/obj/item/stack/sheet name = "sheet" w_class = WEIGHT_CLASS_NORMAL force = 5 throwforce = 5 max_amount = 50 throw_speed = 1 throw_range = 3 attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed") var/perunit = MINERAL_MATERIAL_AMOUNT var/sheettype = null //this is used for girders in the creation of walls/false walls var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity. var/created_window = null //apparently glass sheets don't share a base type for glass specifically, so each had to define these vars individually var/full_window = null //moving the var declaration to here so this can be checked cleaner until someone is willing to make them share a base type properly usesound = 'sound/items/deconstruct.ogg' toolspeed = 1 var/wall_allowed = TRUE //determines if sheet can be used in wall construction or not. /obj/item/stack/sheet/detailed_examine() return "Use in your hand to bring up the recipe menu. If you have enough sheets, click on something on the list to build it."