/obj/structure/closet/secure_closet/rd name = "Research Director's Locker" req_access = list(access_rd) New() ..() sleep(2) new /obj/item/wardrobe/rd(src) // var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/weapon/clipboard(src) new /obj/item/weapon/tank/air(src) new /obj/item/clothing/mask/gas(src) new /obj/item/device/flash(src) new /obj/item/device/radio/headset/heads/rd(src) // /obj/structure/closet/secure_closet/scientist name = "Scientist's Locker" req_access = list(access_research) New() ..() sleep(2) new /obj/item/wardrobe/scientist(src) // var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/pda/toxins(src) new /obj/item/weapon/tank/oxygen(src) new /obj/item/clothing/mask/gas(src) new /obj/item/device/radio/headset/headset_sci(src)