/obj/item/weapon/c4 name = "plastic explosives" desc = "Used to put holes in specific areas without too much extra hole." gender = PLURAL icon = 'icons/obj/assemblies.dmi' icon_state = "plastic-explosive0" item_state = "plasticx" flags = NOBLUDGEON w_class = 2.0 origin_tech = "syndicate=2" var/datum/wires/explosive/plastic/wires = null var/timer = 10 var/atom/target = null var/open_panel = 0 /obj/item/weapon/c4/New() wires = new(src) ..() /obj/item/weapon/c4/Destroy() qdel(wires) wires = null target = null return ..() /obj/item/weapon/c4/suicide_act(var/mob/user) . = (BRUTELOSS) viewers(user) << "[user] activates the C4 and holds it above his head! It looks like \he's going out with a bang!" var/message_say = "FOR NO RAISIN!" if(user.mind) if(user.mind.special_role) var/role = lowertext(user.mind.special_role) if(role == "traitor" || role == "syndicate" || role == "syndicate commando") message_say = "FOR THE SYNDICATE!" else if(role == "changeling") message_say = "FOR THE HIVE!" else if(role == "cultist") message_say = "FOR NARSIE!" else if(role == "ninja") message_say = "FOR THE CLAN!" else if(role == "wizard") message_say = "FOR THE FEDERATION!" else if(role =="revolutionary" || role == "head revolutionary") message_say = "FOR THE REVOLOUTION!" else if(role == "death commando" || role == "emergency response team") message_say = "FOR NANOTRASEN!" user.say(message_say) target = user message_admins("[key_name_admin(user)] suicided with [src.name] at ([x],[y],[z] - JMP)",0,1) message_admins("[key_name(user)] suicided with [src.name] at ([x],[y],[z])") explode(get_turf(user)) return . /obj/item/weapon/c4/attackby(var/obj/item/I, var/mob/user, params) if(istype(I, /obj/item/weapon/screwdriver)) open_panel = !open_panel user << "You [open_panel ? "open" : "close"] the wire panel." else if(istype(I, /obj/item/weapon/wirecutters) || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler )) wires.Interact(user) else ..() /obj/item/weapon/c4/attack_self(mob/user as mob) var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num|null if(newtime == null) return if(newtime < 10) newtime = 10 if(newtime > 60000) newtime = 60000 timer = newtime user << "Timer set for [timer] seconds." /obj/item/weapon/c4/afterattack(atom/target as obj|turf, mob/user as mob, flag) if (!flag) return if (ismob(target) || istype(target, /turf/unsimulated) || istype(target, /turf/simulated/shuttle) || istype(target, /obj/item/weapon/storage) || istype(target, /obj/item/clothing/accessory/storage) || istype(target, /obj/item/clothing/under)) return user << "Planting explosives..." if(do_after(user, 50, target = target) && in_range(user, target)) user.drop_item() src.target = target loc = null if (ismob(target)) add_logs(target, user, "planted [name] on") user.visible_message("\red [user.name] finished planting an explosive on [target.name]!") message_admins("[key_name_admin(user)] planted [src.name] on [key_name_admin(target)] with [timer] second fuse",0,1) log_game("[key_name(user)] planted [src.name] on [key_name(target)] with [timer] second fuse") else message_admins("[key_name_admin(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - JMP) with [timer] second fuse",0,1) log_game("[key_name(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z]) with [timer] second fuse") target.overlays += image('icons/obj/assemblies.dmi', "plastic-explosive2") user << "Bomb has been planted. Timer counting down from [timer]." spawn(timer*10) explode(get_turf(target)) /obj/item/weapon/c4/proc/explode(var/location) if(!target) target = get_atom_on_turf(src) if(!target) target = src if(location) explosion(location, -1, -1, 4, 4) if(target) if (istype(target, /turf/simulated/wall)) var/turf/simulated/wall/W = target W.dismantle_wall(1) else target.ex_act(1) if (isobj(target)) if (target) qdel(target) qdel(src) /obj/item/weapon/c4/attack(mob/M as mob, mob/user as mob, def_zone) return