/obj/item/weapon/grenade/gas name = "Plasma Fire Grenade" desc = "A compressed plasma grenade, used to start horrific plasma fires." origin_tech = "materials=3;magnets=4;syndicate=4" icon = 'icons/obj/grenade.dmi' icon_state = "syndicate" item_state = "flashbang" var/spawn_contents = SPAWN_HEAT | SPAWN_TOXINS var/spawn_amount = 100 /obj/item/weapon/grenade/gas/prime() var/turf/simulated/target_turf = get_turf(src) if(istype(target_turf)) target_turf.atmos_spawn_air(spawn_contents, spawn_amount) target_turf.air_update_turf() qdel(src) /obj/item/weapon/grenade/gas/knockout name = "Knockout Grenade" desc = "A grenade that completely removes all air and heat from its detonation area." spawn_contents = SPAWN_20C | SPAWN_N2O