/obj/structure/closet/firecloset/full/New() ..() sleep(4) contents = list() new /obj/item/clothing/suit/fire/firefighter(src) new /obj/item/clothing/mask/gas(src) new /obj/item/device/flashlight(src) new /obj/item/weapon/tank/oxygen/red(src) new /obj/item/weapon/extinguisher(src) new /obj/item/clothing/head/hardhat/red(src) /obj/structure/closet/firecloset/New() ..() new /obj/item/clothing/suit/fire/firefighter(src) new /obj/item/clothing/mask/gas(src) new /obj/item/weapon/tank/oxygen/red(src) new /obj/item/weapon/extinguisher(src) new /obj/item/clothing/head/hardhat/red(src) /*switch (pickweight(list("nothing" = 5, "bare-bones" = 35, "basic" = 40, "pickpocketed" = 10, "untouched" = 10))) if ("nothing") //better luck next time if ("bare-bones") new /obj/item/weapon/extinguisher(src) if ("basic") new /obj/item/clothing/mask/breath(src) new /obj/item/weapon/tank/emergency_oxygen(src) new /obj/item/weapon/extinguisher(src) if ("pickpocketed") //suit got stolen new /obj/item/clothing/mask/breath(src) new /obj/item/weapon/tank/oxygen(src) new /obj/item/weapon/extinguisher(src) new /obj/item/clothing/head/helmet/hardhat/red(src) if ("untouched") new /obj/item/clothing/mask/breath(src) new /obj/item/weapon/tank/oxygen(src) new /obj/item/weapon/extinguisher(src) new /obj/item/clothing/suit/fire/firefighter(src) new /obj/item/clothing/head/helmet/hardhat/red(src)*/ /obj/structure/closet/toolcloset/New() if(prob(40)) new /obj/item/clothing/suit/hazardvest(src) if(prob(70)) new /obj/item/device/flashlight(src) if(prob(70)) new /obj/item/weapon/screwdriver(src) if(prob(70)) new /obj/item/weapon/wrench(src) if(prob(70)) new /obj/item/weapon/weldingtool(src) if(prob(70)) new /obj/item/weapon/crowbar(src) if(prob(70)) new /obj/item/weapon/wirecutters(src) if(prob(70)) new /obj/item/device/t_scanner(src) if(prob(20)) new /obj/item/weapon/storage/belt/utility(src) if(prob(30)) new /obj/item/weapon/cable_coil/random(src) if(prob(30)) new /obj/item/weapon/cable_coil/random(src) if(prob(30)) new /obj/item/weapon/cable_coil/random(src) if(prob(20)) new /obj/item/device/multitool(src) if(prob(5)) new /obj/item/clothing/gloves/yellow(src) if(prob(40)) new /obj/item/clothing/head/hardhat(src) /obj/structure/closet/radiation/New() ..() new /obj/item/clothing/suit/radiation(src) new /obj/item/clothing/head/radiation(src)