/* First aid storage * Contains: * First Aid Kits * Pill Bottles * Dice Pack (in a pill bottle) */ /* * First Aid Kits */ /obj/item/weapon/storage/firstaid name = "first-aid kit" desc = "It's an emergency medical kit for those serious boo-boos." icon_state = "firstaid" icon_override = 'icons/mob/in-hand/medkits.dmi' throw_speed = 2 throw_range = 8 var/empty = 0 /obj/item/weapon/storage/firstaid/fire name = "fire first-aid kit" desc = "It's an emergency medical kit for when the toxins lab -spontaneously- burns down." icon_state = "ointment" item_state = "firstaid-ointment" New() ..() if (empty) return icon_state = pick("ointment","firefirstaid") new /obj/item/device/healthanalyzer( src ) new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src ) new /obj/item/stack/medical/ointment( src ) new /obj/item/stack/medical/ointment( src ) new /obj/item/weapon/reagent_containers/pill/kelotane( src ) new /obj/item/weapon/reagent_containers/pill/kelotane( src ) new /obj/item/weapon/reagent_containers/pill/kelotane( src ) //Replaced ointment with these since they actually work --Errorage return /obj/item/weapon/storage/firstaid/regular icon_state = "firstaid" New() ..() if (empty) return new /obj/item/stack/medical/bruise_pack(src) new /obj/item/stack/medical/bruise_pack(src) new /obj/item/stack/medical/bruise_pack(src) new /obj/item/stack/medical/ointment(src) new /obj/item/stack/medical/ointment(src) new /obj/item/device/healthanalyzer(src) new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src ) return /obj/item/weapon/storage/firstaid/toxin name = "toxin first aid kit" desc = "Used to treat when you have a high amounts of toxins in your body." icon_state = "antitoxin" item_state = "firstaid-toxin" New() ..() if (empty) return icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3") new /obj/item/weapon/reagent_containers/syringe/antitoxin( src ) new /obj/item/weapon/reagent_containers/syringe/antitoxin( src ) new /obj/item/weapon/reagent_containers/syringe/antitoxin( src ) new /obj/item/weapon/reagent_containers/pill/antitox( src ) new /obj/item/weapon/reagent_containers/pill/antitox( src ) new /obj/item/weapon/reagent_containers/pill/antitox( src ) new /obj/item/device/healthanalyzer( src ) return /obj/item/weapon/storage/firstaid/o2 name = "oxygen deprivation first aid kit" desc = "A box full of oxygen goodies." icon_state = "o2" item_state = "firstaid-o2" New() ..() if (empty) return new /obj/item/weapon/reagent_containers/pill/dexalin( src ) new /obj/item/weapon/reagent_containers/pill/dexalin( src ) new /obj/item/weapon/reagent_containers/pill/dexalin( src ) new /obj/item/weapon/reagent_containers/pill/dexalin( src ) new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src ) new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src ) new /obj/item/device/healthanalyzer( src ) return /obj/item/weapon/storage/firstaid/adv name = "advanced first-aid kit" desc = "Contains advanced medical treatments." icon_state = "advfirstaid" item_state = "firstaid-advanced" /obj/item/weapon/storage/firstaid/adv/New() ..() if (empty) return new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src ) new /obj/item/stack/medical/advanced/bruise_pack(src) new /obj/item/stack/medical/advanced/bruise_pack(src) new /obj/item/stack/medical/advanced/bruise_pack(src) new /obj/item/stack/medical/advanced/ointment(src) new /obj/item/stack/medical/advanced/ointment(src) new /obj/item/stack/medical/splint(src) return /obj/item/weapon/storage/firstaid/tactical name = "first-aid kit" icon_state = "bezerk" desc = "I hope you've got insurance." max_w_class = 3 /obj/item/weapon/storage/firstaid/tactical/New() ..() if (empty) return new /obj/item/clothing/accessory/stethoscope( src ) new /obj/item/weapon/surgicaldrill(src) new /obj/item/weapon/reagent_containers/hypospray/combat(src) new /obj/item/weapon/reagent_containers/pill/bicaridine(src) new /obj/item/weapon/reagent_containers/pill/dermaline(src) new /obj/item/weapon/reagent_containers/ld50_syringe(src) new /obj/item/clothing/glasses/hud/health/night(src) return /* * Pill Bottles */ /obj/item/weapon/storage/pill_bottle name = "pill bottle" desc = "It's an airtight container for storing medication." icon_state = "pill_canister" icon = 'icons/obj/chemical.dmi' item_state = "contsolid" w_class = 2.0 can_hold = list("/obj/item/weapon/reagent_containers/pill","/obj/item/weapon/dice","/obj/item/weapon/paper") allow_quick_gather = 1 use_to_pickup = 1 storage_slots = 14 /obj/item/weapon/storage/pill_bottle/MouseDrop(obj/over_object as obj) //Quick pillbottle fix. -Agouri if (ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~ var/mob/M = usr if (!( istype(over_object, /obj/screen) )) return ..() if ((!( M.restrained() ) && !( M.stat ) /*&& M.pocket == src*/)) switch(over_object.name) if("r_hand") M.u_equip(src) M.put_in_r_hand(src) if("l_hand") M.u_equip(src) M.put_in_l_hand(src) src.add_fingerprint(usr) return if(over_object == usr && in_range(src, usr) || usr.contents.Find(src)) if (usr.s_active) usr.s_active.close(usr) src.show_to(usr) return return /obj/item/weapon/storage/pill_bottle/kelotane name = "Pill bottle (kelotane)" desc = "Contains pills used to treat burns." New() ..() new /obj/item/weapon/reagent_containers/pill/kelotane( src ) new /obj/item/weapon/reagent_containers/pill/kelotane( src ) new /obj/item/weapon/reagent_containers/pill/kelotane( src ) new /obj/item/weapon/reagent_containers/pill/kelotane( src ) new /obj/item/weapon/reagent_containers/pill/kelotane( src ) new /obj/item/weapon/reagent_containers/pill/kelotane( src ) new /obj/item/weapon/reagent_containers/pill/kelotane( src ) /obj/item/weapon/storage/pill_bottle/antitox name = "Pill bottle (Anti-toxin)" desc = "Contains pills used to counter toxins." New() ..() new /obj/item/weapon/reagent_containers/pill/antitox( src ) new /obj/item/weapon/reagent_containers/pill/antitox( src ) new /obj/item/weapon/reagent_containers/pill/antitox( src ) new /obj/item/weapon/reagent_containers/pill/antitox( src ) new /obj/item/weapon/reagent_containers/pill/antitox( src ) new /obj/item/weapon/reagent_containers/pill/antitox( src ) new /obj/item/weapon/reagent_containers/pill/antitox( src ) /obj/item/weapon/storage/pill_bottle/inaprovaline name = "Pill bottle (inaprovaline)" desc = "Contains pills used to stabilize paaccessorynts." New() ..() new /obj/item/weapon/reagent_containers/pill/inaprovaline( src ) new /obj/item/weapon/reagent_containers/pill/inaprovaline( src ) new /obj/item/weapon/reagent_containers/pill/inaprovaline( src ) new /obj/item/weapon/reagent_containers/pill/inaprovaline( src ) new /obj/item/weapon/reagent_containers/pill/inaprovaline( src ) new /obj/item/weapon/reagent_containers/pill/inaprovaline( src ) new /obj/item/weapon/reagent_containers/pill/inaprovaline( src ) /obj/item/weapon/storage/pill_bottle/dice name = "pack of dice" desc = "It's a small container with dice inside." New() ..() new /obj/item/weapon/dice( src ) new /obj/item/weapon/dice/d20( src )