/obj/mecha/working/ripley desc = "Autonomous Power Loader Unit. The workhorse of the exosuit world." name = "APLU \"Ripley\"" icon_state = "ripley" step_in = 6 max_temperature = 1000 health = 200 wreckage = /obj/effect/decal/mecha_wreckage/ripley var/list/cargo = new var/cargo_capacity = 15 /* /obj/mecha/working/ripley/New() ..() return */ /obj/mecha/working/ripley/firefighter desc = "Standart APLU chassis was refitted with additional thermal protection and cistern." name = "APLU \"Firefighter\"" icon_state = "firefighter" max_temperature = 2500 health = 250 lights_power = 8 damage_absorption = list("fire"=0.5,"bullet"=0.8,"bomb"=0.5) wreckage = /obj/effect/decal/mecha_wreckage/ripley/firefighter /obj/mecha/working/ripley/deathripley desc = "OH SHIT IT'S THE DEATHSQUAD WE'RE ALL GONNA DIE" name = "DEATH-RIPLEY" icon_state = "deathripley" step_in = 2 opacity=0 lights_power = 60 wreckage = /obj/effect/decal/mecha_wreckage/ripley/deathripley step_energy_drain = 0 /obj/mecha/working/ripley/deathripley/New() ..() var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/tool/safety_clamp ME.attach(src) return /obj/mecha/working/ripley/mining desc = "An old, dusty mining ripley." name = "APLU \"Miner\"" /obj/mecha/working/ripley/mining/New() ..() //Attach drill if(prob(25)) //Possible diamond drill... Feeling lucky? var/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill/D = new /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill D.attach(src) else var/obj/item/mecha_parts/mecha_equipment/tool/drill/D = new /obj/item/mecha_parts/mecha_equipment/tool/drill D.attach(src) //Attach hydrolic clamp var/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp/HC = new /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp HC.attach(src) for(var/obj/item/mecha_parts/mecha_tracking/B in src.contents)//Deletes the beacon so it can't be found easily del (B) /obj/mecha/working/ripley/Exit(atom/movable/O) if(O in cargo) return 0 return ..() /obj/mecha/working/ripley/Topic(href, href_list) ..() if(href_list["drop_from_cargo"]) var/obj/O = locate(href_list["drop_from_cargo"]) if(O && O in src.cargo) src.occupant_message("\blue You unload [O].") O.loc = get_turf(src) src.cargo -= O var/turf/T = get_turf(O) if(T) T.Entered(O) src.log_message("Unloaded [O]. Cargo compartment capacity: [cargo_capacity - src.cargo.len]") return /obj/mecha/working/ripley/get_stats_part() var/output = ..() output += "Cargo Compartment Contents:
" if(src.cargo.len) for(var/obj/O in src.cargo) output += "Unload : [O]
" else output += "Nothing" output += "
" return output /obj/mecha/working/ripley/Del() for(var/mob/M in src) if(M==src.occupant) continue M.loc = get_turf(src) M.loc.Entered(M) step_rand(M) for(var/atom/movable/A in src.cargo) A.loc = get_turf(src) var/turf/T = get_turf(A) if(T) T.Entered(A) step_rand(A) ..() return