//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE "aa" = ( /turf/space, /area/space) "ab" = ( /turf/simulated/wall/cult, /area/shuttle/escape) "ac" = ( /obj/effect/spawner/window/reinforced{ color = "red" }, /turf/simulated/floor/plating, /area/shuttle/escape) "ad" = ( /obj/machinery/computer/emergency_shuttle, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "ae" = ( /obj/machinery/computer/security{ network = list("SS13","Telecomms","Research Outpost","Mining Outpost") }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "af" = ( /obj/structure/chair/comfy/black{ dir = 1 }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "ag" = ( /obj/machinery/computer/communications, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "ah" = ( /obj/machinery/computer/station_alert, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "ai" = ( /obj/structure/chair{ dir = 1 }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aj" = ( /turf/simulated/floor/engine/cult, /area/shuttle/escape) "ak" = ( /obj/machinery/computer/crew, /obj/machinery/status_display{ pixel_y = 30 }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "al" = ( /obj/structure/chair{ dir = 1 }, /obj/structure/closet/walllocker/emerglocker{ pixel_x = -28 }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "am" = ( /obj/structure/chair{ dir = 1 }, /obj/structure/closet/walllocker/emerglocker{ pixel_x = 28 }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "an" = ( /obj/machinery/computer/robotics, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "ao" = ( /obj/structure/chair{ dir = 8 }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "ap" = ( /obj/machinery/light/spot, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aq" = ( /obj/structure/chair{ dir = 4 }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "ar" = ( /obj/machinery/door/airlock/cult/friendly, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "as" = ( /obj/structure/chair{ dir = 4 }, /obj/effect/decal/remains/human{ desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Human remains" }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "at" = ( /obj/machinery/status_display{ pixel_y = 30 }, /obj/machinery/light/spot{ tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1 }, /obj/structure/chair, /obj/effect/decal/remains/human{ desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Human remains" }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "au" = ( /obj/structure/chair{ dir = 8 }, /obj/effect/decal/remains/human{ desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Human remains" }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "av" = ( /obj/item/flag/cult, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aw" = ( /obj/machinery/status_display{ pixel_y = 30 }, /obj/machinery/light/spot{ tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1 }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "ax" = ( /obj/structure/chair{ dir = 4 }, /obj/structure/closet/walllocker/emerglocker{ pixel_x = -28 }, /obj/effect/decal/remains/human{ desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Human remains" }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "ay" = ( /obj/machinery/door/airlock/cult/friendly, /turf/simulated/floor/plating, /area/shuttle/escape) "az" = ( /obj/structure/cult/talisman, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aA" = ( /obj/structure/closet/walllocker/emerglocker{ pixel_x = 28 }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aB" = ( /obj/structure/chair{ dir = 1 }, /obj/effect/decal/remains/human{ desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Human remains" }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aC" = ( /obj/structure/chair{ dir = 8 }, /obj/item/radio/intercom{ dir = 4; name = "station intercom (General)"; pixel_x = 28 }, /obj/effect/decal/remains/human{ desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Human remains" }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aD" = ( /obj/effect/spawner/window/reinforced{ color = "red" }, /turf/simulated/wall/cult, /area/shuttle/escape) "aE" = ( /obj/docking_port/mobile/emergency{ dir = 4; dwidth = 11; height = 13; name = "Shuttle 667"; timid = 1; width = 24 }, /obj/machinery/door/airlock/cult/friendly, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aF" = ( /obj/effect/rune, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aG" = ( /obj/item/radio/intercom{ dir = 8; name = "station intercom (General)"; pixel_x = -28 }, /obj/machinery/light/spot{ tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8 }, /obj/item/flag/cult, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aH" = ( /obj/item/candle/eternal, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aI" = ( /obj/effect/decal/cleanable/blood/writing, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aJ" = ( /obj/structure/closet/walllocker/emerglocker{ pixel_x = 28 }, /obj/machinery/light/spot{ tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4 }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aK" = ( /obj/effect/rune, /mob/living/simple_animal/hostile/construct/wraith, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aL" = ( /mob/living/simple_animal/hostile/construct/armoured, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aM" = ( /obj/effect/decal/cleanable/blood/innards, /obj/effect/decal/cleanable/blood/gibs/body, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aN" = ( /mob/living/simple_animal/hostile/construct/builder, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aO" = ( /mob/living/simple_animal/hostile/construct/behemoth, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aP" = ( /obj/item/storage/firstaid/fire, /obj/item/extinguisher, /obj/item/crowbar, /obj/machinery/light/spot{ tag = "icon-tube1 (WEST)"; icon_state = "tube1"; dir = 8 }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aQ" = ( /obj/effect/decal/cleanable/blood/writing, /obj/effect/decal/cleanable/blood/writing, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aR" = ( /obj/effect/spawner/window/reinforced{ color = "red" }, /turf/simulated/shuttle/wall{ icon_state = "swall3"; dir = 2 }, /turf/simulated/wall/cult, /area/shuttle/escape) "aS" = ( /obj/machinery/status_display{ pixel_y = -30 }, /obj/machinery/light/spot, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aT" = ( /obj/machinery/door/airlock/cult/friendly, /turf/simulated/shuttle/floor{ icon_state = "floor3" }, /area/shuttle/escape) "aU" = ( /obj/effect/spawner/window/reinforced{ color = "red" }, /turf/simulated/shuttle/wall{ tag = "icon-swall14"; icon_state = "swall14"; dir = 2 }, /area/shuttle/escape) "aV" = ( /mob/living/simple_animal/hostile/construct/harvester, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aW" = ( /obj/structure/dresser, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aX" = ( /obj/structure/table, /obj/item/storage/firstaid/o2{ layer = 2.8; pixel_x = 4; pixel_y = 6 }, /obj/item/storage/firstaid/regular{ pixel_x = 2; pixel_y = 6 }, /obj/item/storage/firstaid/regular{ pixel_x = -2; pixel_y = 4 }, /obj/item/bodybag{ pixel_x = 5 }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aY" = ( /obj/effect/decal/cleanable/blood/footprints, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "aZ" = ( /obj/structure/showcase/horrific_experiment, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "ba" = ( /obj/effect/spawner/window/reinforced, /turf/simulated/floor/plating, /area/shuttle/escape) "bb" = ( /obj/machinery/light/spot{ tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4 }, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "bc" = ( /obj/effect/decal/cleanable/blood/gibs, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "bd" = ( /obj/effect/decal/cleanable/blood/splatter, /obj/effect/decal/cleanable/blood/gibs, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "be" = ( /obj/structure/table/wood, /obj/item/tome, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "bf" = ( /obj/structure/bed, /obj/item/bedsheet/cult, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "bg" = ( /obj/machinery/sleeper{ tag = "icon-sleeper (NORTH)"; icon_state = "sleeper"; dir = 1 }, /obj/effect/decal/cleanable/blood/splatter, /turf/simulated/floor/engine/cult, /area/shuttle/escape) "bh" = ( /obj/structure/window/reinforced{ dir = 1 }, /obj/structure/shuttle/engine/heater, /obj/structure/cult/forge, /turf/simulated/shuttle/plating, /area/shuttle/escape) "bi" = ( /obj/structure/shuttle/engine/heater, /obj/structure/window/reinforced{ dir = 1 }, /obj/structure/cult/forge, /turf/simulated/shuttle/plating, /area/shuttle/escape) "bj" = ( /obj/structure/shuttle/engine/propulsion, /turf/simulated/shuttle/plating, /area/shuttle/escape) (1,1,1) = {" aa aa aa aa aa aa ab ab ab ar ab aE ab ac ac ac ab ar ab ar ba ab ab aa "} (2,1,1) = {" aa aa aa aa aa aa ab as ax aj ab aj aG aj aj aj aP aj ab aj aj aj ab ab "} (3,1,1) = {" aa aa aa aa ab ab ab at aj aB ab aj aj aj aj aj aj aj ab aj aj aj bh bj "} (4,1,1) = {" aa aa ab ac ab an ab au aj aC ab aj aj aj aF aj aj aj aT aj aj be bh bj "} (5,1,1) = {" aa ab ab ah al ao ab ac ay ac ac aj aF aH aI aH aF aj ab aW bb bf bh bj "} (6,1,1) = {" ab ab ae ai aj aj ab av aj aj aj aj aH aL aI aN aH aS ab ab ab ab ab ab "} (7,1,1) = {" ac ad af aj aj aj ar aj aj aj aj aK aI aI aM aI aQ aF ac aa aa aa aa aa "} (8,1,1) = {" ab ab ag ai aj ap ab av aj aj aj aj aH aO aI aV aH aS aU ab ab ab ab ab "} (9,1,1) = {" aa ab ab ak am aq ab aj aj aj aj aj aF aH aI aH aF aj ac aX bc bg bi bj "} (10,1,1) = {" aa aa ab ac ab aj ab aj aj aj aj aj aj aj aF aj aj aj ar aY bc bc bi bj "} (11,1,1) = {" aa aa aa aa ab ab ab aw az aj aj aj aj aj aj aj aj aj ac aY bd bd bi bj "} (12,1,1) = {" aa aa aa aa aa aa ab aj aA aj aj aj aJ aj aj aj aj aj ac aZ aZ aZ ab ab "} (13,1,1) = {" aa aa aa aa aa aa ab ab ab aD ab ab ab ac ac ac aR ac ab ab ab ab ab aa "}