mobs /obj/effect/spawner/random_spawners/syndicate/mob name = "50pc melee syndimob" icon_state = "x" color = "#333333" result = list(/datum/nothing = 1, /mob/living/simple_animal/hostile/syndicate/melee/autogib/depot = 1) // Traps /obj/effect/spawner/random_spawners/syndicate/trap icon_state = "x" color = "#000000" /obj/effect/spawner/random_spawners/syndicate/trap/pizzabomb name = "50pc trap pizza" result = list(/obj/item/pizzabox/meat = 1, /obj/item/pizzabox/hawaiian = 1, /obj/item/pizza_bomb/autoarm = 1) /obj/effect/spawner/random_spawners/syndicate/trap/medbot name = "50pc trap medibot" result = list(/datum/nothing = 1, /mob/living/simple_animal/bot/medbot/syndicate/emagged = 1) /obj/effect/spawner/random_spawners/syndicate/trap/mine name = "50pc trap landmine" result = list(/datum/nothing = 1, /obj/effect/mine/depot = 1) /obj/effect/spawner/random_spawners/syndicate/trap/documents name = "66pc trapped documents" result = list(/obj/item/documents/syndicate/yellow = 1, /obj/item/documents/syndicate/yellow/trapped = 1) // Loot /obj/effect/spawner/random_spawners/syndicate/loot name = "common loot" icon_state = "x3" spawn_inside = /obj/structure/closet/secure_closet/syndicate/depot // Loot schema: costumes, toys, useless gimmick items result = list(/datum/nothing = 13, /obj/item/storage/toolbox/syndicate = 1, /obj/item/storage/fancy/cigarettes/cigpack_syndicate = 1, /obj/item/deck/cards/syndicate = 1, /obj/item/storage/secure/briefcase/syndie = 1, /obj/item/toy/syndicateballoon = 1, /obj/item/soap/syndie = 1, /obj/item/clothing/under/syndicate = 1, /obj/item/clothing/under/syndicate/tacticool = 1, /obj/item/clothing/mask/gas/syndicate = 1, /obj/item/suppressor = 1, /obj/item/coin/antagtoken/syndicate = 1, /obj/item/storage/box/syndie_kit/cutouts = 1) /obj/effect/spawner/random_spawners/syndicate/loot/stetchkin name = "20pc stetchkin" icon_state = "x3" spawn_inside = null result = list(/datum/nothing = 1, /obj/item/wrench = 1, /obj/item/reagent_containers/food/snacks/syndicake = 1, /obj/item/coin/antagtoken/syndicate = 1, /obj/item/gun/projectile/automatic/pistol = 1) /obj/effect/spawner/random_spawners/syndicate/loot/level2 name = "rare loot" // Loot schema: space gear, basic armor, basic ammo (10mm, rcd), drugs, more dangerous/useful gimmick items, lower-value minerals result = list(/datum/nothing = 27, /obj/item/storage/box/syndie_kit/space = 1, /obj/item/storage/box/syndie_kit/hardsuit = 1, /obj/item/clothing/shoes/magboots/syndie = 1, /obj/item/clothing/suit/armor/vest/combat = 1, /obj/item/ammo_box/magazine/m10mm = 1, /obj/item/storage/pill_bottle/happy = 1, /obj/item/storage/pill_bottle/zoom = 1, /obj/item/storage/pill_bottle/random_drug_bottle = 2, /obj/item/storage/backpack/duffel/syndie/med/surgery = 1, /obj/item/clothing/shoes/chameleon/noslip = 1, /obj/item/storage/belt/military = 1, /obj/item/clothing/under/chameleon = 1, /obj/item/storage/backpack/satchel_flat = 1, /obj/item/rcd = 1, /obj/item/rcd_ammo = 1, /obj/item/stamp/chameleon = 1, /obj/item/flag/chameleon = 1, /obj/item/lighter/zippo/gonzofist = 1, /obj/item/clothing/gloves/fingerless/rapid = 1, /obj/item/grenade/spawnergrenade/manhacks = 1, /obj/item/grenade/syndieminibomb = 1, /obj/item/storage/box/syndie_kit/throwing_weapons = 1, /obj/item/pen/edagger = 1, /obj/item/stack/sheet/mineral/plasma{amount = 20} = 1, /obj/item/stack/sheet/mineral/silver{amount = 20} = 1, /obj/item/stack/sheet/mineral/gold{amount = 20} = 1) /obj/effect/spawner/random_spawners/syndicate/loot/level3 name = "officer loot" // Loot schema: medkits, very useful devices (jammer, illegal upgrade, RCD), better quality ammo (AP, fire), basic weapons (pistol, empgrenade), high value ores (diamond, uranium) result = list(/datum/nothing = 25, /obj/item/jammer = 1, /obj/item/storage/firstaid/regular = 1, /obj/item/storage/box/syndie_kit/bonerepair = 1, /obj/item/gun/projectile/automatic/pistol = 1, /obj/item/stock_parts/cell/bluespace = 1, /obj/item/card/emag = 1, /obj/item/encryptionkey/binary = 1, /obj/item/pinpointer/advpinpointer = 1, /obj/item/borg/upgrade/vtec = 1, /obj/item/borg/upgrade/syndicate = 1, /obj/item/borg/upgrade/selfrepair = 1, /obj/item/stack/sheet/mineral/diamond{amount = 10} = 1, /obj/item/stack/sheet/mineral/uranium{amount = 10} = 1, /obj/item/clothing/shoes/magboots/syndie/advance = 1, /obj/item/grenade/empgrenade = 1, /obj/item/grenade/clown_grenade = 1, /obj/item/grenade/spawnergrenade/feral_cats = 1, /obj/item/ammo_box/magazine/m10mm/ap = 1, /obj/item/ammo_box/magazine/m10mm/fire = 1, /obj/item/ammo_box/magazine/m10mm/hp = 1, /obj/item/rad_laser = 1, /obj/item/storage/box/syndie_kit/emp = 1, /obj/item/toy/carpplushie/dehy_carp = 1, /obj/item/clothing/glasses/hud/security/chameleon = 1) /obj/effect/spawner/random_spawners/syndicate/loot/level4 name = "armory loot" spawn_inside = /obj/structure/closet/secure_closet/syndicate/depot/armory // Loot schema: high-power weapons (m90, esword, ebow, revolver), devices that negate depot challenges (thermal glasses, chameleon device), explosives result = list(/obj/item/gun/projectile/automatic/c20r = 1, /obj/item/gun/projectile/automatic/m90 = 1, /obj/item/gun/projectile/automatic/sniper_rifle/syndicate = 1, /obj/item/melee/energy/sword/saber = 1, /obj/item/gun/energy/kinetic_accelerator/crossbow = 1, /obj/item/gun/projectile/revolver = 1, /obj/item/clothing/gloves/color/yellow/power = 1, /obj/item/twohanded/chainsaw = 1, /obj/item/bee_briefcase = 1, /obj/item/twohanded/fireaxe/energized = 1, /obj/item/clothing/glasses/thermal = 1, /obj/item/chameleon = 1, /obj/item/reagent_containers/hypospray/autoinjector/stimulants = 1, /obj/item/grenade/plastic/c4/x4 = 1) // Layout-affecting spawns /obj/effect/spawner/random_spawners/syndicate/layout icon_state = "x2" /obj/effect/spawner/random_spawners/syndicate/layout/door name = "50pc door 25pc falsewall 25pc wall" result = list(/obj/machinery/door/airlock/hatch/syndicate = 6, /turf/simulated/wall/mineral/plastitanium/nodiagonal = 2, /obj/structure/falsewall/plastitanium = 2) /obj/effect/spawner/random_spawners/syndicate/layout/door/vault name = "80pc vaultdoor 20pc wall" result = list(/obj/machinery/door/airlock/hatch/syndicate/vault = 4, /turf/simulated/wall/mineral/plastitanium/nodiagonal = 1)