/obj/structure/closet/secure_closet/medical1 name = "Medicine Closet" desc = "Filled with medical junk." icon_state = "medical1" icon_closed = "medical" icon_locked = "medical1" icon_opened = "medicalopen" icon_broken = "medicalbroken" icon_off = "medical1" req_access = list(access_medical) New() ..() sleep(2) new /obj/item/weapon/storage/syringes(src) new /obj/item/weapon/reagent_containers/dropper(src) new /obj/item/weapon/reagent_containers/dropper(src) new /obj/item/weapon/reagent_containers/glass/beaker(src) new /obj/item/weapon/reagent_containers/glass/beaker(src) new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src) new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin(src) new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src) new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline(src) return /obj/structure/closet/secure_closet/medical2 name = "Anesthetic" desc = "Used to knock people out." icon_state = "medical1" icon_closed = "medical" icon_locked = "medical1" icon_opened = "medicalopen" icon_broken = "medicalbroken" icon_off = "medical1" req_access = list(access_medical) New() ..() sleep(2) new /obj/item/weapon/tank/anesthetic(src) new /obj/item/weapon/tank/anesthetic(src) new /obj/item/weapon/tank/anesthetic(src) new /obj/item/clothing/mask/medical(src) new /obj/item/clothing/mask/medical(src) new /obj/item/clothing/mask/medical(src) return /obj/structure/closet/secure_closet/medical3 name = "Medical Doctor's Locker" req_access = list(access_medical) New() ..() sleep(2) new /obj/item/weapon/storage/backpack/medic(src) new /obj/item/clothing/under/rank/nursesuit (src) new /obj/item/clothing/head/nursehat (src) new /obj/item/clothing/under/rank/medical(src) new /obj/item/clothing/suit/labcoat(src) new /obj/item/clothing/shoes/white(src) new /obj/item/device/radio/headset/headset_med(src) new /obj/item/weapon/storage/belt/medical(src) return /obj/structure/closet/secure_closet/CMO name = "Chief Medical Officer" req_access = list(access_cmo) New() ..() sleep(2) new /obj/item/clothing/suit/bio_suit/cmo(src) new /obj/item/clothing/head/bio_hood/general(src) new /obj/item/clothing/under/rank/chief_medical_officer(src) new /obj/item/clothing/suit/labcoat/cmo(src) new /obj/item/clothing/gloves/latex(src) new /obj/item/clothing/shoes/brown (src) new /obj/item/device/radio/headset/heads/cmo(src) return /obj/structure/closet/secure_closet/animal name = "Animal Control" req_access = list(access_medical) New() ..() sleep(2) new /obj/item/device/assembly/signaler(src) new /obj/item/device/radio/electropack(src) new /obj/item/device/radio/electropack(src) new /obj/item/device/radio/electropack(src) return /obj/structure/closet/secure_closet/chemical name = "Chemical Closet" desc = "Store dangerous chemicals in here." icon_state = "medical1" icon_closed = "medical" icon_locked = "medical1" icon_opened = "medicalopen" icon_broken = "medicalbroken" icon_off = "medical1" req_access = list(access_medical) New() ..() sleep(2) new /obj/item/weapon/storage/pillbottlebox(src) new /obj/item/weapon/storage/pillbottlebox(src) return