/obj/item/flamethrower name = "flamethrower" desc = "You are a firestarter!" icon = 'icons/obj/flamethrower.dmi' icon_state = "flamethrowerbase" item_state = "flamethrower_0" lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi' righthand_file = 'icons/mob/inhands/guns_righthand.dmi' flags = CONDUCT force = 3.0 throwforce = 10.0 throw_speed = 1 throw_range = 5 w_class = WEIGHT_CLASS_NORMAL materials = list(MAT_METAL=500) origin_tech = "combat=1;plasmatech=2;engineering=2" var/status = 0 var/lit = 0 //on or off var/operating = 0//cooldown var/turf/previousturf = null var/obj/item/weldingtool/weldtool = null var/obj/item/assembly/igniter/igniter = null var/obj/item/tank/plasma/ptank = null /obj/item/flamethrower/Destroy() QDEL_NULL(weldtool) QDEL_NULL(igniter) QDEL_NULL(ptank) previousturf = null return ..() /obj/item/flamethrower/process() if(!lit) STOP_PROCESSING(SSobj, src) return null var/turf/location = loc if(istype(location, /mob/)) var/mob/M = location if(M.l_hand == src || M.r_hand == src) location = M.loc if(isturf(location)) //start a fire if possible location.hotspot_expose(700, 2) return /obj/item/flamethrower/update_icon() overlays.Cut() if(igniter) overlays += "+igniter[status]" if(ptank) overlays += "+ptank" if(lit) overlays += "+lit" item_state = "flamethrower_1" else item_state = "flamethrower_0" return /obj/item/flamethrower/afterattack(atom/target, mob/user, flag) if(flag) return // too close // Make sure our user is still holding us if(user && user.is_in_active_hand(src)) var/turf/target_turf = get_turf(target) if(target_turf) var/turflist = getline(user, target_turf) add_attack_logs(user, target, "Flamethrowered at [target.x],[target.y],[target.z]") flame_turf(turflist) /obj/item/flamethrower/attackby(obj/item/W as obj, mob/user as mob, params) if(user.stat || user.restrained() || user.lying) return if(iswrench(W) && !status)//Taking this apart var/turf/T = get_turf(src) if(weldtool) weldtool.loc = T weldtool = null if(igniter) igniter.loc = T igniter = null if(ptank) ptank.loc = T ptank = null new /obj/item/stack/rods(T) qdel(src) return if(isscrewdriver(W) && igniter && !lit) status = !status to_chat(user, "[igniter] is now [status ? "secured" : "unsecured"]!") update_icon() return if(isigniter(W)) var/obj/item/assembly/igniter/I = W if(I.secured) return if(igniter) return user.drop_item() I.loc = src igniter = I update_icon() return if(istype(W,/obj/item/tank/plasma)) if(ptank) to_chat(user, "There appears to already be a plasma tank loaded in [src]!") return user.drop_item() ptank = W W.loc = src update_icon() return if(istype(W, /obj/item/analyzer) && ptank) atmosanalyzer_scan(ptank.air_contents, user) ..() return /obj/item/flamethrower/attack_self(mob/user as mob) if(user.stat || user.restrained() || user.lying) return user.set_machine(src) if(!ptank) to_chat(user, "Attach a plasma tank first!") return var/dat = text("Flamethrower ([lit ? "Lit" : "Unlit"])
\n Tank Pressure: [ptank.air_contents.return_pressure()]
\nRemove plasmatank - Close
") user << browse(dat, "window=flamethrower;size=600x300") onclose(user, "flamethrower") return /obj/item/flamethrower/Topic(href,href_list[]) if(href_list["close"]) usr.unset_machine() usr << browse(null, "window=flamethrower") return if(usr.stat || usr.restrained() || usr.lying) return usr.set_machine(src) if(href_list["light"]) if(!ptank) return if(!status) return lit = !lit if(lit) START_PROCESSING(SSobj, src) if(href_list["remove"]) if(!ptank) return usr.put_in_hands(ptank) ptank = null lit = 0 usr.unset_machine() usr << browse(null, "window=flamethrower") for(var/mob/M in viewers(1, loc)) if((M.client && M.machine == src)) attack_self(M) update_icon() return /obj/item/flamethrower/CheckParts(list/parts_list) ..() weldtool = locate(/obj/item/weldingtool) in contents igniter = locate(/obj/item/assembly/igniter) in contents weldtool.status = 0 igniter.secured = 0 status = 1 update_icon() //Called from turf.dm turf/dblclick /obj/item/flamethrower/proc/flame_turf(turflist) if(!lit || operating) return operating = 1 var/turf/previousturf = get_turf(src) for(var/turf/simulated/T in turflist) if(!T.air) break if(T == previousturf) continue //so we don't burn the tile we be standin on if(!T.CanAtmosPass(previousturf)) break ignite_turf(T) sleep(1) previousturf = T operating = 0 for(var/mob/M in viewers(1, loc)) if((M.client && M.machine == src)) attack_self(M) return /obj/item/flamethrower/proc/ignite_turf(turf/target, release_amount = 0.05) var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount) air_transfer.toxins = air_transfer.toxins // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE target.assume_air(air_transfer) //Burn it based on transfered gas target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500) // -- More of my "how do I shot fire?" dickery. -- TLE //location.hotspot_expose(1000,500,1) SSair.add_to_active(target, 0) return /obj/item/flamethrower/full/New(var/loc) ..() if(!weldtool) weldtool = new /obj/item/weldingtool(src) weldtool.status = 0 if(!igniter) igniter = new /obj/item/assembly/igniter(src) igniter.secured = 0 status = 1 update_icon() /obj/item/flamethrower/full/tank/New(var/loc) ..() ptank = new /obj/item/tank/plasma/full(src) update_icon() /obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type) if(ptank && damage && attack_type == PROJECTILE_ATTACK && prob(15)) owner.visible_message("[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!") var/target_turf = get_turf(owner) ignite_turf(target_turf, 100) qdel(ptank) return 1 //It hit the flamethrower, not them