/mob/living/basic/drakehound_breacher name = "Drakehound Breacher" desc = "A unathi raider with a viscious streak." icon = 'icons/mob/simple_human.dmi' icon_state = "drakehound" icon_living = "drakehound" icon_dead = "drakehound_dead" // Does not actually exist. del_on_death. mob_biotypes = MOB_ORGANIC | MOB_HUMANOID response_help_continuous = "pushes the" response_help_continuous = "push the" response_harm_continuous = "slashes" response_harm_simple = "slash" speed = 0 harm_intent_damage = 5 obj_damage = 60 melee_damage_lower = 30 melee_damage_upper = 30 melee_attack_cooldown_min = 1.5 SECONDS melee_attack_cooldown_max = 2.5 SECONDS attack_verb_continuous = "slashes" attack_verb_simple = "slash" attack_sound = 'sound/weapons/bladeslice.ogg' minimum_survivable_temperature = 0 atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) speak_emote = list("hisses") ai_controller = /datum/ai_controller/basic_controller/simple/drakehound loot = list( /obj/effect/mob_spawn/human/corpse/drakehound, /obj/effect/decal/cleanable/blood/innards, /obj/effect/decal/cleanable/blood, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic) basic_mob_flags = DEL_ON_DEATH faction = list("pirate") sentience_type = SENTIENCE_OTHER step_type = FOOTSTEP_MOB_SHOE /mob/living/basic/drakehound_breacher/Initialize(mapload) . = ..() add_language("Sinta'unathi") set_default_language(GLOB.all_languages["Sinta'unathi"]) AddComponent(/datum/component/aggro_emote, aggro_sound = 'sound/effects/unathihiss.ogg', emote_chance = 100) if(prob(50)) loot = list( /obj/item/salvage/loot/pirate, /obj/effect/mob_spawn/human/corpse/drakehound, /obj/effect/decal/cleanable/blood/innards, /obj/effect/decal/cleanable/blood, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic) /mob/living/basic/drakehound_breacher/Process_Spacemove(movement_dir = 0, continuous_move = FALSE) return TRUE /datum/ai_controller/basic_controller/simple/drakehound blackboard = list( BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic, BB_TARGET_MINIMUM_STAT = UNCONSCIOUS, ) planning_subtrees = list( /datum/ai_planning_subtree/random_speech/drakehound, /datum/ai_planning_subtree/simple_find_target, /datum/ai_planning_subtree/attack_obstacle_in_path, /datum/ai_planning_subtree/basic_melee_attack_subtree, ) /datum/ai_planning_subtree/random_speech/drakehound speech_chance = 10 speak = list( "I'll send you back to the pits!", "Finally, some action!", "You're gonna be quick work!", "Oh, now you fucked up!", "Maybe don't board the clearly dangerous looking ship?", "Heart Smash is better, you don't know good music.", "We wouldn't be stuck here if we just zigged when we zagged.", "Well, atleast I'm away from my brother!", "Got any smokes?")