#define GHOST_CAN_REENTER 1 #define GHOST_IS_OBSERVER 2 GLOBAL_LIST_EMPTY(ghost_images) GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER) /mob/dead/observer name = "ghost" desc = "It's a g-g-g-g-ghooooost!" //jinkies! icon = 'icons/mob/mob.dmi' icon_state = "ghost" layer = GHOST_LAYER stat = DEAD density = FALSE canmove = FALSE alpha = 127 move_resist = INFINITY // don't get pushed around invisibility = INVISIBILITY_OBSERVER var/can_reenter_corpse var/bootime = FALSE var/started_as_observer //This variable is set to 1 when you enter the game as an observer. //If you died in the game and are a ghsot - this will remain as null. //Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot. universal_speak = TRUE var/image/ghostimage = null //this mobs ghost image, for deleting and stuff var/ghostvision = TRUE //is the ghost able to see things humans can't? var/seedarkness = TRUE var/seerads = FALSE // can the ghost see radiation? /// Defines from __DEFINES/hud.dm go here based on which huds the ghost has activated. var/list/data_hud_seen = list() var/ghost_orbit = GHOST_ORBIT_CIRCLE var/health_scan = FALSE //does the ghost have health scanner mode on? by default it should be off var/datum/orbit_menu/orbit_menu /mob/dead/observer/New(mob/body=null, flags=1) set_invisibility(GLOB.observer_default_invisibility) sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE see_in_dark = 100 verbs += list( /mob/dead/observer/proc/dead_tele, /mob/dead/observer/proc/open_spawners_menu) // Our new boo spell. AddSpell(new /obj/effect/proc_holder/spell/boo(null)) can_reenter_corpse = flags & GHOST_CAN_REENTER started_as_observer = flags & GHOST_IS_OBSERVER stat = DEAD var/turf/T if(ismob(body)) T = get_turf(body) //Where is the body located? attack_log_old = body.attack_log_old //preserve our attack logs by copying them to our ghost var/mutable_appearance/MA = copy_appearance(body) if(body.mind && body.mind.name) MA.name = body.mind.name else if(body.real_name) MA.name = body.real_name else if(gender == MALE) MA.name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names)) else MA.name = capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names)) mind = body.mind //we don't transfer the mind but we keep a reference to it. appearance = MA ghostimage = image(icon = icon, loc = src, icon_state = icon_state) ghostimage.overlays = overlays ghostimage.dir = dir ghostimage.appearance_flags |= KEEP_TOGETHER ghostimage.alpha = alpha appearance_flags |= KEEP_TOGETHER GLOB.ghost_images |= ghostimage updateallghostimages() if(!T) T = pick(GLOB.latejoin) //Safety in case we cannot find the body's position forceMove(T) if(!name) //To prevent nameless ghosts name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names)) real_name = name //starts ghosts off with all HUDs. toggle_all_huds_on(body) RegisterSignal(src, COMSIG_MOB_HUD_CREATED, .proc/set_ghost_darkness_level) //something something don't call this until we have a HUD ..() /mob/dead/observer/Destroy() toggle_all_huds_off() UnregisterSignal(src, COMSIG_MOB_HUD_CREATED) if(ghostimage) GLOB.ghost_images -= ghostimage QDEL_NULL(ghostimage) updateallghostimages() if(orbit_menu) SStgui.close_uis(orbit_menu) QDEL_NULL(orbit_menu) if(seerads) STOP_PROCESSING(SSobj, src) return ..() /mob/dead/observer/examine(mob/user) . = ..() if(!invisibility) . += "It seems extremely obvious." /mob/dead/observer/process() if(seerads) show_rads(5) /mob/dead/observer/proc/set_ghost_darkness_level() if(!client) return UnregisterSignal(src, COMSIG_MOB_HUD_CREATED) lighting_alpha = client.prefs.ghost_darkness_level //Remembers ghost lighting pref update_sight() // This seems stupid, but it's the easiest way to avoid absolutely ridiculous shit from happening // Copying an appearance directly from a mob includes it's verb list, it's invisibility, it's alpha, and it's density // You might recognize these things as "fucking ridiculous to put in an appearance" // You'd be right, but that's fucking BYOND for you. /mob/dead/observer/proc/copy_appearance(mutable_appearance/COPY) var/mutable_appearance/MA = new(src) MA.appearance_flags = COPY.appearance_flags MA.blend_mode = COPY.blend_mode MA.color = COPY.color MA.dir = COPY.dir MA.icon = COPY.icon MA.icon_state = COPY.icon_state MA.layer = COPY.layer MA.maptext = COPY.maptext MA.maptext_width = COPY.maptext_width MA.maptext_height = COPY.maptext_height MA.maptext_x = COPY.maptext_x MA.maptext_y = COPY.maptext_y MA.mouse_opacity = COPY.mouse_opacity MA.overlays = COPY.overlays if(!isicon(MA.icon) && !LAZYLEN(MA.overlays)) // Gibbing/dusting/melting removes the icon before ghostize()ing the mob, so we need to account for that MA.icon = initial(icon) MA.icon_state = initial(icon_state) MA.underlays = COPY.underlays . = MA /mob/dead/CanPass(atom/movable/mover, turf/target, height=0) return 1 /* Transfer_mind is there to check if mob is being deleted/not going to have a body. Works together with spawning an observer, noted above. */ /mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U) var/client/C = U.client for(var/mob/living/carbon/human/target in target_list) C.images += target.hud_list[SPECIALROLE_HUD] for(var/mob/living/silicon/target in target_list) C.images += target.hud_list[SPECIALROLE_HUD] return 1 /mob/proc/ghostize(flags = GHOST_CAN_REENTER) if(key) if(player_logged) //if they have disconnected we want to remove their SSD overlay overlays -= image('icons/effects/effects.dmi', icon_state = "zzz_glow") if(GLOB.non_respawnable_keys[ckey]) flags &= ~GHOST_CAN_REENTER var/mob/dead/observer/ghost = new(src, flags) //Transfer safety to observer spawning proc. ghost.timeofdeath = src.timeofdeath //BS12 EDIT remove_from_respawnable_list() if(ghost.can_reenter_corpse) ghost.add_to_respawnable_list() else GLOB.non_respawnable_keys[ckey] = 1 ghost.key = key return ghost /* This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues. */ /mob/living/verb/ghost() set category = "OOC" set name = "Ghost" set desc = "Relinquish your life and enter the land of the dead." var/mob/M = src var/warningmsg = null var/obj/machinery/cryopod/P = istype(loc, /obj/machinery/cryopod) && loc if(P) if(TOO_EARLY_TO_GHOST) warningmsg = "It's too early in the shift to enter cryo" else if(suiciding && TOO_EARLY_TO_GHOST) warningmsg = "You have committed suicide too early in the round" else if(stat != DEAD) warningmsg = "You are alive" if(isAI(src)) warningmsg = "You are a living AI! You should probably use OOC -> Wipe Core instead." else if(GLOB.non_respawnable_keys[ckey]) warningmsg = "You have lost your right to respawn" if(warningmsg) var/response var/alertmsg = "Are you -sure- you want to ghost?\n([warningmsg]. If you ghost now, you probably won't be able to rejoin the round! You can't change your mind, so choose wisely!)" response = alert(src, alertmsg,"Are you sure you want to ghost?","Stay in body","Ghost") if(response != "Ghost") return if(stat == CONSCIOUS) if(!is_admin_level(z)) player_ghosted = 1 if(mind && mind.special_role) message_admins("[key_name_admin(src)] has ghosted while alive, with special_role: [mind.special_role]") if(warningmsg) // Not respawnable var/mob/dead/observer/ghost = ghostize(0) // 0 parameter stops them re-entering their body ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly. else // Respawnable ghostize(1) // If mob in morgue tray, update tray var/obj/structure/morgue/Morgue = locate() in M.loc if(istype(M.loc, /obj/structure/morgue)) Morgue = M.loc if(Morgue) Morgue.update() // If mob in cryopod, despawn mob if(P) if(!P.control_computer) P.find_control_computer(urgent=1) if(P.control_computer) P.despawn_occupant() return // Ghosts have no momentum, being massless ectoplasm /mob/dead/observer/Process_Spacemove(movement_dir) return 1 /mob/dead/observer/Move(NewLoc, direct) update_parallax_contents() setDir(direct) ghostimage.setDir(dir) var/oldloc = loc if(NewLoc) forceMove(NewLoc) else forceMove(get_turf(src)) //Get out of closets and such as a ghost if((direct & NORTH) && y < world.maxy) y++ else if((direct & SOUTH) && y > 1) y-- if((direct & EAST) && x < world.maxx) x++ else if((direct & WEST) && x > 1) x-- Moved(oldloc, direct) /mob/dead/observer/can_use_hands() return 0 /mob/dead/observer/Stat() ..() statpanel("Status") if(client.statpanel == "Status") show_stat_emergency_shuttle_eta() stat(null, "Respawnability: [(src in GLOB.respawnable_list) ? "Yes" : "No"]") /mob/dead/observer/verb/reenter_corpse() set category = "Ghost" set name = "Re-enter Corpse" if(!client) return if(!mind || QDELETED(mind.current)) to_chat(src, "You have no body.") return if(!can_reenter_corpse) to_chat(src, "You cannot re-enter your body.") return if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients to_chat(usr, "Another consciousness is in your body...It is resisting you.") return mind.current.key = key var/obj/structure/morgue/Morgue = locate() in mind.current.loc if(istype(mind.current.loc,/obj/structure/morgue)) Morgue = mind.current.loc if(Morgue) Morgue.update() return 1 /mob/dead/observer/proc/notify_cloning(message, sound, atom/source) if(message) to_chat(src, "[message]") if(source) var/obj/screen/alert/A = throw_alert("\ref[source]_notify_cloning", /obj/screen/alert/notify_cloning) if(A) if(client && client.prefs && client.prefs.UI_style) A.icon = ui_style2icon(client.prefs.UI_style) A.desc = message var/old_layer = source.layer var/old_plane = source.plane source.layer = FLOAT_LAYER source.plane = FLOAT_PLANE A.overlays += source source.layer = old_layer source.plane = old_plane to_chat(src, "(Click to re-enter)") if(sound) src << sound(sound) /mob/dead/observer/proc/show_me_the_hud(hud_index) var/datum/atom_hud/H = GLOB.huds[hud_index] H.add_hud_to(src) data_hud_seen |= hud_index /mob/dead/observer/proc/remove_the_hud(hud_index) //remove old huds var/datum/atom_hud/H = GLOB.huds[hud_index] H.remove_hud_from(src) data_hud_seen -= hud_index /mob/dead/observer/verb/open_hud_panel() set category = "Ghost" set name = "Ghost HUD Panel" if(!client) return GLOB.ghost_hud_panel.ui_interact(src) /** * Toggles on all HUDs for the ghost player. * * Enables antag HUD only if the ghost belongs to an admin. * * Arguments: * * user - A reference to the ghost's old mob. This argument is required since `src` does not have a `client` at this point. */ /mob/dead/observer/proc/toggle_all_huds_on(mob/user) show_me_the_hud(DATA_HUD_DIAGNOSTIC_ADVANCED) show_me_the_hud(DATA_HUD_SECURITY_ADVANCED) show_me_the_hud(DATA_HUD_MEDICAL_ADVANCED) if(!check_rights((R_ADMIN | R_MOD), FALSE, user)) return antagHUD = TRUE for(var/datum/atom_hud/antag/H in GLOB.huds) H.add_hud_to(src) /** * Toggles off all HUDs for the ghost player. */ /mob/dead/observer/proc/toggle_all_huds_off() remove_the_hud(DATA_HUD_DIAGNOSTIC_ADVANCED) remove_the_hud(DATA_HUD_SECURITY_ADVANCED) remove_the_hud(DATA_HUD_MEDICAL_ADVANCED) antagHUD = FALSE for(var/datum/atom_hud/antag/H in GLOB.huds) H.remove_hud_from(src) /mob/dead/observer/proc/set_radiation_view(enabled) if (enabled) seerads = TRUE START_PROCESSING(SSobj, src) else seerads = FALSE STOP_PROCESSING(SSobj, src) /mob/dead/observer/verb/set_dnr() set name = "Set DNR" set category = "Ghost" set desc = "Prevent your character from being revived." if(!isobserver(src)) // Somehow return if(!can_reenter_corpse) to_chat(src, "You are already set to DNR!") return if(!mind || QDELETED(mind.current)) to_chat(src, "You have no body.") return if(mind.current.stat != DEAD) to_chat(src, "Your body is still alive!") return var/choice = alert(src, "If you enable this, your body will be unrevivable for the remainder of the round.", "Are you sure?", "Yes", "No") if(choice == "Yes") to_chat(src, "Do Not Revive state enabled.") create_log(MISC_LOG, "DNR Enabled") can_reenter_corpse = FALSE if(!QDELETED(mind.current)) // Could change while they're choosing mind.current.med_hud_set_status() /mob/dead/observer/proc/dead_tele() set category = "Ghost" set name = "Teleport" set desc= "Teleport to a location" if(!isobserver(usr)) to_chat(usr, "Not when you're not dead!") return var/target = input("Area to teleport to", "Teleport to a location") as null|anything in SSmapping.ghostteleportlocs teleport(SSmapping.ghostteleportlocs[target]) /mob/dead/observer/proc/teleport(area/A) if(!A || !isobserver(usr)) return var/list/turfs = list() for(var/turf/T in get_area_turfs(A.type)) turfs += T if(!length(turfs)) to_chat(src, "Nowhere to jump to!") return forceMove(pick(turfs)) update_parallax_contents() /mob/dead/observer/verb/follow() set category = "Ghost" set name = "Orbit" // "Haunt" set desc = "Follow and orbit a mob." if(!orbit_menu) orbit_menu = new(src) orbit_menu.ui_interact(src) // This is the ghost's follow verb with an argument /mob/dead/observer/proc/ManualFollow(atom/movable/target) if(!target || !isobserver(usr)) return if(!get_turf(target)) return if(target != src) if(src in target.get_orbiters()) return var/icon/I = icon(target.icon,target.icon_state,target.dir) var/orbitsize = (I.Width()+I.Height())*0.5 if(orbitsize == 0) orbitsize = 40 orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25) var/rot_seg switch(ghost_orbit) if(GHOST_ORBIT_TRIANGLE) rot_seg = 3 if(GHOST_ORBIT_SQUARE) rot_seg = 4 if(GHOST_ORBIT_PENTAGON) rot_seg = 5 if(GHOST_ORBIT_HEXAGON) rot_seg = 6 else //Circular rot_seg = 36 //360/10 bby, smooth enough aproximation of a circle to_chat(src, "Now following [target].") orbit(target,orbitsize, FALSE, 20, rot_seg) /mob/dead/observer/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE, lock_in_orbit = FALSE, force_move = FALSE, orbit_layer = GHOST_LAYER) setDir(2)//reset dir so the right directional sprites show up return ..() /mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak set category = "Ghost" set name = "Jump to Mob" set desc = "Teleport to a mob" if(isobserver(usr)) //Make sure they're an observer! var/list/dest = getpois(mobs_only=TRUE) //Fill list, prompt user with list var/datum/async_input/A = input_autocomplete_async(usr, "Enter a mob name: ", dest) A.on_close(CALLBACK(src, .proc/jump_to_mob)) /mob/dead/observer/proc/jump_to_mob(mob/M) if(!M || !isobserver(usr)) return var/mob/A = src //Source mob var/turf/T = get_turf(M) //Turf of the destination mob if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination. A.forceMove(T) M.update_parallax_contents() return to_chat(A, "This mob is not located in the game world.") /* Now a spell. See spells.dm /mob/dead/observer/verb/boo() set category = "Ghost" set name = "Boo!" set desc= "Scare your crew members because of boredom!" if(bootime > world.time) return bootime = world.time + 600 var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src) if(L) L.flicker() //Maybe in the future we can add more spooky code here! return */ /mob/dead/observer/memory() set hidden = 1 to_chat(src, "You are dead! You have no mind to store memory!") /mob/dead/observer/add_memory() set hidden = 1 to_chat(src, "You are dead! You have no mind to store memory!") /mob/dead/observer/verb/toggle_health_scan() set name = "Toggle Health Scan" set desc = "Toggles whether you health-scan living beings on click" set category = "Ghost" if(health_scan) //remove old huds to_chat(src, "Health scan disabled.") health_scan = FALSE else to_chat(src, "Health scan enabled.") health_scan = TRUE /mob/dead/observer/verb/analyze_air() set name = "Analyze Air" set category = "Ghost" if(!istype(usr, /mob/dead/observer)) return // Shamelessly copied from the Gas Analyzers if(!( istype(usr.loc, /turf) )) return var/datum/gas_mixture/environment = usr.loc.return_air() var/pressure = environment.return_pressure() var/total_moles = environment.total_moles() to_chat(src, "Results:") if(abs(pressure - ONE_ATMOSPHERE) < 10) to_chat(src, "Pressure: [round(pressure,0.1)] kPa") else to_chat(src, "Pressure: [round(pressure,0.1)] kPa") if(total_moles) var/o2_concentration = environment.oxygen/total_moles var/n2_concentration = environment.nitrogen/total_moles var/co2_concentration = environment.carbon_dioxide/total_moles var/plasma_concentration = environment.toxins/total_moles var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration) if(abs(n2_concentration - N2STANDARD) < 20) to_chat(src, "Nitrogen: [round(n2_concentration*100)]% ([round(environment.nitrogen,0.01)] moles)") else to_chat(src, "Nitrogen: [round(n2_concentration*100)]% ([round(environment.nitrogen,0.01)] moles)") if(abs(o2_concentration - O2STANDARD) < 2) to_chat(src, "Oxygen: [round(o2_concentration*100)]% ([round(environment.oxygen,0.01)] moles)") else to_chat(src, "Oxygen: [round(o2_concentration*100)]% ([round(environment.oxygen,0.01)] moles)") if(co2_concentration > 0.01) to_chat(src, "CO2: [round(co2_concentration*100)]% ([round(environment.carbon_dioxide,0.01)] moles)") else to_chat(src, "CO2: [round(co2_concentration*100)]% ([round(environment.carbon_dioxide,0.01)] moles)") if(plasma_concentration > 0.01) to_chat(src, "Plasma: [round(plasma_concentration*100)]% ([round(environment.toxins,0.01)] moles)") if(unknown_concentration > 0.01) to_chat(src, "Unknown: [round(unknown_concentration*100)]% ([round(unknown_concentration*total_moles,0.01)] moles)") to_chat(src, "Temperature: [round(environment.temperature-T0C,0.1)]°C") to_chat(src, "Heat Capacity: [round(environment.heat_capacity(),0.1)]") /mob/dead/observer/verb/view_manifest() set name = "View Crew Manifest" set category = "Ghost" GLOB.generic_crew_manifest.ui_interact(usr, state = GLOB.observer_state) //this is called when a ghost is drag clicked to something. /mob/dead/observer/MouseDrop(atom/over) if(!usr || !over) return if(isobserver(usr) && usr.client && usr.client.holder) if(usr.client.holder.cmd_ghost_drag(src,over)) return return ..() /proc/ghost_follow_link(atom/target, atom/ghost) if((!target) || (!ghost)) return if(isAI(target)) // AI core/eye follow links var/mob/living/silicon/ai/A = target . = "core" if(A.client && A.eyeobj) // No point following clientless AI eyes . += "|eye" return else if(istype(target, /mob/dead/observer)) var/mob/dead/observer/O = target . = "follow" if(O.mind && O.mind.current) . += "|body" return else return "follow" //BEGIN TELEPORT HREF CODE /mob/dead/observer/Topic(href, href_list) if(usr != src) return if(href_list["track"]) var/atom/target = locate(href_list["track"]) if(target) ManualFollow(target) if(href_list["follow"]) var/atom/target = locate(href_list["follow"]) if(target) ManualFollow(target) if(href_list["jump"]) var/mob/target = locate(href_list["jump"]) var/mob/A = usr to_chat(A, "Teleporting to [target]...") //var/mob/living/silicon/ai/A = locate(href_list["track2"]) in GLOB.mob_list if(target && target != usr) spawn(0) var/turf/pos = get_turf(A) var/turf/T=get_turf(target) if(T != pos) if(!T) return if(!client) return forceMove(T) if(href_list["reenter"]) reenter_corpse() ..() //END TELEPORT HREF CODE /mob/dead/observer/verb/toggle_anonsay() set name = "Toggle Anonymous Dead-chat" set category = "Ghost" set desc = "Toggles showing your key in dead chat." client.prefs.toggles2 ^= PREFTOGGLE_2_ANONDCHAT to_chat(src, "As a ghost, your key will [(client.prefs.toggles2 & PREFTOGGLE_2_ANONDCHAT) ? "no longer" : "now"] be shown when you speak in dead chat.") client.prefs.save_preferences(src) /mob/dead/observer/verb/toggle_ghostsee() set name = "Toggle Ghost Vision" set desc = "Toggles your ability to see things only ghosts can see, like other ghosts" set category = "Ghost" ghostvision = !(ghostvision) update_sight() to_chat(usr, "You [(ghostvision?"now":"no longer")] have ghost vision.") /mob/dead/observer/verb/pick_darkness() set name = "Pick Darkness" set category = "Ghost" var/desired_dark = input(src, "Choose how much darkness you want to see, (0 - 255). Higher numbers being darker.", "Pick Darkness", null) as null|num if(isnull(desired_dark)) return if(!client) return client.prefs.ghost_darkness_level = clamp(desired_dark, 0, 255) client.prefs.save_preferences(src) lighting_alpha = client.prefs.ghost_darkness_level update_sight() /mob/dead/observer/update_sight() if (!ghostvision) see_invisible = SEE_INVISIBLE_LIVING else see_invisible = SEE_INVISIBLE_OBSERVER updateghostimages() . = ..() /mob/dead/observer/proc/updateghostsight() if(!seedarkness) see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING else see_invisible = SEE_INVISIBLE_OBSERVER if(!ghostvision) see_invisible = SEE_INVISIBLE_LIVING updateghostimages() /mob/dead/observer/can_see_reagents() return TRUE /proc/updateallghostimages() for(var/mob/dead/observer/O in GLOB.player_list) O.updateghostimages() /mob/dead/observer/proc/updateghostimages() if(!client) return if(seedarkness || !ghostvision) client.images -= GLOB.ghost_images else //add images for the 60inv things ghosts can normally see when darkness is enabled so they can see them now client.images |= GLOB.ghost_images if(ghostimage) client.images -= ghostimage //remove ourself /mob/proc/can_admin_interact() return FALSE /mob/proc/can_advanced_admin_interact() return FALSE /mob/dead/observer/can_admin_interact() return check_rights(R_ADMIN, 0, src) /mob/dead/observer/can_advanced_admin_interact() if(!can_admin_interact()) return FALSE if(client && client.advanced_admin_interaction) return TRUE return FALSE /mob/dead/observer/incapacitated(ignore_restraints = FALSE, ignore_grab = FALSE, ignore_lying = FALSE) return TRUE //this is a mob verb instead of atom for performance reasons //see /mob/verb/examinate() in mob.dm for more info //overriden here and in /mob/living for different point span classes and sanity checks /mob/dead/observer/pointed(atom/A as mob|obj|turf in view()) if(!..()) return FALSE var/follow_link if(invisibility) // Only show the button if the ghost is not visible to the living follow_link = " ([ghost_follow_link(A, src)])" usr.visible_message("[src] points to [A][follow_link].") return TRUE /mob/dead/observer/proc/incarnate_ghost() if(!client) return var/mob/living/carbon/human/new_char = new(get_turf(src)) client.prefs.active_character.copy_to(new_char) if(mind) mind.active = TRUE mind.transfer_to(new_char) else new_char.key = key return new_char /mob/dead/observer/is_literate() return TRUE /mob/dead/observer/proc/set_invisibility(value) invisibility = value if(!value) set_light(1, 2) else set_light(0, 0) /mob/dead/observer/vv_edit_var(var_name, var_value) . = ..() if(var_name == "invisibility") set_invisibility(invisibility) // updates light /proc/set_observer_default_invisibility(amount, message=null) for(var/mob/dead/observer/G in GLOB.player_list) G.set_invisibility(amount) if(message) to_chat(G, message) GLOB.observer_default_invisibility = amount /mob/dead/observer/proc/open_spawners_menu() set name = "Mob spawners menu" set desc = "See all currently available ghost spawners" set category = "Ghost" var/datum/spawners_menu/menu = new /datum/spawners_menu(src) menu.ui_interact(src)