/obj/item/reagent_containers/spray name = "spray bottle" desc = "A spray bottle, with an unscrewable top." icon = 'icons/obj/janitor.dmi' icon_state = "cleaner" item_state = "cleaner" belt_icon = "space_cleaner" flags = NOBLUDGEON container_type = OPENCONTAINER slot_flags = SLOT_BELT throwforce = 0 w_class = WEIGHT_CLASS_SMALL throw_speed = 3 throw_range = 7 var/spray_maxrange = 3 //what the sprayer will set spray_currentrange to in the attack_self. var/spray_currentrange = 3 //the range of tiles the sprayer will reach when in fixed mode. amount_per_transfer_from_this = 5 volume = 250 possible_transfer_amounts = null /obj/item/reagent_containers/spray/afterattack(atom/A, mob/user) if(istype(A, /obj/item/storage) || istype(A, /obj/structure/table) || istype(A, /obj/structure/rack) || istype(A, /obj/structure/closet) \ || istype(A, /obj/item/reagent_containers) || istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics)) return if(istype(A, /obj/effect/proc_holder/spell)) return if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution if(!A.reagents.total_volume && A.reagents) to_chat(user, "[A] is empty.") return if(reagents.total_volume >= reagents.maximum_volume) to_chat(user, "[src] is full.") return var/trans = A.reagents.trans_to(src, 50) //This is a static amount, otherwise, it'll take forever to fill. to_chat(user, "You fill [src] with [trans] units of the contents of [A].") return if(reagents.total_volume < amount_per_transfer_from_this) to_chat(user, "[src] is empty!") return var/contents_log = reagents.reagent_list.Join(", ") INVOKE_ASYNC(src, .proc/spray, A) playsound(loc, 'sound/effects/spray2.ogg', 50, 1, -6) user.changeNext_move(CLICK_CD_RANGE*2) user.newtonian_move(get_dir(A, user)) var/attack_log_type = ATKLOG_ALMOSTALL if(reagents.chem_temp > 300 || reagents.chem_temp < 280) //harmful temperature attack_log_type = ATKLOG_MOST if(reagents.reagent_list.len == 1 && reagents.has_reagent("cleaner")) // Only create space cleaner logs if it's burning people from being too hot or cold if(attack_log_type == ATKLOG_ALMOSTALL) return //commonly used for griefing or just very annoying and dangerous if(reagents.has_reagent("sacid") || reagents.has_reagent("facid") || reagents.has_reagent("lube")) attack_log_type = ATKLOG_FEW add_attack_logs(user, A, "Used a spray bottle. Contents: [contents_log] - Temperature: [reagents.chem_temp]K", attack_log_type) return /obj/item/reagent_containers/spray/proc/spray(atom/A) var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src)) D.create_reagents(amount_per_transfer_from_this) reagents.trans_to(D, amount_per_transfer_from_this, 1/spray_currentrange) D.icon += mix_color_from_reagents(D.reagents.reagent_list) for(var/i in 1 to spray_currentrange) step_towards(D, A) D.reagents.reaction(get_turf(D)) for(var/atom/T in get_turf(D)) D.reagents.reaction(T) sleep(3) if(QDELETED(D)) return qdel(D) /obj/item/reagent_containers/spray/attack_self(mob/user) amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10) spray_currentrange = (spray_currentrange == 1 ? spray_maxrange : 1) to_chat(user, "You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.") /obj/item/reagent_containers/spray/examine(mob/user) . = ..() if(get_dist(user, src) && user == loc) . += "[round(reagents.total_volume)] units left." /obj/item/reagent_containers/spray/verb/empty() set name = "Empty Spray Bottle" set category = "Object" set src in usr if(usr.stat || HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED) || usr.restrained()) return if(alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", "Yes", "No") != "Yes") return if(isturf(usr.loc) && loc == usr) to_chat(usr, "You empty [src] onto the floor.") reagents.reaction(usr.loc) reagents.clear_reagents() //space cleaner /obj/item/reagent_containers/spray/cleaner name = "space cleaner" desc = "BLAM!-brand non-foaming space cleaner!" list_reagents = list("cleaner" = 250) /obj/item/reagent_containers/spray/cleaner/safety desc = "BLAM!-brand non-foaming space cleaner! This spray bottle can only accept space cleaner." /obj/item/reagent_containers/spray/cleaner/safety/on_reagent_change() for(var/filth in reagents.reagent_list) var/datum/reagent/R = filth if(R.id != "cleaner") //all chems other than space cleaner are filthy. reagents.del_reagent(R.id) if(ismob(loc)) to_chat(loc, "[src] identifies and removes a filthy substance.") else visible_message("[src] identifies and removes a filthy substance.") /obj/item/reagent_containers/spray/cleaner/drone name = "space cleaner" desc = "BLAM!-brand non-foaming space cleaner!" volume = 50 list_reagents = list("cleaner" = 50) /obj/item/reagent_containers/spray/cleaner/drone/cyborg_recharge(coeff, emagged) reagents.check_and_add("cleaner", volume, 3 * coeff) //spray tan /obj/item/reagent_containers/spray/spraytan name = "spray tan" volume = 50 desc = "Gyaro brand spray tan. Do not spray near eyes or other orifices." list_reagents = list("spraytan" = 50) //pepperspray /obj/item/reagent_containers/spray/pepper name = "pepperspray" desc = "Manufactured by UhangInc, used to blind and down an opponent quickly." icon = 'icons/obj/items.dmi' icon_state = "pepperspray" item_state = "pepperspray" belt_icon = null volume = 40 spray_maxrange = 4 amount_per_transfer_from_this = 5 list_reagents = list("condensedcapsaicin" = 40) //water flower /obj/item/reagent_containers/spray/waterflower name = "water flower" desc = "A seemingly innocent sunflower...with a twist." icon = 'icons/obj/hydroponics/harvest.dmi' icon_state = "sunflower" item_state = "sunflower" belt_icon = null amount_per_transfer_from_this = 1 volume = 10 list_reagents = list("water" = 10) /obj/item/reagent_containers/spray/waterflower/attack_self(mob/user) //Don't allow changing how much the flower sprays return //chemsprayer /obj/item/reagent_containers/spray/chemsprayer name = "chem sprayer" desc = "A utility used to spray large amounts of reagents in a given area." icon = 'icons/obj/guns/projectile.dmi' icon_state = "chemsprayer" item_state = "chemsprayer" throwforce = 0 w_class = WEIGHT_CLASS_NORMAL spray_maxrange = 7 spray_currentrange = 7 amount_per_transfer_from_this = 10 volume = 600 origin_tech = "combat=3;materials=3;engineering=3" /obj/item/reagent_containers/spray/chemsprayer/spray(atom/A) var/Sprays[3] for(var/i=1, i<=3, i++) // intialize sprays if(reagents.total_volume < 1) break var/obj/effect/decal/chempuff/D = new/obj/effect/decal/chempuff(get_turf(src)) D.create_reagents(amount_per_transfer_from_this) reagents.trans_to(D, amount_per_transfer_from_this) D.icon += mix_color_from_reagents(D.reagents.reagent_list) Sprays[i] = D var/direction = get_dir(src, A) var/turf/T = get_turf(A) var/turf/T1 = get_step(T,turn(direction, 90)) var/turf/T2 = get_step(T,turn(direction, -90)) var/list/the_targets = list(T,T1,T2) for(var/i=1, i<=Sprays.len, i++) spawn() var/obj/effect/decal/chempuff/D = Sprays[i] if(!D) continue // Spreads the sprays a little bit var/turf/my_target = pick(the_targets) the_targets -= my_target for(var/j=0, j<=spray_currentrange, j++) step_towards(D, my_target) D.reagents.reaction(get_turf(D)) for(var/atom/t in get_turf(D)) D.reagents.reaction(t) sleep(2) qdel(D) /obj/item/reagent_containers/spray/chemsprayer/attack_self(mob/user) amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10) to_chat(user, "You adjust the output switch. You'll now use [amount_per_transfer_from_this] units per spray.") // Plant-B-Gone /obj/item/reagent_containers/spray/plantbgone // -- Skie name = "Plant-B-Gone" desc = "Kills those pesky weeds!" icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "plantbgone" item_state = "plantbgone" belt_icon = null volume = 100 list_reagents = list("glyphosate" = 100)