// Wires for airlocks /datum/wires/airlock/secure random = 1 /datum/wires/airlock holder_type = /obj/machinery/door/airlock wire_count = 12 window_x = 410 window_y = 570 #define AIRLOCK_WIRE_IDSCAN 1 #define AIRLOCK_WIRE_MAIN_POWER1 2 #define AIRLOCK_WIRE_DOOR_BOLTS 4 #define AIRLOCK_WIRE_BACKUP_POWER1 8 #define AIRLOCK_WIRE_OPEN_DOOR 16 #define AIRLOCK_WIRE_AI_CONTROL 32 #define AIRLOCK_WIRE_ELECTRIFY 64 #define AIRLOCK_WIRE_SAFETY 128 #define AIRLOCK_WIRE_SPEED 256 #define AIRLOCK_WIRE_LIGHT 512 /datum/wires/airlock/GetWireName(index) switch(index) if(AIRLOCK_WIRE_IDSCAN) return "ID Scan" if(AIRLOCK_WIRE_MAIN_POWER1) return "Primary Power" if(AIRLOCK_WIRE_DOOR_BOLTS) return "Door Bolts" if(AIRLOCK_WIRE_BACKUP_POWER1) return "Primary Backup Power" if(AIRLOCK_WIRE_OPEN_DOOR) return "Door State" if(AIRLOCK_WIRE_AI_CONTROL) return "AI Control" if(AIRLOCK_WIRE_ELECTRIFY) return "Electrification" if(AIRLOCK_WIRE_ELECTRIFY) return "Door Safeties" if(AIRLOCK_WIRE_ELECTRIFY) return "Door Timing" if(AIRLOCK_WIRE_ELECTRIFY) return "Bolt Lights" /datum/wires/airlock/CanUse(mob/living/L) var/obj/machinery/door/airlock/A = holder if(iscarbon(L)) if(A.Adjacent(L)) if(A.isElectrified()) if(A.shock(L, 100)) return 0 if(A.panel_open) return 1 return 0 /datum/wires/airlock/get_status() . = ..() var/obj/machinery/door/airlock/A = holder var/haspower = A.arePowerSystemsOn() . += "The door bolts [A.locked ? "have fallen!" : "look up."]" . += "The door bolt lights are [(A.lights && haspower) ? "on." : "off!"]" . += "The test light is [haspower ? "on." : "off!"]" . += "The 'AI control allowed' light is [(A.aiControlDisabled == 0 && !A.emagged && haspower) ? "on" : "off"]." . += "The 'Check Wiring' light is [(A.safe == 0 && haspower) ? "on" : "off"]." . += "The 'Check Timing Mechanism' light is [(A.normalspeed == 0 && haspower) ? "on" : "off"]." . += "The emergency lights are [(A.emergency && haspower) ? "on" : "off"]." /datum/wires/airlock/UpdateCut(index, mended) var/obj/machinery/door/airlock/A = holder switch(index) if(AIRLOCK_WIRE_IDSCAN) A.aiDisabledIdScanner = !mended if(AIRLOCK_WIRE_MAIN_POWER1) if(!mended) //Cutting either one disables the main door power, but unless backup power is also cut, the backup power re-powers the door in 10 seconds. While unpowered, the door may be crowbarred open, but bolts-raising will not work. Cutting these wires may electocute the user. A.loseMainPower() A.shock(usr, 50) else A.regainMainPower() A.shock(usr, 50) if(AIRLOCK_WIRE_BACKUP_POWER1) if(!mended) //Cutting either one disables the backup door power (allowing it to be crowbarred open, but disabling bolts-raising), but may electocute the user. A.loseBackupPower() A.shock(usr, 50) else A.regainBackupPower() A.shock(usr, 50) if(AIRLOCK_WIRE_DOOR_BOLTS) if(!mended) //Cutting this wire also drops the door bolts, and mending it does not raise them. (This is what happens now, except there are a lot more wires going to door bolts at present) A.lock(1) A.update_icon() if(AIRLOCK_WIRE_AI_CONTROL) if(!mended) //one wire for AI control. Cutting this prevents the AI from controlling the door unless it has hacked the door through the power connection (which takes about a minute). If both main and backup power are cut, as well as this wire, then the AI cannot operate or hack the door at all. //aiControlDisabled: If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in. if(A.aiControlDisabled == 0) A.aiControlDisabled = 1 else if(A.aiControlDisabled == -1) A.aiControlDisabled = 2 else if(A.aiControlDisabled == 1) A.aiControlDisabled = 0 else if(A.aiControlDisabled == 2) A.aiControlDisabled = -1 if(AIRLOCK_WIRE_ELECTRIFY) if(!mended) //Cutting this wire electrifies the door, so that the next person to touch the door without insulated gloves gets electrocuted. A.electrify(-1) else A.electrify(0) return // Don't update the dialog. if(AIRLOCK_WIRE_SAFETY) A.safe = mended if(AIRLOCK_WIRE_SPEED) A.autoclose = mended if(mended) if(!A.density) spawn(0) A.close() if(AIRLOCK_WIRE_LIGHT) A.lights = mended A.update_icon() ..() /datum/wires/airlock/UpdatePulsed(index) var/obj/machinery/door/airlock/A = holder switch(index) if(AIRLOCK_WIRE_IDSCAN) //Sending a pulse through flashes the red light on the door (if the door has power). if(A.arePowerSystemsOn() && A.density) A.do_animate("deny") if(A.emergency) A.emergency = 0 A.update_icon() if(AIRLOCK_WIRE_MAIN_POWER1) //Sending a pulse through either one causes a breaker to trip, disabling the door for 10 seconds if backup power is connected, or 1 minute if not (or until backup power comes back on, whichever is shorter). A.loseMainPower() if(AIRLOCK_WIRE_DOOR_BOLTS) //one wire for door bolts. Sending a pulse through this drops door bolts if they're not down (whether power's on or not), //raises them if they are down (only if power's on) if(!A.locked) if(A.lock()) A.audible_message("You hear a click from the bottom of the door.", null, 1) else if(A.unlock()) A.audible_message("You hear a click from the bottom of the door.", null, 1) if(AIRLOCK_WIRE_BACKUP_POWER1) //two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter). A.loseBackupPower() if(AIRLOCK_WIRE_AI_CONTROL) if(A.aiControlDisabled == 0) A.aiControlDisabled = 1 else if(A.aiControlDisabled == -1) A.aiControlDisabled = 2 spawn(10) if(A) if(A.aiControlDisabled == 1) A.aiControlDisabled = 0 else if(A.aiControlDisabled == 2) A.aiControlDisabled = -1 if(AIRLOCK_WIRE_ELECTRIFY) //one wire for electrifying the door. Sending a pulse through this electrifies the door for 30 seconds. A.electrify(30) if(AIRLOCK_WIRE_OPEN_DOOR) //tries to open the door without ID //will succeed only if the ID wire is cut or the door requires no access and it's not emagged if(A.emagged) return if(!A.requiresID() || A.check_access(null)) spawn(0) if(A.density) A.open() else A.close() if(AIRLOCK_WIRE_SAFETY) A.safe = !A.safe if(!A.density) spawn(0) A.close() if(AIRLOCK_WIRE_SPEED) A.normalspeed = !A.normalspeed if(AIRLOCK_WIRE_LIGHT) A.lights = !A.lights A.update_icon() ..()