/obj/item/assembly/shock_kit name = "electrohelmet assembly" desc = "This appears to be made from both an electropack and a helmet." icon = 'icons/obj/assemblies.dmi' icon_state = "shock_kit" var/obj/item/clothing/head/helmet/part1 = null var/obj/item/electropack/part2 = null var/status = FALSE w_class = WEIGHT_CLASS_HUGE flags = CONDUCT /obj/item/assembly/shock_kit/Destroy() QDEL_NULL(part1) QDEL_NULL(part2) return ..() /obj/item/assembly/shock_kit/wrench_act(mob/living/user, obj/item/I) if(status) return . = TRUE var/turf/T = get_turf(src) part1?.forceMove(T) part2?.forceMove(T) part1?.master = null part2?.master = null part1 = null part2 = null visible_message("[user] disassembles [src].") qdel(src) return TRUE /obj/item/assembly/shock_kit/screwdriver_act(mob/user, obj/item/I) status = !status to_chat(user, "[src] is now [status ? "secured" : "unsecured"]!") add_fingerprint(user) return TRUE /obj/item/assembly/shock_kit/attack_self__legacy__attackchain(mob/user as mob) part1.attack_self__legacy__attackchain(user, status) part2.attack_self__legacy__attackchain(user, status) add_fingerprint(user) return /obj/item/assembly/shock_kit/proc/shock_invoke() if(istype(loc, /obj/structure/chair/e_chair)) var/obj/structure/chair/e_chair/C = loc C.shock()