/area/awaymission/UO71 name = "UO71" icon_state = "away" report_alerts = 0 tele_proof = 1 /area/awaymission/UO71/plaza name = "UO71 Plaza" icon_state = "awaycontent1" fire = 1 /area/awaymission/UO71/centralhall name = "UO71 Central" icon_state = "awaycontent2" fire = 1 /area/awaymission/UO71/eng name = "UO71 Engineering" icon_state = "awaycontent3" fire = 1 /area/awaymission/UO71/mining name = "UO71 Mining" icon_state = "awaycontent4" fire = 1 /area/awaymission/UO71/science name = "UO71 Science" icon_state = "awaycontent5" fire = 1 /area/awaymission/UO71/medical name = "UO71 Medical" icon_state = "awaycontent6" fire = 1 /area/awaymission/UO71/gateway name = "UO71 Gateway" icon_state = "awaycontent7" fire = 1 /area/awaymission/UO71/outside name = "UO71 Outside" icon_state = "awaycontent8" /area/awaymission/UO71/bridge name = "UO71 Bridge" icon_state = "awaycontent21" fire = 1 requires_power = 0 tele_proof = 1 /area/awaymission/UO71/queen name = "UO71 Queen Lair" icon_state = "awaycontent9" fire = 1 requires_power = 0 tele_proof = 1 /area/awaymission/UO71/prince name = "UO71 Prince Containment" icon_state = "awaycontent10" fire = 1 requires_power = 0 tele_proof = 1 /area/awaymission/UO71/mother name = "UO71 Mother Containment" icon_state = "awaycontent10" fire = 1 requires_power = 0 tele_proof = 1 /area/awaymission/UO71/loot name = "UO71 Loot Vault" icon_state = "awaycontent11" requires_power = 0 tele_proof = 1 /obj/item/paper/terrorspiders1 name = "paper - 'Sealed Facility'" info = {"SEALED FACILITY

This facility is sealed shut by order of Commander Marquez. Do not enter.
Terror spiders live here. We believe they are a weapon developed by the syndicate.
Any surviving personnel are to evacuate immediately via the gateway.
"} /obj/item/paper/terrorspiders2 name = "paper - 'The Trio of Terror'" info = {"Status Report on the 'Terrors'

All the spiders are deadly. We know this much already. Within an hour of their appearance, they have killed several staff.
Three, however, bear particular mention, as they appear to be leading the spider hivemind.

The Mother is held in containment 1. Advise leaving her alone.
It is likely that the hundreds of tiny spiders swarming over her back would come to her defense if she was threatened.

The Prince is held in containment 2. He appears very aggressive, incredibly fast, strong, and durable. Extreme force and agility would be required to neutralize him.
It is likely the appearance of the prince was related to our initial aggression against the Queen. These things can THINK.

The Queen cannot be contained. She lives in the old bar, south of mining. She continues to breed dangerous spiders at an alarming rate.
Many of her offspring are already roaming the compound, traveling through the vents. Contact with the team sent to subdue her has been lost.


Based on the situation, Commander, I advise immediate evacuation through the gateway.
-Research Director Simons
"} /obj/item/paper/terrorspiders3 name = "paper - 'Final Report'" info = {"FROM: Field Agent 0738
TO: Syndicate #873589
SUBJECT: Mission Success

I have seeded the Terror Queen egg in a dingy looking bar that bored engineers constructed near the mining tunnels.
No doubt she will grow soon.

I have also placed the Mother and Prince eggs nearby, injected with sedative. Hopefully the dimwitted NT scientists bring them back for study.
With any luck, the Queen will sense them telepathically, think NT is holding her children hostage, and attack.

I am going to extract out of the gateway before this all goes down.
I don't imagine the staff have very long to live once the Queen declares war on this place.
"} /obj/item/paper/terrorspiders4 name = "paper - 'Prescription for Jones, David'" info = {"PRESCRIPTION FOR: David Jones
RANK: Miner
FOR: Haloperidol
REASON FOR TREATMENT: Hallucinations, Paranoia
CAUSE: Hallucinations caused by encounter with toxic spit of spider in the caves. Paranoia caused by disappearing staff and suspicions of syndicate infiltration.
TREATMENT PLAN: Take as needed. See Dr. Phloxi in one week if symptoms persist.
"} /obj/item/paper/terrorspiders5 name = "paper - 'A Study in Terror'" info = {"Findings Overview

Gray Spiders
Stealthy predators that ambush prey from vents. Otherwise weak.

Red Spiders
Can kill anyone in melee, but slow.

Green
Will lay eggs on dead bodies, breeding more spiders.

Black
Even a single bite is enough to kill a humanoid, given time.

White
Injects a parasitic agent. Deemed to pose too great an infection risk to study.

Purple
Only seen guarding the nest of the Queen to the south. Appear to be territorial, and very dangerous.

Prince
Held in containment 2. Appears to be a sort of super-warrior. Fast, strong, and thickly armored.

Mother
Carries hordes of spiderlings on its back. Held in containment 1.

Queen
Unable to contain. Present south of Cargo before contact was lost. Presumed ruler of the local hive.

"} /obj/item/paper/terrorspiders6 name = "paper - 'A Study in Venom'" info = {"Initial Report - Black Widow Venom

Even a single bite kills within a few minutes. Immediate charcoal is necessary for the victim to survive.
The fascinating thing is that multiple bites actually cause rapid symptom onset. The victim quickly loses the ability to walk.
One test monkey went from perfect health to death in under 60 seconds - from 3 bites.
I am so very glad I'm not responsible for keeping these things contained."} /obj/item/paper/terrorspiders7 name = "paper - 'Security Orders'" info = {"Directives for Officer James

1. Find a way to lift the bridge lockdown.
2. Kill any spiders you encounter.
3. Once on the bridge, open a path to the Queen in the south, and find a way to kill her, ending the infestation.
Good luck, Officer.
"} /obj/item/paper/terrorspiders8 name = "paper - 'Last Words'" info = {"The Last Words of Nurse Barnes

It is too much. First Phil, then those damn spiders bite Mary too. Heaven help us.
I'll be evacuating as soon as I've grabbed my supplies. I had to pay for those myself. Stupid budget cuts.
The new world they've found for us isn't that hospitable, but at least there are no deadly spid---
(the writing trails off, as if the writer was interrupted)
"} /obj/item/paper/terrorspiders9 name = "paper - 'Research Notes'" info = "The notes appear gibberish to you. Perhaps a destructive analyser in R&D could make sense of them." origin_tech = "combat=4;materials=4;engineering=4;biotech=4" /obj/item/gun/energy/laser/awaymission_aeg name = "Wireless Energy Gun" desc = "An energy gun that recharges wirelessly during away missions. Does not work on the main station." force = 10 origin_tech = null selfcharge = 1 can_charge = 0 var/inawaymission = 1 /obj/item/gun/energy/laser/awaymission_aeg/process() var/turf/my_loc = get_turf(src) if(is_away_level(my_loc.z)) if(inawaymission) return ..() if(ismob(loc)) to_chat(loc, "Your [src] activates, starting to draw power from a nearby wireless power source.") inawaymission = 1 else if(inawaymission) if(ismob(loc)) to_chat(loc, "Your [src] deactivates, as it is out of range from its power source.") power_supply.charge = 0 inawaymission = 0 update_icon() /obj/item/reagent_containers/glass/beaker/terror_black_toxin name = "beaker 'Black Terror Venom'" /obj/item/reagent_containers/glass/beaker/terror_black_toxin/New() ..() reagents.add_reagent("terror_black_toxin", 50) update_icon() /obj/machinery/computer/id_upgrader name = "ID Upgrade Machine" icon_state = "guest" icon_screen = "pass" var/list/access_to_give = list(access_away01) var/beenused = 0 var/door_to_open = "UO71_Start" /obj/machinery/computer/id_upgrader/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/card/id)) var/obj/item/card/id/D = I if(!access_to_give.len) to_chat(user, "This machine appears to be configured incorrectly.") return var/did_upgrade = 0 var/list/id_access = D.GetAccess() for(var/this_access in access_to_give) if(!(this_access in id_access)) // don't have it - add it D.access |= this_access did_upgrade = 1 if(did_upgrade) to_chat(user, "An access type was added to your ID card.") if(beenused) return spawn(1) beenused = 1 var/unlocked_something = 0 for(var/obj/machinery/door/poddoor/P in airlocks) if(P.density && P.id_tag == door_to_open && P.z == z) P.open() unlocked_something = 1 if(unlocked_something) to_chat(user, "Activating the machine has unlocked a way forward!") else to_chat(user, "Your ID card already has all the access this machine can give.") . = 1