SUBSYSTEM_DEF(mobs) name = "Mobs" priority = FIRE_PRIORITY_MOBS flags = SS_KEEP_TIMING runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME var/list/currentrun = list() var/static/list/clients_by_zlevel[][] var/static/list/dead_players_by_zlevel[][] = list(list()) // Needs to support zlevel 1 here, MaxZChanged only happens when z2 is created and new_players can login before that. /datum/controller/subsystem/mobs/stat_entry() ..("P:[GLOB.mob_list.len]") /datum/controller/subsystem/mobs/Initialize(start_timeofday) clients_by_zlevel = new /list(world.maxz,0) dead_players_by_zlevel = new /list(world.maxz,0) return ..() /datum/controller/subsystem/mobs/fire(resumed = 0) var/seconds = wait * 0.1 if(!resumed) src.currentrun = GLOB.mob_list.Copy() //cache for sanic speed (lists are references anyways) var/list/currentrun = src.currentrun var/times_fired = src.times_fired while(currentrun.len) var/mob/M = currentrun[currentrun.len] currentrun.len-- if(M) M.Life(seconds, times_fired) else GLOB.mob_list.Remove(M) if(MC_TICK_CHECK) return