/obj/item/weapon/storage/toolbox name = "toolbox" desc = "Danger. Very robust." icon = 'icons/obj/storage.dmi' icon_state = "red" item_state = "toolbox_red" flags = CONDUCT force = 10.0 throwforce = 10.0 throw_speed = 2 throw_range = 7 w_class = 4.0 materials = list(MAT_METAL = 500) origin_tech = "combat=1" attack_verb = list("robusted") hitsound = "sound/weapons/smash.ogg" New() ..() if (src.type == /obj/item/weapon/storage/toolbox) world << "BAD: [src] ([src.type]) spawned at [src.x] [src.y] [src.z]" qdel(src) /obj/item/weapon/storage/toolbox/emergency name = "emergency toolbox" icon_state = "red" item_state = "toolbox_red" New() ..() new /obj/item/weapon/crowbar/red(src) new /obj/item/weapon/weldingtool/mini(src) new /obj/item/weapon/extinguisher/mini(src) if(prob(50)) new /obj/item/device/flashlight(src) else new /obj/item/device/flashlight/flare(src) new /obj/item/device/radio(src) /obj/item/weapon/storage/toolbox/mechanical name = "mechanical toolbox" icon_state = "blue" item_state = "toolbox_blue" New() ..() new /obj/item/weapon/screwdriver(src) new /obj/item/weapon/wrench(src) new /obj/item/weapon/weldingtool(src) new /obj/item/weapon/crowbar(src) new /obj/item/device/analyzer(src) new /obj/item/weapon/wirecutters(src) /obj/item/weapon/storage/toolbox/mechanical/greytide flags = NODROP /obj/item/weapon/storage/toolbox/electrical name = "electrical toolbox" icon_state = "yellow" item_state = "toolbox_yellow" New() ..() var/color = pick("red","yellow","green","blue","pink","orange","cyan","white") new /obj/item/weapon/screwdriver(src) new /obj/item/weapon/wirecutters(src) new /obj/item/device/t_scanner(src) new /obj/item/weapon/crowbar(src) new /obj/item/stack/cable_coil(src,30,color) new /obj/item/stack/cable_coil(src,30,color) if(prob(5)) new /obj/item/clothing/gloves/color/yellow(src) else new /obj/item/stack/cable_coil(src,30,color) /obj/item/weapon/storage/toolbox/syndicate name = "suspicious looking toolbox" icon_state = "syndicate" item_state = "toolbox_syndi" origin_tech = "combat=1;syndicate=1" silent = 1 force = 15.0 throwforce = 18.0 New() ..() new /obj/item/weapon/screwdriver(src, "red") new /obj/item/weapon/wrench(src) new /obj/item/weapon/weldingtool/largetank(src) new /obj/item/weapon/crowbar/red(src) new /obj/item/weapon/wirecutters(src, "red") new /obj/item/device/multitool(src) new /obj/item/clothing/gloves/combat(src)