#define SOLID 1 #define LIQUID 2 #define GAS 3 //The reaction procs must ALWAYS set src = null, this detaches the proc from the object (the reagent) //so that it can continue working when the reagent is deleted while the proc is still active. datum reagent var/name = "Reagent" var/id = "reagent" var/description = "" var/datum/reagents/holder = null var/reagent_state = SOLID var/data = null var/volume = 0 var/nutriment_factor = 0 //var/list/viruses = list() var/color = "#000000" // rgb: 0, 0, 0 (does not support alpha channels - yet!) proc reaction_mob(var/mob/M, var/method=TOUCH, var/volume) //By default we have a chance to transfer some var/datum/reagent/self = src src = null //of the reagent to the mob on TOUCHING it. if(method == TOUCH) var/chance = 1 for(var/obj/item/clothing/C in M.get_equipped_items()) if(C.permeability_coefficient < chance) chance = C.permeability_coefficient chance = chance * 100 if(prob(chance)) if(M.reagents) M.reagents.add_reagent(self.id,self.volume/2) return reaction_obj(var/obj/O, var/volume) //By default we transfer a small part of the reagent to the object src = null //if it can hold reagents. nope! //if(O.reagents) // O.reagents.add_reagent(id,volume/3) return reaction_turf(var/turf/T, var/volume) src = null return on_mob_life(var/mob/living/M as mob) holder.remove_reagent(src.id, REAGENTS_METABOLISM) //By default it slowly disappears. return on_move(var/mob/M) return on_update(var/atom/A) return metroid name = "Metroid Jam" id = "metroid" description = "A green semi-liquid produced from one of the deadliest lifeforms in existence." reagent_state = LIQUID color = "#005020" // rgb: 0, 50, 20 on_mob_life(var/mob/living/M as mob) if(prob(10)) M << "\red Your insides are burning!" M.toxloss+=rand(20,60) else if(prob(40)) M:heal_organ_damage(5,0) ..() return blood data = new/list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=null,"resistances"=null,"trace_chem"=null,"virus2"=null) name = "Blood" id = "blood" reagent_state = LIQUID color = "#C80000" // rgb: 200, 0, 0 reaction_mob(var/mob/M, var/method=TOUCH, var/volume) var/datum/reagent/blood/self = src src = null for(var/datum/disease/D in self.data["viruses"]) var/datum/disease/virus = new D.type if(method == TOUCH) M.contract_disease(virus) else //injected M.contract_disease(virus, 1, 0) if(self.data["virus2"]) if(method == TOUCH) infect_virus2(M,self.data["virus2"]) else infect_virus2(M,self.data["virus2"],1) /* if(self.data["virus"]) var/datum/disease/V = self.data["virus"] if(M.resistances.Find(V.type)) return if(method == TOUCH)//respect all protective clothing... M.contract_disease(V) else //injected M.contract_disease(V, 1, 0) return */ reaction_turf(var/turf/simulated/T, var/volume)//splash the blood all over the place if(!istype(T)) return var/datum/reagent/blood/self = src src = null //var/datum/disease/D = self.data["virus"] if(!self.data["donor"] || istype(self.data["donor"], /mob/living/carbon/human)) var/obj/decal/cleanable/blood/blood_prop = locate() in T //find some blood here if(!blood_prop) //first blood! blood_prop = new(T) blood_prop.blood_DNA = self.data["blood_DNA"] blood_prop.blood_type = self.data["blood_type"] for(var/datum/disease/D in self.data["viruses"]) var/datum/disease/newVirus = new D.type blood_prop.viruses += newVirus newVirus.holder = blood_prop var/datum/disease2/disease/v = self.data["virus2"] if(v) blood_prop.virus2 = v.getcopy() // this makes it almost impossible for airborne diseases to spread // THIS SHIT HAS TO GO, SORRY! /* if(T.density==0) newVirus.spread_type = CONTACT_FEET else newVirus.spread_type = CONTACT_HANDS */ else if(istype(self.data["donor"], /mob/living/carbon/monkey)) var/obj/decal/cleanable/blood/blood_prop = locate() in T if(!blood_prop) blood_prop = new(T) blood_prop.blood_DNA = self.data["blood_DNA"] for(var/datum/disease/D in self.data["viruses"]) var/datum/disease/newVirus = new D.type blood_prop.viruses += newVirus newVirus.holder = blood_prop /* if(T.density==0) newVirus.spread_type = CONTACT_FEET else newVirus.spread_type = CONTACT_HANDS */ else if(istype(self.data["donor"], /mob/living/carbon/alien)) var/obj/decal/cleanable/xenoblood/blood_prop = locate() in T if(!blood_prop) blood_prop = new(T) blood_prop.blood_DNA = self.data["blood_DNA"] for(var/datum/disease/D in self.data["viruses"]) var/datum/disease/newVirus = new D.type blood_prop.viruses += newVirus newVirus.holder = blood_prop /* if(T.density==0) newVirus.spread_type = CONTACT_FEET else newVirus.spread_type = CONTACT_HANDS */ return /* Must check the transfering of reagents and their data first. They all can point to one disease datum. Del() if(src.data["virus"]) var/datum/disease/D = src.data["virus"] D.cure(0) ..() */ vaccine //data must contain virus type name = "Vaccine" id = "vaccine" reagent_state = LIQUID color = "#C81040" // rgb: 200, 16, 64 reaction_mob(var/mob/M, var/method=TOUCH, var/volume) var/datum/reagent/vaccine/self = src src = null if(self.data&&method == INGEST) for(var/datum/disease/D in M.viruses) if(D.type == self.data) D.cure() M.resistances += self.data return water name = "Water" id = "water" description = "A ubiquitous chemical substance that is composed of hydrogen and oxygen." reagent_state = LIQUID color = "#0064C8" // rgb: 0, 100, 200 reaction_turf(var/turf/simulated/T, var/volume) if (!istype(T)) return src = null if(volume >= 3) if(T.wet >= 1) return T.wet = 1 if(T.wet_overlay) T.overlays -= T.wet_overlay T.wet_overlay = null T.wet_overlay = image('water.dmi',T,"wet_floor") T.overlays += T.wet_overlay spawn(800) if (!istype(T)) return if(T.wet >= 2) return T.wet = 0 if(T.wet_overlay) T.overlays -= T.wet_overlay T.wet_overlay = null for(var/mob/living/carbon/metroid/M in T) M.toxloss+=rand(15,20) var/hotspot = (locate(/obj/hotspot) in T) if(hotspot && !istype(T, /turf/space)) var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles() ) lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0) lowertemp.react() T.assume_air(lowertemp) del(hotspot) return reaction_obj(var/obj/O, var/volume) src = null var/turf/T = get_turf(O) var/hotspot = (locate(/obj/hotspot) in T) if(hotspot && !istype(T, /turf/space)) var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles() ) lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0) lowertemp.react() T.assume_air(lowertemp) del(hotspot) if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/monkeycube)) var/obj/item/weapon/reagent_containers/food/snacks/monkeycube/cube = O if(!cube.wrapped) cube.Expand() return lube name = "Space Lube" id = "lube" description = "Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. giggity." reagent_state = LIQUID color = "#009CA8" // rgb: 0, 156, 168 reaction_turf(var/turf/simulated/T, var/volume) if (!istype(T)) return src = null if(T.wet >= 2) return T.wet = 2 spawn(800) if (!istype(T)) return T.wet = 0 if(T.wet_overlay) T.overlays -= T.wet_overlay T.wet_overlay = null return anti_toxin name = "Anti-Toxin (Dylovene)" id = "anti_toxin" description = "Dylovene is a broad-spectrum antitoxin." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:drowsyness = max(M:drowsyness-2, 0) if(holder.has_reagent("toxin")) holder.remove_reagent("toxin", 2) if(holder.has_reagent("stoxin")) holder.remove_reagent("stoxin", 2) if(holder.has_reagent("plasma")) holder.remove_reagent("plasma", 1) if(holder.has_reagent("acid")) holder.remove_reagent("acid", 1) if(holder.has_reagent("cyanide")) holder.remove_reagent("cyanide", 1) if(holder.has_reagent("amatoxin")) holder.remove_reagent("amatoxin", 2) if(holder.has_reagent("chloralhydrate")) holder.remove_reagent("chloralhydrate", 5) if(holder.has_reagent("carpotoxin")) holder.remove_reagent("carpotoxin", 1) if(holder.has_reagent("zombiepowder")) holder.remove_reagent("zombiepowder", 0.5) M:toxloss = max(M:toxloss-2,0) ..() return toxin name = "Toxin" id = "toxin" description = "A Toxic chemical." reagent_state = LIQUID color = "#CF3600" // rgb: 207, 54, 0 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:toxloss += 1.5 ..() return cyanide name = "Cyanide" id = "cyanide" description = "A highly toxic chemical." reagent_state = LIQUID color = "#CF3600" // rgb: 207, 54, 0 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:toxloss += 3 M:oxyloss += 3 M:sleeping += 1 ..() return stoxin name = "Sleep Toxin" id = "stoxin" description = "An effective hypnotic used to treat insomnia." reagent_state = LIQUID color = "#E895CC" // rgb: 232, 149, 204 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(!data) data = 1 switch(data) if(1 to 15) M.eye_blurry = max(M.eye_blurry, 10) if(15 to 25) M:drowsyness = max(M:drowsyness, 20) if(25 to INFINITY) M:paralysis = max(M:paralysis, 20) M:drowsyness = max(M:drowsyness, 30) data++ ..() return srejuvinate name = "Sleep Rejuvinate" id = "stoxin" description = "Put people to sleep, and heals them." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(!data) data = 1 data++ if(M.losebreath >= 10) M.losebreath = max(10, M.losebreath-10) holder.remove_reagent(src.id, 0.2) switch(data) if(1 to 15) M.eye_blurry = max(M.eye_blurry, 10) if(15 to 25) M:drowsyness = max(M:drowsyness, 20) if(25 to INFINITY) M:sleeping = 1 M:oxyloss = 0 M:weakened = 0 M:stunned = 0 M:paralysis = 0 M.dizziness = 0 M:drowsyness = 0 M:stuttering = 0 M:confused = 0 M:jitteriness = 0 ..() return inaprovaline name = "Inaprovaline" id = "inaprovaline" description = "Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(M.losebreath >= 10) M.losebreath = max(10, M.losebreath-5) holder.remove_reagent(src.id, 0.2) return space_drugs name = "Space drugs" id = "space_drugs" description = "An illegal chemical compound used as drug." reagent_state = LIQUID color = "#60A584" // rgb: 96, 165, 132 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M.druggy = max(M.druggy, 15) if(M.canmove) step(M, pick(cardinal)) if(prob(7)) M:emote(pick("twitch","drool","moan","giggle")) holder.remove_reagent(src.id, 0.2) return silicate name = "Silicate" id = "silicate" description = "A compound that can be used to reinforce glass." reagent_state = LIQUID color = "#C7FFFF" // rgb: 199, 255, 255 reaction_obj(var/obj/O, var/volume) src = null if(istype(O,/obj/window)) O:health = O:health * 2 var/icon/I = icon(O.icon,O.icon_state,O.dir) I.SetIntensity(1.15,1.50,1.75) O.icon = I return oxygen name = "Oxygen" id = "oxygen" description = "A colorless, odorless gas." reagent_state = GAS color = "#808080" // rgb: 128, 128, 128 copper name = "Copper" id = "copper" description = "A highly ductile metal." color = "#6E3B08" // rgb: 110, 59, 8 nitrogen name = "Nitrogen" id = "nitrogen" description = "A colorless, odorless, tasteless gas." reagent_state = GAS color = "#808080" // rgb: 128, 128, 128 hydrogen name = "Hydrogen" id = "hydrogen" description = "A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas." reagent_state = GAS color = "#808080" // rgb: 128, 128, 128 potassium name = "Potassium" id = "potassium" description = "A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water." reagent_state = SOLID color = "#A0A0A0" // rgb: 160, 160, 160 mercury name = "Mercury" id = "mercury" description = "A chemical element." reagent_state = LIQUID color = "#484848" // rgb: 72, 72, 72 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(M.canmove) step(M, pick(cardinal)) if(prob(5)) M:emote(pick("twitch","drool","moan")) ..() return sulfur name = "Sulfur" id = "sulfur" description = "A chemical element." reagent_state = SOLID color = "#BF8C00" // rgb: 191, 140, 0 carbon name = "Carbon" id = "carbon" description = "A chemical element." reagent_state = SOLID color = "#C77400" // rgb: 199, 116, 0 reaction_turf(var/turf/T, var/volume) src = null if(!istype(T, /turf/space)) new /obj/decal/cleanable/dirt(T) chlorine name = "Chlorine" id = "chlorine" description = "A chemical element." reagent_state = GAS color = "#808080" // rgb: 128, 128, 128 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M.take_organ_damage(1, 0) ..() return fluorine name = "Fluorine" id = "fluorine" description = "A highly-reactive chemical element." reagent_state = GAS color = "#808080" // rgb: 128, 128, 128 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:toxloss++ ..() return sodium name = "Sodium" id = "sodium" description = "A chemical element." reagent_state = SOLID color = "#808080" // rgb: 128, 128, 128 phosphorus name = "Phosphorus" id = "phosphorus" description = "A chemical element." reagent_state = SOLID color = "#832828" // rgb: 131, 40, 40 lithium name = "Lithium" id = "lithium" description = "A chemical element." reagent_state = SOLID color = "#808080" // rgb: 128, 128, 128 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(M.canmove) step(M, pick(cardinal)) if(prob(5)) M:emote(pick("twitch","drool","moan")) ..() return sugar name = "Sugar" id = "sugar" description = "The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste." reagent_state = SOLID color = "#808080" // rgb: 128, 128, 128 on_mob_life(var/mob/living/M as mob) M:nutrition += 1 ..() return acid name = "Sulphuric acid" id = "acid" description = "A strong mineral acid with the molecular formula H2SO4." reagent_state = LIQUID color = "#DB5008" // rgb: 219, 80, 8 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:toxloss++ M.take_organ_damage(0, 1) ..() return reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) if(method == TOUCH) if(istype(M, /mob/living/carbon/human)) if(M:wear_mask) del (M:wear_mask) M << "\red Your mask melts away but protects you from the acid!" return if(M:head) del (M:head) M << "\red Your helmet melts into uselessness but protects you from the acid!" return if(istype(M, /mob/living/carbon/monkey)) if(M:wear_mask) del (M:wear_mask) M << "\red Your mask melts away but protects you from the acid!" return if(prob(75) && istype(M, /mob/living/carbon/human)) var/datum/organ/external/affecting = M:organs["head"] if(affecting) affecting.take_damage(25, 0) M:UpdateDamage() M:UpdateDamageIcon() M:emote("scream") M << "\red Your face has become disfigured!" M.real_name = "Unknown" else M.take_organ_damage(15) else M.take_organ_damage(15) reaction_obj(var/obj/O, var/volume) if((istype(O,/obj/item) || istype(O,/obj/glowshroom)) && prob(40)) var/obj/decal/cleanable/molten_item/I = new/obj/decal/cleanable/molten_item(O.loc) I.desc = "Looks like this was \an [O] some time ago." for(var/mob/M in viewers(5, O)) M << "\red \the [O] melts." del(O) pacid name = "Polytrinic acid" id = "pacid" description = "Polytrinic acid is a an extremely corrosive chemical substance." reagent_state = LIQUID color = "#8E18A9" // rgb: 142, 24, 169 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:toxloss++ M.take_organ_damage(0, 1) ..() return reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume) if(method == TOUCH) if(istype(M, /mob/living/carbon/human)) if(M:wear_mask) del (M:wear_mask) M << "\red Your mask melts away!" return if(M:head) del (M:head) M << "\red Your helmet melts into uselessness!" return var/datum/organ/external/affecting = M:organs["head"] affecting.take_damage(75, 0) M:UpdateDamage() M:UpdateDamageIcon() M:emote("scream") M << "\red Your face has become disfigured!" M.real_name = "Unknown" else if(istype(M, /mob/living/carbon/monkey) && M:wear_mask) del (M:wear_mask) M << "\red Your mask melts away but protects you from the acid!" return M.take_organ_damage(15) else if(istype(M, /mob/living/carbon/human)) var/datum/organ/external/affecting = M:organs["head"] affecting.take_damage(75, 0) M:UpdateDamage() M:UpdateDamageIcon() M:emote("scream") M << "\red Your face has become disfigured!" M.real_name = "Unknown" else M.take_organ_damage(15) reaction_obj(var/obj/O, var/volume) if((istype(O,/obj/item) || istype(O,/obj/glowshroom))) var/obj/decal/cleanable/molten_item/I = new/obj/decal/cleanable/molten_item(O.loc) I.desc = "Looks like this was \an [O] some time ago." for(var/mob/M in viewers(5, O)) M << "\red \the [O] melts." del(O) glycerol name = "Glycerol" id = "glycerol" description = "Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity." reagent_state = LIQUID color = "#808080" // rgb: 128, 128, 128 nitroglycerin name = "Nitroglycerin" id = "nitroglycerin" description = "Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol." reagent_state = LIQUID color = "#808080" // rgb: 128, 128, 128 radium name = "Radium" id = "radium" description = "Radium is an alkaline earth metal. It is extremely radioactive." reagent_state = SOLID color = "#604838" // rgb: 96, 72, 56 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M.radiation += 3 ..() return reaction_turf(var/turf/T, var/volume) src = null if(!istype(T, /turf/space)) new /obj/decal/cleanable/greenglow(T) ryetalyn name = "Ryetalyn" id = "ryetalyn" description = "Ryetalyn can cure all genetic abnomalities." reagent_state = SOLID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M.mutations = 0 M.disabilities = 0 M.sdisabilities = 0 ..() return thermite name = "Thermite" id = "thermite" description = "Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls." reagent_state = SOLID color = "#673910" // rgb: 103, 57, 16 reaction_turf(var/turf/T, var/volume) src = null if(istype(T, /turf/simulated/wall)) T:thermite = 1 T.overlays = null T.overlays = image('effects.dmi',icon_state = "thermite") return mutagen name = "Unstable mutagen" id = "mutagen" description = "Might cause unpredictable mutations. Keep away from children." reagent_state = LIQUID color = "#13BC5E" // rgb: 19, 188, 94 reaction_mob(var/mob/M, var/method=TOUCH, var/volume) src = null if ( (method==TOUCH && prob(33)) || method==INGEST) randmuti(M) if(prob(98)) randmutb(M) else randmutg(M) domutcheck(M, null) updateappearance(M,M.dna.uni_identity) return on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M.radiation += 3 ..() return virus_food name = "Virus Food" id = "virusfood" description = "A mixture of water, milk, and oxygen. Virus cells can use this mixture to reproduce." reagent_state = LIQUID nutriment_factor = 2 * REAGENTS_METABOLISM color = "#899613" // rgb: 137, 150, 19 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:nutrition += nutriment_factor ..() return sterilizine name = "Sterilizine" id = "sterilizine" description = "Sterilizes wounds in preparation for surgery." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 /* reaction_mob(var/mob/M, var/method=TOUCH, var/volume) src = null if (method==TOUCH) if(istype(M, /mob/living/carbon/human)) if(M.health >= -100 && M.health <= 0) M.crit_op_stage = 0.0 if (method==INGEST) usr << "Well, that was stupid." M:toxloss += 3 return on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M.radiation += 3 ..() return */ iron name = "Iron" id = "iron" description = "Pure iron is a metal." reagent_state = SOLID color = "#C8A5DC" // rgb: 200, 165, 220 /* on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if((M.virus) && (prob(8) && (M.virus.name=="Magnitis"))) if(M.virus.spread == "Airborne") M.virus.spread = "Remissive" M.virus.stage-- if(M.virus.stage <= 0) M.resistances += M.virus.type M.virus = null holder.remove_reagent(src.id, 0.2) return */ gold name = "Gold" id = "gold" description = "Gold is a dense, soft, shiny metal and the most malleable and ductile metal known." reagent_state = SOLID color = "#F7C430" // rgb: 247, 196, 48 silver name = "Silver" id = "silver" description = "A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal." reagent_state = SOLID color = "#D0D0D0" // rgb: 208, 208, 208 uranium name ="Uranium" id = "uranium" description = "A silvery-white metallic chemical element in the actinide series, weakly radioactive." reagent_state = SOLID color = "#B8B8C0" // rgb: 184, 184, 192 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M.radiation += 1 ..() return reaction_turf(var/turf/T, var/volume) src = null if(!istype(T, /turf/space)) new /obj/decal/cleanable/greenglow(T) aluminum name = "Aluminum" id = "aluminum" description = "A silvery white and ductile member of the boron group of chemical elements." reagent_state = SOLID color = "#A8A8A8" // rgb: 168, 168, 168 silicon name = "Silicon" id = "silicon" description = "A tetravalent metalloid, silicon is less reactive than its chemical analog carbon." reagent_state = SOLID color = "#A8A8A8" // rgb: 168, 168, 168 fuel name = "Welding fuel" id = "fuel" description = "Required for welders. Flamable." reagent_state = LIQUID color = "#660000" // rgb: 102, 0, 0 reaction_obj(var/obj/O, var/volume) src = null var/turf/the_turf = get_turf(O) var/datum/gas_mixture/napalm = new var/datum/gas/volatile_fuel/fuel = new fuel.moles = 15 napalm.trace_gases += fuel the_turf.assume_air(napalm) reaction_turf(var/turf/T, var/volume) src = null var/datum/gas_mixture/napalm = new var/datum/gas/volatile_fuel/fuel = new fuel.moles = 15 napalm.trace_gases += fuel T.assume_air(napalm) return on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:toxloss += 1 ..() return space_cleaner name = "Space cleaner" id = "cleaner" description = "A compound used to clean things. Now with 50% more sodium hypochlorite!" reagent_state = LIQUID color = "#A5F0EE" // rgb: 165, 240, 238 reaction_obj(var/obj/O, var/volume) if(istype(O,/obj/decal/cleanable)) del(O) else if (O) O.clean_blood() reaction_turf(var/turf/T, var/volume) T.overlays = null T.clean_blood() for(var/obj/decal/cleanable/C in src) del(C) for(var/mob/living/carbon/metroid/M in T) M.toxloss+=rand(5,10) reaction_mob(var/mob/M, var/method=TOUCH, var/volume) M.clean_blood() if(istype(M, /mob/living/carbon)) var/mob/living/carbon/C = M if(C.r_hand) C.r_hand.clean_blood() if(C.l_hand) C.l_hand.clean_blood() if(C.wear_mask) C.wear_mask.clean_blood() if(istype(M, /mob/living/carbon/human)) if(C:w_uniform) C:w_uniform.clean_blood() if(C:wear_suit) C:wear_suit.clean_blood() if(C:shoes) C:shoes.clean_blood() if(C:gloves) C:gloves.clean_blood() if(C:head) C:head.clean_blood() plantbgone name = "Plant-B-Gone" id = "plantbgone" description = "A harmful toxic mixture to kill plantlife. Do not ingest!" reagent_state = LIQUID color = "#49002E" // rgb: 73, 0, 46 /* Don't know if this is necessary. on_mob_life(var/mob/living/carbon/M) if(!M) M = holder.my_atom M:toxloss += 3.0 ..() return */ reaction_obj(var/obj/O, var/volume) // if(istype(O,/obj/plant/vine/)) // O:life -= rand(15,35) // Kills vines nicely // Not tested as vines don't work in R41 if(istype(O,/obj/alien/weeds/)) O:health -= rand(15,35) // Kills alien weeds pretty fast O:healthcheck() else if(istype(O,/obj/glowshroom)) //even a small amount is enough to kill it del(O) // Damage that is done to growing plants is separately // at code/game/machinery/hydroponics at obj/item/hydroponics reaction_mob(var/mob/M, var/method=TOUCH, var/volume) src = null if(istype(M, /mob/living/carbon)) if(!M.wear_mask) // If not wearing a mask M:toxloss += 2 // 4 toxic damage per application, doubled for some reason if(istype(M,/mob/living/carbon/human) && M:mutantrace == "plant") //plantmen take a LOT of damage M:toxloss += 10 //if(prob(10)) //M.make_dizzy(1) doesn't seem to do anything plasma name = "Plasma" id = "plasma" description = "Plasma in its liquid form." reagent_state = LIQUID color = "#E71B00" // rgb: 231, 27, 0 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(holder.has_reagent("inaprovaline")) holder.remove_reagent("inaprovaline", 2) M:toxloss++ ..() return reaction_obj(var/obj/O, var/volume) src = null var/turf/the_turf = get_turf(O) var/datum/gas_mixture/napalm = new var/datum/gas/volatile_fuel/fuel = new fuel.moles = 5 napalm.trace_gases += fuel the_turf.assume_air(napalm) reaction_turf(var/turf/T, var/volume) src = null var/datum/gas_mixture/napalm = new var/datum/gas/volatile_fuel/fuel = new fuel.moles = 5 napalm.trace_gases += fuel T.assume_air(napalm) return leporazine name = "Leporazine" id = "leporazine" description = "Leporazine can be use to stabilize an individuals body temperature." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-20) else if(M.bodytemperature < 311) M.bodytemperature = min(310, M.bodytemperature+20) ..() return cryptobiolin name = "Cryptobiolin" id = "cryptobiolin" description = "Cryptobiolin causes confusion and dizzyness." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M.make_dizzy(1) if(!M.confused) M.confused = 1 M.confused = max(M.confused, 20) holder.remove_reagent(src.id, 0.2) ..() return lexorin name = "Lexorin" id = "lexorin" description = "Lexorin temporarily stops respiration. Causes tissue damage." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(M.stat == 2.0) return if(!M) M = holder.my_atom if(prob(33)) M.take_organ_damage(1, 0) M:oxyloss += 3 if(prob(20)) M:emote("gasp") ..() return kelotane name = "Kelotane" id = "kelotane" description = "Kelotane is a drug used to treat burns." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(M.stat == 2.0) return if(!M) M = holder.my_atom M:heal_organ_damage(0,2) ..() return dermaline name = "Dermaline" id = "dermaline" description = "Dermaline is the next step in burn medication. Works twice as good as kelotane and enables the body to restore even the direst heat-damaged tissue." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(M.stat == 2.0) //THE GUY IS **DEAD**! BEREFT OF ALL LIFE HE RESTS IN PEACE etc etc. He does NOT metabolise shit anymore, god DAMN return if(!M) M = holder.my_atom M:heal_organ_damage(0,3) ..() return dexalin name = "Dexalin" id = "dexalin" description = "Dexalin is used in the treatment of oxygen deprivation." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(M.stat == 2.0) return //See above, down and around. --Agouri if(!M) M = holder.my_atom M:oxyloss = max(M:oxyloss-2, 0) if(holder.has_reagent("lexorin")) holder.remove_reagent("lexorin", 2) ..() return dexalinp name = "Dexalin Plus" id = "dexalinp" description = "Dexalin Plus is used in the treatment of oxygen deprivation. Its highly effective." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(M.stat == 2.0) return if(!M) M = holder.my_atom M:oxyloss = 0 if(holder.has_reagent("lexorin")) holder.remove_reagent("lexorin", 2) ..() return tricordrazine name = "Tricordrazine" id = "tricordrazine" description = "Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(M.stat == 2.0) return if(!M) M = holder.my_atom if(M:oxyloss && prob(40)) M:oxyloss-- if(M:bruteloss && prob(40)) M:heal_organ_damage(1,0) if(M:fireloss && prob(40)) M:heal_organ_damage(0,1) if(M:toxloss && prob(40)) M:toxloss-- ..() return adminordrazine //An OP chemical for adminis name = "Adminordrazine" id = "adminordrazine" description = "It's magic. We don't have to explain it." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom ///This can even heal dead people. M:cloneloss = 0 M:oxyloss = 0 M:radiation = 0 M:heal_organ_damage(5,5) if(M:toxloss) M:toxloss = max(0, M:toxloss-5) if(holder.has_reagent("toxin")) holder.remove_reagent("toxin", 5) if(holder.has_reagent("stoxin")) holder.remove_reagent("stoxin", 5) if(holder.has_reagent("plasma")) holder.remove_reagent("plasma", 5) if(holder.has_reagent("acid")) holder.remove_reagent("acid", 5) if(holder.has_reagent("pacid")) holder.remove_reagent("pacid", 5) if(holder.has_reagent("cyanide")) holder.remove_reagent("cyanide", 5) if(holder.has_reagent("lexorin")) holder.remove_reagent("lexorin", 5) if(holder.has_reagent("amatoxin")) holder.remove_reagent("amatoxin", 5) if(holder.has_reagent("chloralhydrate")) holder.remove_reagent("chloralhydrate", 5) if(holder.has_reagent("carpotoxin")) holder.remove_reagent("carpotoxin", 5) if(holder.has_reagent("zombiepowder")) holder.remove_reagent("zombiepowder", 5) M:brainloss = 0 M.disabilities = 0 M.sdisabilities = 0 M:eye_blurry = 0 M:eye_blind = 0 M:disabilities &= ~1 M:sdisabilities &= ~1 M:weakened = 0 M:stunned = 0 M:paralysis = 0 M:silent = 0 M.dizziness = 0 M:drowsyness = 0 M:stuttering = 0 M:confused = 0 M:sleeping = 0 M:jitteriness = 0 for(var/datum/disease/D in M.viruses) D.spread = "Remissive" D.stage-- if(D.stage < 1) D.cure() ..() return synaptizine name = "Synaptizine" id = "synaptizine" description = "Synaptizine is used to treat neuroleptic shock. Can be used to help remove disabling symptoms such as paralysis." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:drowsyness = max(M:drowsyness-5, 0) if(M:paralysis) M:paralysis-- if(M:stunned) M:stunned-- if(M:weakened) M:weakened-- ..() return impedrezene name = "Impedrezene" id = "impedrezene" description = "Impedrezene is a narcotic that impedes one's ability by slowing down the higher brain cell functions." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:jitteriness = max(M:jitteriness-5,0) if(prob(80)) M:brainloss++ if(prob(50)) M:drowsyness = max(M:drowsyness, 3) if(prob(10)) M:emote("drool") ..() return hyronalin name = "Hyronalin" id = "hyronalin" description = "Hyronalin is a medicinal drug used to counter the effects of radiation poisoning." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:radiation = max(M:radiation-3,0) ..() return arithrazine name = "Arithrazine" id = "arithrazine" description = "Arithrazine is an unstable medication used for the most extreme cases of radiation poisoning." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(M.stat == 2.0) return //See above, down and around. --Agouri if(!M) M = holder.my_atom M:radiation = max(M:radiation-7,0) if(M:toxloss) M:toxloss-- if(prob(15)) M.take_organ_damage(1, 0) ..() return alkysine name = "Alkysine" id = "alkysine" description = "Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Can heal brain tissue." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:brainloss = max(M:brainloss-3 , 0) ..() return imidazoline name = "Imidazoline" id = "imidazoline" description = "Heals eye damage" reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:eye_blurry = max(M:eye_blurry-5 , 0) M:eye_blind = max(M:eye_blind-5 , 0) M:disabilities &= ~1 // M:sdisabilities &= ~1 Replaced by eye surgery ..() return bicaridine name = "Bicaridine" id = "bicaridine" description = "Bicaridine is an analgesic medication and can be used to treat blunt trauma." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(M.stat == 2.0) return if(!M) M = holder.my_atom M:heal_organ_damage(2,0) ..() return hyperzine name = "Hyperzine" id = "hyperzine" description = "Hyperzine is a highly effective, long lasting, muscle stimulant." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(prob(5)) M:emote(pick("twitch","blink_r","shiver")) holder.remove_reagent(src.id, 0.2) ..() return cryoxadone name = "Cryoxadone" id = "cryoxadone" description = "A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(M.bodytemperature < 170) if(M:cloneloss) M:cloneloss = max(0, M:cloneloss-1) if(M:oxyloss) M:oxyloss = max(0, M:oxyloss-3) M:heal_organ_damage(3,3) if(M:toxloss) M:toxloss = max(0, M:toxloss-3) ..() return clonexadone name = "Clonexadone" id = "clonexadone" description = "A liquid compound similar to that used in the cloning process. Can be used to 'finish' clones that get ejected early when used in conjunction with a cryo tube." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(M.bodytemperature < 170) if(M:cloneloss) M:cloneloss = max(0, M:cloneloss-3) if(M:oxyloss) M:oxyloss = max(0, M:oxyloss-3) M:heal_organ_damage(3,3) if(M:toxloss) M:toxloss = max(0, M:toxloss-3) ..() return spaceacillin name = "Spaceacillin" id = "spaceacillin" description = "An all-purpose antiviral agent." reagent_state = LIQUID color = "#C8A5DC" // rgb: 200, 165, 220 on_mob_life(var/mob/living/M as mob)//no more mr. panacea holder.remove_reagent(src.id, 0.2) ..() return carpotoxin name = "Carpotoxin" id = "carpotoxin" description = "A deadly neurotoxin produced by the dreaded spess carp." reagent_state = LIQUID color = "#003333" // rgb: 0, 51, 51 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:toxloss += 2 ..() return zombiepowder name = "Zombie Powder" id = "zombiepowder" description = "A strong neurotoxin that puts the subject into a death-like state." color = "#669900" // rgb: 102, 153, 0 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:oxyloss += 0.5 M:toxloss += 0.5 M:weakened = max(M:weakened, 10) M:silent = max(M:silent, 10) ..() return /////////////////////////////////////////////////////////////////////////////////////////////////////////////// nanites name = "Nanomachines" id = "nanites" description = "Microscopic construction robots." reagent_state = LIQUID color = "#535E66" // rgb: 83, 94, 102 reaction_mob(var/mob/M, var/method=TOUCH, var/volume) src = null if( (prob(10) && method==TOUCH) || method==INGEST) M.contract_disease(new /datum/disease/robotic_transformation(0),1) xenomicrobes name = "Xenomicrobes" id = "xenomicrobes" description = "Microbes with an entirely alien cellular structure." reagent_state = LIQUID color = "#535E66" // rgb: 83, 94, 102 reaction_mob(var/mob/M, var/method=TOUCH, var/volume) src = null if( (prob(10) && method==TOUCH) || method==INGEST) M.contract_disease(new /datum/disease/xeno_transformation(0),1) //foam precursor fluorosurfactant name = "Fluorosurfactant" id = "fluorosurfactant" description = "A perfluoronated sulfonic acid that forms a foam when mixed with water." reagent_state = LIQUID color = "#9E6B38" // rgb: 158, 107, 56 // metal foaming agent // this is lithium hydride. Add other recipies (e.g. LiH + H2O -> LiOH + H2) eventually foaming_agent name = "Foaming agent" id = "foaming_agent" description = "A agent that yields metallic foam when mixed with light metal and a strong acid." reagent_state = SOLID color = "#664B63" // rgb: 102, 75, 99 nicotine name = "Nicotine" id = "nicotine" description = "A highly addictive stimulant extracted from the tobacco plant." reagent_state = LIQUID color = "#181818" // rgb: 24, 24, 24 ethanol name = "Ethanol" id = "ethanol" description = "A well-known alcohol with a variety of applications." reagent_state = LIQUID color = "#404030" // rgb: 64, 64, 48 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.make_dizzy(5) M:jitteriness = max(M:jitteriness-5,0) if(data >= 25) if (!M:stuttering) M:stuttering = 1 M:stuttering += 4 if(data >= 40 && prob(33)) if (!M:confused) M:confused = 1 M:confused += 3 ..() return ammonia name = "Ammonia" id = "ammonia" description = "A caustic substance commonly used in fertilizer or household cleaners." reagent_state = GAS color = "#404030" // rgb: 64, 64, 48 diethylamine name = "Diethylamine" id = "diethylamine" description = "A secondary amine, mildly corrosive." reagent_state = LIQUID color = "#604030" // rgb: 96, 64, 48 ethylredoxrazine // FUCK YOU, ALCOHOL name = "Ethylredoxrazine" id = "ethylredoxrazine" description = "A powerfuld oxidizer that reacts with ethanol." reagent_state = SOLID color = "#605048" // rgb: 96, 80, 72 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M.dizziness = 0 M:drowsyness = 0 M:stuttering = 0 M:confused = 0 ..() return chloralhydrate //Otherwise known as a "Mickey Finn" name = "Chloral Hydrate" id = "chloralhydrate" description = "A powerful sedative." reagent_state = SOLID color = "#000067" // rgb: 0, 0, 103 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(!data) data = 1 data++ switch(data) if(1) M:confused += 2 M:drowsyness += 2 if(2 to 50) M:sleeping += 1 if(51 to INFINITY) M:sleeping += 1 M:toxloss += (data - 50) ..() return beer2 //copypasta of chloral hydrate, disguised as normal beer for use by emagged brobots name = "Beer" id = "beer2" description = "An alcoholic beverage made from malted grains, hops, yeast, and water." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(!data) data = 1 switch(data) if(1) M:confused += 2 M:drowsyness += 2 if(2 to 50) M:sleeping += 1 if(51 to INFINITY) M:sleeping += 1 M:toxloss += (data - 50) data++ ..() return /////////////////////////Food Reagents//////////////////////////// // Part of the food code. Nutriment is used instead of the old "heal_amt" code. Also is where all the food // condiments, additives, and such go. nutriment name = "Nutriment" id = "nutriment" description = "All the vitamins, minerals, and carbohydrates the body needs in pure form." reagent_state = SOLID nutriment_factor = 15 * REAGENTS_METABOLISM color = "#664330" // rgb: 102, 67, 48 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(prob(50)) M:heal_organ_damage(1,0) M:nutrition += nutriment_factor // For hunger and fatness /* // If overeaten - vomit and fall down // Makes you feel bad but removes reagents and some effects // from your body if (M.nutrition > 650) M.nutrition = rand (250, 400) M.weakened += rand(2, 10) M.jitteriness += rand(0, 5) M.dizziness = max (0, (M.dizziness - rand(0, 15))) M.druggy = max (0, (M.druggy - rand(0, 15))) M.toxloss = max (0, (M.toxloss - rand(5, 15))) M.updatehealth() */ ..() return soysauce name = "Soysauce" id = "soysauce" description = "A salty sauce made from the soy plant." reagent_state = LIQUID nutriment_factor = 2 * REAGENTS_METABOLISM color = "#792300" // rgb: 121, 35, 0 ketchup name = "Ketchup" id = "ketchup" description = "Ketchup, catsup, whatever. It's tomato paste." reagent_state = LIQUID nutriment_factor = 5 * REAGENTS_METABOLISM color = "#731008" // rgb: 115, 16, 8 capsaicin name = "Capsaicin Oil" id = "capsaicin" description = "This is what makes chilis hot." reagent_state = LIQUID color = "#B31008" // rgb: 179, 16, 8 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:bodytemperature += 5 if(prob(40) && !istype(M, /mob/living/carbon/metroid)) M.take_organ_damage(0, 1) if(istype(M, /mob/living/carbon/metroid)) M:bodytemperature += rand(5,20) ..() return frostoil name = "Frost Oil" id = "frostoil" description = "A special oil that noticably chills the body. Extraced from Icepeppers." reagent_state = LIQUID color = "#B31008" // rgb: 139, 166, 233 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:bodytemperature -= 5 if(prob(40)) M.take_organ_damage(0, 1) if(prob(80) && istype(M, /mob/living/carbon/metroid)) M.fireloss += rand(5,20) M << "\red You feel a terrible chill inside your body!" ..() return reaction_turf(var/turf/simulated/T, var/volume) for(var/mob/living/carbon/metroid/M in T) M.toxloss+=rand(15,30) sodiumchloride name = "Table Salt" id = "sodiumchloride" description = "A salt made of sodium chloride. Commonly used to season food." reagent_state = SOLID color = "#282828" // rgb: 40, 40, 40 blackpepper name = "Black Pepper" id = "blackpepper" description = "A power ground from peppercorns. *AAAACHOOO*" reagent_state = SOLID // no color (ie, black) coco name = "Coco Powder" id = "Coco Powder" description = "A fatty, bitter paste made from coco beans." reagent_state = SOLID nutriment_factor = 5 * REAGENTS_METABOLISM color = "#302000" // rgb: 48, 32, 0 on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor ..() return hot_coco name = "Hot Chocolate" id = "hot_coco" description = "Made with love! And coco beans." reagent_state = LIQUID nutriment_factor = 2 * REAGENTS_METABOLISM color = "#403010" // rgb: 64, 48, 16 on_mob_life(var/mob/living/M as mob) if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature+5) M:nutrition += nutriment_factor ..() return amatoxin name = "Amatoxin" id = "amatoxin" description = "A powerful poison derived from certain species of mushroom." color = "#792300" // rgb: 121, 35, 0 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:toxloss++ ..() return psilocybin name = "Psilocybin" id = "psilocybin" description = "A strong psycotropic derived from certain species of mushroom." color = "#E700E7" // rgb: 231, 0, 231 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M.druggy = max(M.druggy, 30) if(!data) data = 1 switch(data) if(1 to 5) if (!M:stuttering) M:stuttering = 1 M.make_dizzy(5) if(prob(10)) M:emote(pick("twitch","giggle")) if(5 to 10) if (!M:stuttering) M:stuttering = 1 M.make_jittery(10) M.make_dizzy(10) M.druggy = max(M.druggy, 35) if(prob(20)) M:emote(pick("twitch","giggle")) if (10 to INFINITY) if (!M:stuttering) M:stuttering = 1 M.make_jittery(20) M.make_dizzy(20) M.druggy = max(M.druggy, 40) if(prob(30)) M:emote(pick("twitch","giggle")) holder.remove_reagent(src.id, 0.2) data++ ..() return sprinkles name = "Sprinkles" id = "sprinkles" description = "Multi-colored little bits of sugar, commonly found on donuts. Loved by cops." nutriment_factor = 1 * REAGENTS_METABOLISM color = "#302000" // rgb: 48, 32, 0 on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor if(istype(M, /mob/living/carbon/human) && M.job in list("Security Officer", "Head of Security", "Detective", "Warden")) if(!M) M = holder.my_atom M:heal_organ_damage(1,1) M:nutrition += nutriment_factor ..() return ..() syndicream name = "Cream filling" id = "syndicream" description = "Delicious cream filling of a mysterious origin. Tastes criminally good." nutriment_factor = 1 * REAGENTS_METABOLISM color = "#AB7878" // rgb: 171, 120, 120 on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor if(istype(M, /mob/living/carbon/human) && M.mind) if(M.mind.special_role) if(!M) M = holder.my_atom M:heal_organ_damage(1,1) M:nutrition += nutriment_factor ..() return ..() cornoil name = "Corn Oil" id = "cornoil" description = "An oil derived from various types of corn." reagent_state = LIQUID nutriment_factor = 20 * REAGENTS_METABOLISM color = "#302000" // rgb: 48, 32, 0 on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor ..() return reaction_turf(var/turf/simulated/T, var/volume) if (!istype(T)) return src = null if(volume >= 3) if(T.wet >= 1) return T.wet = 1 if(T.wet_overlay) T.overlays -= T.wet_overlay T.wet_overlay = null T.wet_overlay = image('water.dmi',T,"wet_floor") T.overlays += T.wet_overlay spawn(800) if (!istype(T)) return if(T.wet >= 2) return T.wet = 0 if(T.wet_overlay) T.overlays -= T.wet_overlay T.wet_overlay = null var/hotspot = (locate(/obj/hotspot) in T) if(hotspot) var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles() ) lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0) lowertemp.react() T.assume_air(lowertemp) del(hotspot) enzyme name = "Universal Enzyme" id = "enzyme" description = "A universal enzyme used in the preperation of certain chemicals and foods." reagent_state = LIQUID color = "#365E30" // rgb: 54, 94, 48 dry_ramen name = "Dry Ramen" id = "dry_ramen" description = "Space age food, since August 25, 1958. Contains dried noodles, vegetables, and chemicals that boil in contact with water." reagent_state = SOLID nutriment_factor = 1 * REAGENTS_METABOLISM color = "#302000" // rgb: 48, 32, 0 on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor ..() return hot_ramen name = "Hot Ramen" id = "hot_ramen" description = "The noodles are boiled, the flavors are artificial, just like being back in school." reagent_state = LIQUID nutriment_factor = 5 * REAGENTS_METABOLISM color = "#302000" // rgb: 48, 32, 0 on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature+10) ..() return hell_ramen name = "Hell Ramen" id = "hell_ramen" description = "The noodles are boiled, the flavors are artificial, just like being back in school." reagent_state = LIQUID nutriment_factor = 5 * REAGENTS_METABOLISM color = "#302000" // rgb: 48, 32, 0 on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor M:bodytemperature += 10 ..() return ///////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////// DRINKS BELOW, Beer is up there though, along with cola. Cap'n Pete's Cuban Spiced Rum//////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////// orangejuice name = "Orange juice" id = "orangejuice" description = "Both delicious AND rich in Vitamin C, what more do you need?" reagent_state = LIQUID nutriment_factor = 1 * REAGENTS_METABOLISM color = "#E78108" // rgb: 231, 129, 8 on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor if(!M) M = holder.my_atom if(M:oxyloss && prob(30)) M:oxyloss-- M:nutrition++ ..() return tomatojuice name = "Tomato Juice" id = "tomatojuice" description = "Tomatoes made into juice. What a waste of big, juicy tomatoes, huh?" reagent_state = LIQUID nutriment_factor = 1 * REAGENTS_METABOLISM color = "#731008" // rgb: 115, 16, 8 on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor if(!M) M = holder.my_atom if(M:fireloss && prob(20)) M:heal_organ_damage(0,1) M:nutrition++ ..() return limejuice name = "Lime Juice" id = "limejuice" description = "The sweet-sour juice of limes." reagent_state = LIQUID nutriment_factor = 1 * REAGENTS_METABOLISM color = "#365E30" // rgb: 54, 94, 48 on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor if(!M) M = holder.my_atom if(M:toxloss && prob(20)) M:toxloss-- M:nutrition++ ..() return carrotjuice name = "Carrot juice" id = "carrotjuice" description = "It is just like a carrot but without crunching." reagent_state = LIQUID nutriment_factor = 1 * REAGENTS_METABOLISM color = "#973800" // rgb: 151, 56, 0 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:nutrition += nutriment_factor M:eye_blurry = max(M:eye_blurry-1 , 0) M:eye_blind = max(M:eye_blind-1 , 0) if(!data) data = 1 switch(data) if(1 to 20) //nothing if(21 to INFINITY) if (prob(data-10)) M:disabilities &= ~1 data++ ..() return berryjuice name = "Berry Juice" id = "berryjuice" description = "A delicious blend of several different kinds of berries." reagent_state = LIQUID nutriment_factor = 1 * REAGENTS_METABOLISM color = "#863333" // rgb: 134, 51, 51 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:nutrition += nutriment_factor ..() return poisonberryjuice name = "Poison Berry Juice" id = "poisonberryjuice" description = "A tasty juice blended from various kinds of very deadly and toxic berries." reagent_state = LIQUID nutriment_factor = 1 * REAGENTS_METABOLISM color = "#863353" // rgb: 134, 51, 83 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:nutrition += nutriment_factor M:toxloss += 1 ..() return watermelonjuice name = "Watermelon Juice" id = "watermelonjuice" description = "Delicious juice made from watermelon." reagent_state = LIQUID nutriment_factor = 1 * REAGENTS_METABOLISM color = "#863333" // rgb: 134, 51, 51 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:nutrition += nutriment_factor ..() return lemonjuice name = "Lemon Juice" id = "lemonjuice" description = "This juice is VERY sour." reagent_state = LIQUID nutriment_factor = 1 * REAGENTS_METABOLISM color = "#863333" // rgb: 175, 175, 0 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:nutrition += nutriment_factor ..() return banana name = "Banana Juice" id = "banana" description = "The raw essence of a banana. HONK" nutriment_factor = 1 * REAGENTS_METABOLISM color = "#863333" // rgb: 175, 175, 0 on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor if(istype(M, /mob/living/carbon/human) && M.job in list("Clown")) if(!M) M = holder.my_atom M:heal_organ_damage(1,1) ..() return if(istype(M, /mob/living/carbon/monkey)) if(!M) M = holder.my_atom M:heal_organ_damage(1,1) ..() return ..() nothing name = "Nothing" id = "nothing" description = "Absolutely nothing." nutriment_factor = 1 * REAGENTS_METABOLISM on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor if(istype(M, /mob/living/carbon/human) && M.job in list("Mime")) if(!M) M = holder.my_atom M:heal_organ_damage(1,1) ..() return ..() potato_juice name = "Potato Juice" id = "potato" description = "Juice of the potato. Bleh." reagent_state = LIQUID nutriment_factor = 2 * REAGENTS_METABOLISM color = "#302000" // rgb: 48, 32, 0 on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor ..() return milk name = "Milk" id = "milk" description = "An opaque white liquid produced by the mammary glands of mammals." reagent_state = LIQUID color = "#DFDFDF" // rgb: 223, 223, 223 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(M:bruteloss && prob(20)) M:heal_organ_damage(1,0) M:nutrition++ ..() return soymilk name = "Soy Milk" id = "soymilk" description = "An opaque white liquid made from soybeans." reagent_state = LIQUID color = "#DFDFC7" // rgb: 223, 223, 199 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(M:bruteloss && prob(20)) M:heal_organ_damage(1,0) M:nutrition++ ..() return cream name = "Cream" id = "cream" description = "The fatty, still liquid part of milk. Why don't you mix this with sum scotch, eh?" reagent_state = LIQUID nutriment_factor = 1 * REAGENTS_METABOLISM color = "#DFD7AF" // rgb: 223, 215, 175 on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor if(M:bruteloss && prob(20)) M:heal_organ_damage(1,0) ..() return coffee name = "Coffee" id = "coffee" description = "Coffee is a brewed drink prepared from roasted seeds, commonly called coffee beans, of the coffee plant." reagent_state = LIQUID color = "#482000" // rgb: 72, 32, 0 on_mob_life(var/mob/living/M as mob) ..() M.dizziness = max(0,M.dizziness-5) M:drowsyness = max(0,M:drowsyness-3) M:sleeping = 0 if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature+5) M.make_jittery(5) ..() return tea name = "Tea" id = "tea" description = "Tasty black tea, it has antioxidants, it's good for you!" reagent_state = LIQUID color = "#101000" // rgb: 16, 16, 0 on_mob_life(var/mob/living/M as mob) ..() M.dizziness = max(0,M.dizziness-2) M:drowsyness = max(0,M:drowsyness-1) M:jitteriness = max(0,M:jitteriness-3) M:sleeping = 0 if(M:toxloss && prob(20)) M:toxloss-- if (M.bodytemperature < 310) //310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature+5) ..() return icecoffee name = "Iced Coffee" id = "icecoffee" description = "Coffee and ice, refreshing and cool." reagent_state = LIQUID color = "#102838" // rgb: 16, 40, 56 on_mob_life(var/mob/living/M as mob) ..() M.dizziness = max(0,M.dizziness-5) M:drowsyness = max(0,M:drowsyness-3) M:sleeping = 0 if (M.bodytemperature > 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature-5) M.make_jittery(5) ..() return icetea name = "Iced Tea" id = "icetea" description = "No relation to a certain rap artist/ actor." reagent_state = LIQUID color = "#104038" // rgb: 16, 64, 56 on_mob_life(var/mob/living/M as mob) ..() M.dizziness = max(0,M.dizziness-2) M:drowsyness = max(0,M:drowsyness-1) M:sleeping = 0 if(M:toxloss && prob(20)) M:toxloss-- if (M.bodytemperature > 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature-5) return space_cola name = "Cola" id = "cola" description = "A refreshing beverage." reagent_state = LIQUID color = "#100800" // rgb: 16, 8, 0 on_mob_life(var/mob/living/M as mob) M:drowsyness = max(0,M:drowsyness-5) if (M.bodytemperature > 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = max(310, M.bodytemperature-5) M:nutrition += 1 ..() return nuka_cola name = "Nuka Cola" id = "nuka_cola" description = "Cola, cola never changes." reagent_state = LIQUID color = "#100800" // rgb: 16, 8, 0 on_mob_life(var/mob/living/M as mob) M.make_jittery(20) M.druggy = max(M.druggy, 30) M.dizziness +=5 M:drowsyness = 0 M:sleeping = 0 if (M.bodytemperature > 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = max(310, M.bodytemperature-5) M:nutrition += 1 ..() return spacemountainwind name = "Space Mountain Wind" id = "spacemountainwind" description = "Blows right through you like a space wind." reagent_state = LIQUID color = "#102000" // rgb: 16, 32, 0 on_mob_life(var/mob/living/M as mob) M:drowsyness = max(0,M:drowsyness-7) M:sleeping = 0 if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-5) M.make_jittery(5) M:nutrition += 1 ..() return thirteenloko name = "Thirteen Loko" id = "thirteenloko" description = "A potent mixture of caffeine and alcohol." reagent_state = LIQUID color = "#102000" // rgb: 16, 32, 0 on_mob_life(var/mob/living/M as mob) M:drowsyness = max(0,M:drowsyness-7) M:sleeping = 0 if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-5) M.make_jittery(5) M:nutrition += 1 if(!data) data = 1 data++ M.dizziness +=4 if(data >= 45 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) M.confused = max(M:confused+2,0) ..() return dr_gibb name = "Dr. Gibb" id = "dr_gibb" description = "A delicious blend of 42 different flavours" reagent_state = LIQUID color = "#102000" // rgb: 16, 32, 0 on_mob_life(var/mob/living/M as mob) M:drowsyness = max(0,M:drowsyness-6) if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-5) //310 is the normal bodytemp. 310.055 M:nutrition += 1 ..() return space_up name = "Space-Up" id = "space_up" description = "Tastes like a hull breach in your mouth." reagent_state = LIQUID color = "#202800" // rgb: 32, 40, 0 on_mob_life(var/mob/living/M as mob) if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-8) //310 is the normal bodytemp. 310.055 M:nutrition += 1 ..() return lemon_lime name = "Lemon Lime" description = "A tangy substance made of 0.5% natural citrus!" id = "lemon_lime" reagent_state = LIQUID color = "#878F00" // rgb: 135, 40, 0 on_mob_life(var/mob/living/M as mob) if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-8) //310 is the normal bodytemp. 310.055 M:nutrition += 1 ..() return beer name = "Beer" id = "beer" description = "An alcoholic beverage made from malted grains, hops, yeast, and water." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.make_dizzy(3) M:jitteriness = max(M:jitteriness-3,0) M:nutrition += 2 if(data >= 25) if (!M:stuttering) M:stuttering = 1 M:stuttering += 3 if(data >= 40 && prob(33)) if (!M:confused) M:confused = 1 M:confused += 2 ..() return whiskey name = "Whiskey" id = "whiskey" description = "A superb and well-aged single-malt whiskey. Damn." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=4 if(data >= 45 && data <125) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) M.confused = max(M:confused+2,0) ..() return specialwhiskey name = "Special Blend Whiskey" id = "specialwhiskey" description = "Just when you thought regular station whiskey was good... This silky, amber goodness has to come along and ruin everything." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 45 && data <125) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) M.confused = max(M:confused+2,0) ..() return gin name = "Gin" id = "gin" description = "It's gin. In space. I say, good sir." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 45 && data <125) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) M.confused = max(M:confused+2,0) ..() return rum name = "Rum" id = "rum" description = "Yohoho and all that." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 45 && data <125) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) M.confused = max(M:confused+2,0) ..() return vodka name = "Vodka" id = "vodka" description = "Number one drink AND fueling choice for Russians worldwide." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 45 && data <125) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) M.confused = max(M:confused+2,0) ..() return holywater name = "Holy Water" id = "holywater" description = "The chaplains holy water." reagent_state = LIQUID color = "#E0E8EF" // rgb: 224, 232, 239 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=8 if(data >= 45 && data <125) if (!M.stuttering) M.stuttering = 1 M.stuttering += 8 else if(data >= 125 && prob(33)) M.confused = max(M:confused+8,8) ..() return tequilla name = "Tequila" id = "tequilla" description = "A strong and mildly flavoured, mexican produced spirit. Feeling thirsty hombre?" reagent_state = LIQUID color = "#A8B0B7" // rgb: 168, 176, 183 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 45 && data <125) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) M.confused = max(M:confused+2,0) ..() return vermouth name = "Vermouth" id = "vermouth" description = "You suddenly feel a craving for a martini..." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 45 && data <125) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) M.confused = max(M:confused+2,0) ..() return wine name = "Wine" id = "wine" description = "An premium alchoholic beverage made from distilled grape juice." reagent_state = LIQUID color = "#7E4043" // rgb: 126, 64, 67 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=2 if(data >= 65 && data <125) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 145 && prob(33)) M.confused = max(M:confused+2,0) ..() return tonic name = "Tonic Water" id = "tonic" description = "It tastes strange but at least the quinine keeps the Space Malaria at bay." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) M.dizziness = max(0,M.dizziness-5) M:drowsyness = max(0,M:drowsyness-3) M:sleeping = 0 if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-5) ..() return kahlua name = "Kahlua" id = "kahlua" description = "A widely known, Mexican coffee-flavoured liqueur. In production since 1936!" reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) M.dizziness = max(0,M.dizziness-5) M:drowsyness = max(0,M:drowsyness-3) M:sleeping = 0//Copy-paste from Coffee, derp M.make_jittery(5) ..() return cognac name = "Cognac" id = "cognac" description = "A sweet and strongly alchoholic drink, made after numerous distillations and years of maturing. Classy as fornication." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=4 if(data >= 45 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 115 && prob(33)) M.confused = max(M:confused+2,0) ..() return hooch name = "Hooch" id = "hooch" description = "Either someone's failure at cocktail making or attempt in alchohol production. In any case, do you really want to drink that?" reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=6 if(data >= 35 && data <90) if (!M.stuttering) M.stuttering = 1 M.stuttering += 5 else if(data >= 90 && prob(33)) M.confused = max(M:confused+2,0) ..() return ale name = "Ale" id = "ale" description = "A dark alchoholic beverage made by malted barley and yeast." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 45 && data <125) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) M.confused = max(M:confused+2,0) ..() return sodawater name = "Soda Water" id = "sodawater" description = "A can of club soda. Why not make a scotch and soda?" reagent_state = LIQUID color = "#619494" // rgb: 97, 148, 148 on_mob_life(var/mob/living/M as mob) M.dizziness = max(0,M.dizziness-5) M:drowsyness = max(0,M:drowsyness-3) M:sleeping = 0 if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-5) ..() return ice name = "Ice" id = "ice" description = "Frozen water, your dentist wouldn't like you chewing this." reagent_state = SOLID color = "#619494" // rgb: 97, 148, 148 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:bodytemperature -= 5 ..() return /////////////////////////////////////////////////////////////////cocktail entities////////////////////////////////////////////// bilk name = "Bilk" id = "bilk" description = "This appears to be beer mixed with milk. Disgusting." reagent_state = LIQUID color = "#895C4C" // rgb: 137, 92, 76 on_mob_life(var/mob/living/M as mob) if(M:bruteloss && prob(10)) M:heal_organ_damage(1,0) M:nutrition += 2 if(!data) data = 1 data++ M.make_dizzy(3) M:jitteriness = max(M:jitteriness-3,0) if(data >= 25) if (!M:stuttering) M:stuttering = 1 M:stuttering += 3 if(data >= 40 && prob(33)) if (!M:confused) M:confused = 1 M:confused += 2 ..() return atomicbomb name = "Atomic Bomb" id = "atomicbomb" description = "Nuclear proliferation never tasted so good." reagent_state = LIQUID color = "#666300" // rgb: 102, 99, 0 on_mob_life(var/mob/living/M as mob) M.druggy = max(M.druggy, 50) M.confused = max(M:confused+2,0) M.make_dizzy(10) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 if(!data) data = 1 data++ switch(data) if(51 to INFINITY) M:sleeping += 1 ..() return threemileisland name = "THree Mile Island Iced Tea" id = "threemileisland" description = "Made for a woman, strong enough for a man." reagent_state = LIQUID color = "#666340" // rgb: 102, 99, 64 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 M.druggy = max(M.druggy, 50) if(data >= 35 && data <90) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 90) M.confused = max(M:confused+2,0) ..() return goldschlager name = "Goldschlager" id = "goldschlager" description = "100 proof cinnamon schnapps, made for alcoholic teen girls on spring break." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 45 && data <125) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) M.confused = max(M:confused+2,0) ..() return patron name = "Patron" id = "patron" description = "Tequila with silver in it, a favorite of alcoholic women in the club scene." reagent_state = LIQUID color = "#585840" // rgb: 88, 88, 64 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 45 && data <125) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) M.confused = max(M:confused+2,0) ..() return gintonic name = "Gin and Tonic" id = "gintonic" description = "An all time classic, mild cocktail." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 45 && data <135) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 135 && prob(33)) M.confused = max(M:confused+2,0) ..() return cuba_libre name = "Cuba Libre" id = "cubalibre" description = "Rum, mixed with cola. Viva la revolution." reagent_state = LIQUID color = "#3E1B00" // rgb: 62, 27, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 45 && data <135) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 135 && prob(33)) M.confused = max(M:confused+2,0) ..() return whiskey_cola name = "Whiskey Cola" id = "whiskeycola" description = "Whiskey, mixed with cola. Surprisingly refreshing." reagent_state = LIQUID color = "#3E1B00" // rgb: 62, 27, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 55 && data <125) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) M.confused = max(M:confused+2,0) ..() return martini name = "Classic Martini" id = "martini" description = "Vermouth with Gin. Not quite how 007 enjoyed it, but still delicious." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 45 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 135 && prob(33)) M.confused = max(M:confused+2,0) ..() return vodkamartini name = "Vodka Martini" id = "vodkamartini" description = "Vodka with Gin. Not quite how 007 enjoyed it, but still delicious." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 45 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 135 && prob(33)) M.confused = max(M:confused+2,0) ..() return white_russian name = "White Russian" id = "whiterussian" description = "That's just, like, your opinion, man..." reagent_state = LIQUID color = "#A68340" // rgb: 166, 131, 64 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) M.confused = max(M:confused+2,0) ..() return screwdrivercocktail name = "Screwdriver" id = "screwdrivercocktail" description = "Vodka, mixed with plain ol' orange juice. The result is surprisingly delicious." reagent_state = LIQUID color = "#A68310" // rgb: 166, 131, 16 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) M.confused = max(M:confused+2,0) ..() return booger name = "Booger" id = "booger" description = "Ewww..." reagent_state = LIQUID color = "#A68310" // rgb: 166, 131, 16 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=4 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 4 else if(data >= 165 && prob(33)) M.confused = max(M:confused+4,0) ..() return devilskiss name = "Devils Kiss" id = "devilskiss" description = "Creepy time!" reagent_state = LIQUID color = "#A68310" // rgb: 166, 131, 16 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=4 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 4 else if(data >= 165 && prob(33)) M.confused = max(M:confused+4,0) ..() return bloody_mary name = "Bloody Mary" id = "bloodymary" description = "A strange yet pleasurable mixture made of vodka, tomato and lime juice. Or at least you THINK the red stuff is tomato juice." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) M.confused = max(M:confused+2,0) ..() return gargle_blaster name = "Pan-Galactic Gargle Blaster" id = "gargleblaster" description = "Whoah, this stuff looks volatile!" reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=6 if(data >= 15 && data <45) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 45 && prob(50) && data <55) M.confused = max(M:confused+3,0) else if(data >=55) M.druggy = max(M.druggy, 55) ..() return brave_bull name = "Brave Bull" id = "bravebull" description = "A strange yet pleasurable mixture made of vodka, tomato and lime juice. Or at least you THINK the red stuff is tomato juice." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 45 && data <145) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 145 && prob(33)) M.confused = max(M:confused+2,0) ..() return tequilla_sunrise name = "Tequilla Sunrise" id = "tequillasunrise" description = "Tequilla and orange juice. Much like a Screwdriver, only Mexican~" reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) M.confused = max(M:confused+2,0) ..() return toxins_special name = "Toxins Special" id = "toxinsspecial" description = "This thing is FLAMING!. CALL THE DAMN SHUTTLE!" reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if (M.bodytemperature < 330) M.bodytemperature = min(330, M.bodytemperature+15) //310 is the normal bodytemp. 310.055 if(!data) data = 1 data++ M.dizziness +=3 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) M.confused = max(M:confused+2,0) ..() return beepsky_smash name = "Beepsky Smash" id = "beepskysmash" description = "Deny drinking this and prepare for THE LAW." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) M.stunned = 2 if(!data) data = 1 data++ M.dizziness +=3 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) M.confused = max(M:confused+2,0) ..() return doctor_delight name = "The Doctor's Delight" id = "doctorsdelight" description = "A gulp a day keeps the MediBot away. That's probably for the best." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom if(M:oxyloss && prob(50)) M:oxyloss -= 2 if(M:bruteloss && prob(60)) M:heal_organ_damage(2,0) if(M:fireloss && prob(50)) M:heal_organ_damage(0,2) if(M:toxloss && prob(50)) M:toxloss -= 2 if(M.dizziness !=0) M.dizziness = max(0,M.dizziness-15) if(M.confused !=0) M.confused = max(0,M.confused - 5) ..() return irish_cream name = "Irish Cream" id = "irishcream" description = "Whiskey-imbued cream, what else would you expect from the Irish." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 45 && data <145) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 145 && prob(33)) M.confused = max(M:confused+2,0) ..() return manly_dorf name = "The Manly Dorf" id = "manlydorf" description = "Beer and Ale, brought together in a delicious mix. Intended for true men only." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=5 if(data >= 35 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 115 && prob(33)) M.confused = max(M:confused+2,0) ..() return longislandicedtea name = "Long Island Iced Tea" id = "longislandicedtea" description = "The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) M.confused = max(M:confused+2,0) ..() return moonshine name = "Moonshine" id = "moonshine" description = "You've really hit rock bottom now... your liver packed its bags and left last night." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=5 if(data >= 30 && data <60) if (!M.stuttering) M:stuttering = 1 M.stuttering += 4 else if(data >= 60 && prob(40)) M.confused = max(M:confused+5,0) ..() return b52 name = "B-52" id = "b52" description = "Coffee, Irish Cream, and congac. You will get bombed." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 25 && data <90) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 90 && prob(33)) M.confused = max(M:confused+2,0) ..() return irishcoffee name = "Irish Coffee" id = "irishcoffee" description = "Coffee, and alcohol. More fun than a Mimosa to drink in the morning." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 55 && data <150) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 150 && prob(33)) M.confused = max(M:confused+2,0) ..() return margarita name = "Margarita" id = "margarita" description = "On the rocks with salt on the rim. Arriba~!" reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=4 if(data >= 55 && data <150) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 150 && prob(33)) M.confused = max(M:confused+2,0) ..() return black_russian name = "Black Russian" id = "blackrussian" description = "For the lactose-intolerant. Still as classy as a White Russian." reagent_state = LIQUID color = "#360000" // rgb: 54, 0, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=4 if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 115 && prob(33)) M.confused = max(M:confused+2,0) ..() return manhattan name = "Manhattan" id = "manhattan" description = "The Detective's undercover drink of choice. He never could stomach gin..." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=4 if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 115 && prob(33)) M.confused = max(M:confused+2,0) ..() return manhattan_proj name = "Manhattan Project" id = "manhattan_proj" description = "A scienitst drink of choice, for thinking how to blow up the station." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=4 M.druggy = max(M.druggy, 30) if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 115 && prob(33)) M.confused = max(M:confused+2,0) ..() return whiskeysoda name = "Whiskey Soda" id = "whiskeysoda" description = "Ultimate refreshment." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=4 if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 115 && prob(33)) M.confused = max(M:confused+2,0) ..() return antifreeze name = "Anti-freeze" id = "antifreeze" description = "Ultimate refreshment." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=5 if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 5 else if(data >= 115 && prob(33)) M.confused = max(M:confused+5,0) ..() return barefoot name = "Barefoot" id = "barefoot" description = "Barefoot and pregnant" reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=5 if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 5 else if(data >= 115 && prob(33)) M.confused = max(M:confused+5,0) ..() return snowwhite name = "Snow White" id = "snowwhite" description = "A cold refreshment" reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=4 if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 4 else if(data >= 115 && prob(30)) M.confused = max(M:confused+4,0) ..() return demonsblood name = "Demons Blood" id = "demonsblood" description = "AHHHH!!!!" reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=10 if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 10 else if(data >= 115 && prob(90)) M.confused = max(M:confused+10,10) ..() return vodkatonic name = "Vodka and Tonic" id = "vodkatonic" description = "For when a gin and tonic isn't russian enough." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=4 if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 115 && prob(33)) M.confused = max(M:confused+2,0) ..() return ginfizz name = "Gin Fizz" id = "ginfizz" description = "Refreshingly lemony, deliciously dry." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=4 if(data >= 45 && data <125) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 125 && prob(33)) M.confused = max(M:confused+2,0) ..() return bahama_mama name = "Bahama mama" id = "bahama_mama" description = "Tropic cocktail." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=3 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 165 && prob(33)) M.confused = max(M:confused+2,0) if (M.bodytemperature > 310) M.bodytemperature = max(310, M.bodytemperature-5) ..() return sbiten name = "Sbiten" id = "sbiten" description = "A spicy Vodka! Might be a little hot for the little guys!" reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if (M.bodytemperature < 360) M.bodytemperature = min(360, M.bodytemperature+50) //310 is the normal bodytemp. 310.055 if(!data) data = 1 data++ M.dizziness +=6 if(data >= 45 && data <125) if (!M.stuttering) M.stuttering = 1 M.stuttering += 6 else if(data >= 125 && prob(33)) M.confused = max(M:confused+5,5) ..() return red_mead name = "Red Mead" id = "red_mead" description = "The true Viking drink! Even though it has a strange red color." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=5 if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 4 else if(data >= 115 && prob(33)) M.confused = max(M:confused+4,4) ..() return mead name = "Mead" id = "mead" description = "A Vikings drink, though a cheap one." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.make_dizzy(3) M:jitteriness = max(M:jitteriness-3,0) M:nutrition += 2 if(data >= 25) if (!M:stuttering) M:stuttering = 1 M:stuttering += 3 if(data >= 40 && prob(33)) if (!M:confused) M:confused = 1 M:confused += 2 ..() return iced_beer name = "Iced Beer" id = "iced_beer" description = "A beer which is so cold the air around it freezes." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if (M.bodytemperature < 270) M.bodytemperature = min(270, M.bodytemperature-40) //310 is the normal bodytemp. 310.055 if(!data) data = 1 data++ M.make_dizzy(3) M:jitteriness = max(M:jitteriness-3,0) M:nutrition += 2 if(data >= 25) if (!M:stuttering) M:stuttering = 1 M:stuttering += 3 if(data >= 40 && prob(33)) if (!M:confused) M:confused = 1 M:confused += 2 ..() return grog name = "Grog" id = "grog" description = "Watered down rum, Nanotrasen approves!" reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=2 if(data >= 90 && data <250) if (!M.stuttering) M.stuttering = 1 M.stuttering += 2 else if(data >= 250 && prob(33)) M.confused = max(M:confused+2,0) ..() return aloe name = "Aloe" id = "aloe" description = "So very, very, very good." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=2 if(data >= 90 && data <250) if (!M.stuttering) M.stuttering = 1 M.stuttering += 2 else if(data >= 250 && prob(33)) M.confused = max(M:confused+2,0) ..() return andalusia name = "Andalusia" id = "andalusia" description = "A nice, strange named drink." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=8 if(data >= 90 && data <250) if (!M.stuttering) M.stuttering = 1 M.stuttering += 1 else if(data >= 250 && prob(33)) M.confused = max(M:confused+2,0) ..() return alliescocktail name = "Allies Cocktail" id = "alliescocktail" description = "A drink made from your allies." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=4 if(data >= 90 && data <250) if (!M.stuttering) M.stuttering = 1 M.stuttering += 7 else if(data >= 250 && prob(60)) M.confused = max(M:confused+8,0) ..() return soy_latte name = "Soy Latte" id = "soy_latte" description = "A nice and tasty beverage while you are reading your hippie books." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) ..() M.dizziness = max(0,M.dizziness-5) M:drowsyness = max(0,M:drowsyness-3) M:sleeping = 0 if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature+5) M.make_jittery(5) if(M:bruteloss && prob(20)) M:heal_organ_damage(1,0) M:nutrition++ ..() return cafe_latte name = "Cafe Latte" id = "cafe_latte" description = "A nice, strong and tasty beverage while you are reading." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) ..() M.dizziness = max(0,M.dizziness-5) M:drowsyness = max(0,M:drowsyness-3) M:sleeping = 0 if (M.bodytemperature < 310)//310 is the normal bodytemp. 310.055 M.bodytemperature = min(310, M.bodytemperature+5) M.make_jittery(5) if(M:bruteloss && prob(20)) M:heal_organ_damage(1,0) M:nutrition++ ..() return acid_spit name = "Acid Spit" id = "acidspit" description = "A drink by Nanotrasen. Made from live aliens." reagent_state = LIQUID color = "#365000" // rgb: 54, 80, 0 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=10 if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 10 else if(data >= 115 && prob(33)) M.confused = max(M:confused+10,0) ..() return amasec name = "Amasec" id = "amasec" description = "Always before COMBAT!!!" reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) M.stunned = 4 if(!data) data = 1 data++ M.dizziness +=4 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 4 else if(data >= 165 && prob(33)) M.confused = max(M:confused+5,0) ..() return neurotoxin name = "Neurotoxin" id = "neurotoxin" description = "A strong neurotoxin that puts the subject into a death-like state." reagent_state = LIQUID color = "#2E2E61" // rgb: 46, 46, 97 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M:oxyloss += 0.5 M:toxloss += 0.5 M:weakened = max(M:weakened, 15) M:silent = max(M:silent, 15) if(!data) data = 1 data++ M.dizziness +=6 if(data >= 15 && data <45) if (!M.stuttering) M.stuttering = 1 M.stuttering += 3 else if(data >= 45 && prob(50) && data <55) M.confused = max(M:confused+3,0) else if(data >=55) M.druggy = max(M.druggy, 55) ..() return hippies_delight name = "Hippies Delight" id = "hippiesdelight" description = "A drink enjoyed by people during the 1960's." reagent_state = LIQUID color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) if(!M) M = holder.my_atom M.druggy = max(M.druggy, 50) if(!data) data = 1 switch(data) if(1 to 5) if (!M:stuttering) M:stuttering = 1 M.make_dizzy(10) if(prob(10)) M:emote(pick("twitch","giggle")) if(5 to 10) if (!M:stuttering) M:stuttering = 1 M.make_jittery(20) M.make_dizzy(20) M.druggy = max(M.druggy, 45) if(prob(20)) M:emote(pick("twitch","giggle")) if (10 to INFINITY) if (!M:stuttering) M:stuttering = 1 M.make_jittery(40) M.make_dizzy(40) M.druggy = max(M.druggy, 60) if(prob(30)) M:emote(pick("twitch","giggle")) holder.remove_reagent(src.id, 0.2) data++ ..() return bananahonk name = "Banana Honk" id = "bananahonk" description = "A drink from Clown Heaven." nutriment_factor = 1 * REAGENTS_METABOLISM color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor if(!data) data = 1 data++ if(istype(M, /mob/living/carbon/human) && M.job in list("Clown")) if(!M) M = holder.my_atom M:heal_organ_damage(1,1) M.dizziness +=5 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 5 else if(data >= 165 && prob(33)) M.confused = max(M:confused+5,0) ..() return if(istype(M, /mob/living/carbon/monkey)) if(!M) M = holder.my_atom M:heal_organ_damage(1,1) M.dizziness +=5 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 5 else if(data >= 165 && prob(33)) M.confused = max(M:confused+5,0) ..() return silencer name = "Silencer" id = "silencer" description = "A drink from Mime Heaven." nutriment_factor = 1 * REAGENTS_METABOLISM color = "#664300" // rgb: 102, 67, 0 on_mob_life(var/mob/living/M as mob) M:nutrition += nutriment_factor if(!data) data = 1 data++ if(istype(M, /mob/living/carbon/human) && M.job in list("Mime")) if(!M) M = holder.my_atom M:heal_organ_damage(1,1) M.dizziness +=5 if(data >= 55 && data <165) if (!M.stuttering) M.stuttering = 1 M.stuttering += 5 else if(data >= 165 && prob(33)) M.confused = max(M:confused+5,0) ..() return singulo name = "Singulo" id = "singulo" description = "A blue-space beverage!" reagent_state = LIQUID color = "#2E6671" // rgb: 46, 102, 113 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=15 if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 15 else if(data >= 115 && prob(33)) M.confused = max(M:confused+15,15) ..() return changelingsting name = "Changeling Sting" id = "changelingsting" description = "A stingy drink." reagent_state = LIQUID color = "#2E6671" // rgb: 46, 102, 113 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=5 if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 5 else if(data >= 115 && prob(33)) M.confused = max(M:confused+15,15) ..() return irishcarbomb name = "Irish Car Bomb" id = "irishcarbomb" description = "An irish car bomb" reagent_state = LIQUID color = "#2E6671" // rgb: 46, 102, 113 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=5 if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 5 else if(data >= 115 && prob(33)) M.confused = max(M:confused+15,15) ..() return syndicatebomb name = "Syndicate Bomb" id = "syndicatebomb" description = "A Syndicate bomb" reagent_state = LIQUID color = "#2E6671" // rgb: 46, 102, 113 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=10 if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 10 else if(data >= 115 && prob(33)) M.confused = max(M:confused+15,15) ..() return erikasurprise name = "Erika Surprise" id = "erikasurprise" description = "A surprise of Erika" reagent_state = LIQUID color = "#2E6671" // rgb: 46, 102, 113 on_mob_life(var/mob/living/M as mob) if(!data) data = 1 data++ M.dizziness +=30 if(data >= 55 && data <115) if (!M.stuttering) M.stuttering = 1 M.stuttering += 30 else if(data >= 115 && prob(60)) M.confused = max(M:confused+15,15) ..() return