/// Makes sure objects actually have icons that exist! /datum/game_test/missing_icons var/static/list/possible_icon_states = list() /datum/game_test/missing_icons/proc/generate_possible_icon_states_list(directory_path = "icons/obj/") for(var/file_path in flist(directory_path)) if(findtext(file_path, ".dmi")) for(var/sprite_icon in icon_states("[directory_path][file_path]", 1)) //2nd arg = 1 enables 64x64+ icon support, otherwise you'll end up with "sword0_1" instead of "sword" possible_icon_states[sprite_icon] += list("[directory_path][file_path]") else possible_icon_states += generate_possible_icon_states_list("[directory_path][file_path]") /datum/game_test/missing_icons/Run() generate_possible_icon_states_list() generate_possible_icon_states_list("icons/effects/") //Add EVEN MORE paths if needed here! //generate_possible_icon_states_list("your/folder/path/") var/list/bad_list = list() for(var/obj/obj_path as anything in subtypesof(/obj)) // maybe someday a subtype of this test can cover mobs too (hell maybe atom/movable) if(initial(obj_path.flags) & ABSTRACT) continue var/icon = initial(obj_path.icon) if(isnull(icon)) continue var/icon_state = initial(obj_path.icon_state) if(isnull(icon_state)) continue if(length(bad_list) && (icon_state in bad_list[icon])) continue if(icon_exists(icon, icon_state)) continue bad_list[icon] += list(icon_state) var/match_message if(icon_state in possible_icon_states) for(var/file_place in possible_icon_states[icon_state]) match_message += (match_message ? " & '[file_place]'" : " - Matching sprite found in: '[file_place]'") TEST_FAIL("Missing icon_state for [obj_path] in '[icon]'.\n\ticon_state = \"[icon_state]\"[match_message]")