/obj/item/wirecutters name = "wirecutters" desc = "This cuts wires." icon = 'icons/obj/tools.dmi' icon_state = "cutters" belt_icon = "wirecutters" flags = CONDUCT slot_flags = SLOT_BELT force = 6 throw_speed = 3 throw_range = 7 w_class = WEIGHT_CLASS_SMALL materials = list(MAT_METAL=80) origin_tech = "materials=1;engineering=1" attack_verb = list("pinched", "nipped") hitsound = 'sound/items/wirecutter.ogg' usesound = 'sound/items/wirecutter.ogg' drop_sound = 'sound/items/handling/wirecutter_drop.ogg' pickup_sound = 'sound/items/handling/wirecutter_pickup.ogg' sharp = 1 toolspeed = 1 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 30) tool_behaviour = TOOL_WIRECUTTER var/random_color = TRUE /obj/item/wirecutters/New(loc, param_color = null) ..() if(random_color) if(!param_color) param_color = pick("yellow", "red") icon_state = "cutters_[param_color]" /obj/item/wirecutters/attack(mob/living/carbon/C, mob/user) if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable)) user.visible_message("[user] cuts [C]'s restraints with [src]!") QDEL_NULL(C.handcuffed) if(C.buckled && C.buckled.buckle_requires_restraints) C.buckled.unbuckle_mob(C) C.update_handcuffed() return else return ..() /obj/item/wirecutters/suicide_act(mob/user) user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!") playsound(loc, usesound, 50, 1, -1) return BRUTELOSS /obj/item/wirecutters/brass name = "brass wirecutters" desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch." icon_state = "cutters_brass" toolspeed = 0.5 random_color = FALSE resistance_flags = FIRE_PROOF | ACID_PROOF /obj/item/wirecutters/abductor name = "alien wirecutters" desc = "Extremely sharp wirecutters, made out of a silvery-green metal." icon = 'icons/obj/abductor.dmi' icon_state = "cutters" toolspeed = 0.1 origin_tech = "materials=5;engineering=4;abductor=3" random_color = FALSE /obj/item/wirecutters/abductor/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_SHOW_WIRE_INFO, ROUNDSTART_TRAIT) /obj/item/wirecutters/cyborg name = "wirecutters" desc = "This cuts wires." toolspeed = 0.5 /obj/item/wirecutters/cyborg/drone /obj/item/wirecutters/cyborg/drone/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_SHOW_WIRE_INFO, ROUNDSTART_TRAIT) // Drones are linked to the station /obj/item/wirecutters/power name = "jaws of life" desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a cutting head." icon_state = "jaws_cutter" item_state = "jawsoflife" belt_icon = "jaws" origin_tech = "materials=2;engineering=2" materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) usesound = 'sound/items/jaws_cut.ogg' toolspeed = 0.25 random_color = FALSE /obj/item/wirecutters/power/suicide_act(mob/user) user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!") playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1) if(ishuman(user)) var/mob/living/carbon/human/H = user var/obj/item/organ/external/head/head = H.bodyparts_by_name["head"] if(head) head.droplimb(0, DROPLIMB_BLUNT, FALSE, TRUE) playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1) return BRUTELOSS /obj/item/wirecutters/power/attack_self(mob/user) playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power to_chat(user, "You attach the pry jaws to [src].") qdel(src) user.put_in_active_hand(pryjaws)