// Used for spray that you spray at walls, tables, hydrovats etc /obj/effect/decal/spraystill density = FALSE anchored = TRUE layer = 50 plane = HUD_PLANE /obj/effect/decal/chempuff name = "chemicals" icon = 'icons/obj/chempuff.dmi' pass_flags = PASSTABLE | PASSGRILLE /obj/effect/decal/snow name = "snow" density = FALSE anchored = TRUE layer = TURF_DECAL_LAYER icon = 'icons/turf/snow.dmi' icon_state = "snow" /obj/effect/decal/snow/clean/edge icon_state = "snow_corner" /obj/effect/decal/snow/sand/edge icon_state = "gravsnow_corner" /obj/effect/decal/snow/clean/surround icon_state = "snow_surround" /obj/effect/decal/snow/sand/surround icon_state = "gravsnow_surround" /obj/effect/decal/leaves name = "fall leaves" density = FALSE anchored = TRUE layer = HIGH_TURF_LAYER icon = 'icons/obj/flora/plants.dmi' icon_state = "fallleaves" /obj/effect/decal/straw name = "scattered straw" density = FALSE anchored = TRUE layer = HIGH_TURF_LAYER icon = 'icons/obj/flora/plants.dmi' icon_state = "strawscattered" /obj/effect/decal/straw/medium icon_state = "strawscattered3" /obj/effect/decal/straw/light icon_state = "strawscattered2" /obj/effect/decal/straw/edge icon_state = "strawscatterededge" /obj/effect/decal/ants name = "space ants" desc = "A bunch of space ants." icon = 'icons/goonstation/effects/effects.dmi' icon_state = "spaceants" scoop_reagents = list("ants" = 20) /obj/effect/decal/ants/Initialize(mapload) . = ..() var/scale = (rand(2, 10) / 10) + (rand(0, 5) / 100) transform = matrix(transform, scale, scale, MATRIX_SCALE) setDir(pick(NORTH, SOUTH, EAST, WEST))