/obj/item/holosign_creator name = "holographic sign projector" desc = "A handy-dandy holographic projector that displays a janitorial sign." icon = 'icons/obj/device.dmi' icon_state = "signmaker" item_state = "electronic" force = 0 w_class = WEIGHT_CLASS_SMALL throwforce = 0 throw_speed = 3 throw_range = 7 origin_tech = "magnets=1;programming=3" flags = NOBLUDGEON var/list/signs = list() var/max_signs = 10 var/creation_time = 0 //time to create a holosign in deciseconds. var/holosign_type = /obj/structure/holosign/wetsign var/holocreator_busy = FALSE //to prevent placing multiple holo barriers at once /obj/item/holosign_creator/afterattack(atom/target, mob/user, flag) if(flag) if(!check_allowed_items(target, 1)) return var/turf/T = get_turf(target) var/obj/structure/holosign/H = locate(holosign_type) in T if(H) to_chat(user, "You use [src] to deactivate [H].") qdel(H) else if(!is_blocked_turf(T, TRUE)) //can't put holograms on a tile that has dense stuff if(holocreator_busy) to_chat(user, "[src] is busy creating a hologram.") return if(signs.len < max_signs) playsound(src.loc, 'sound/machines/click.ogg', 20, 1) if(creation_time) holocreator_busy = TRUE if(!do_after(user, creation_time, target = target)) holocreator_busy = FALSE return holocreator_busy = FALSE if(signs.len >= max_signs) return if(is_blocked_turf(T, TRUE)) //don't try to sneak dense stuff on our tile during the wait. return H = new holosign_type(get_turf(target), src) to_chat(user, "You create [H] with [src].") else to_chat(user, "[src] is projecting at max capacity!") /obj/item/holosign_creator/attack(mob/living/carbon/human/M, mob/user) return /obj/item/holosign_creator/attack_self(mob/user) if(signs.len) for(var/H in signs) qdel(H) to_chat(user, "You clear all active holograms.") /obj/item/holosign_creator/security name = "security holobarrier projector" desc = "A holographic projector that creates holographic security barriers." icon_state = "signmaker_sec" holosign_type = /obj/structure/holosign/barrier creation_time = 30 max_signs = 6 /obj/item/holosign_creator/engineering name = "engineering holobarrier projector" desc = "A holographic projector that creates holographic engineering barriers." icon_state = "signmaker_engi" holosign_type = /obj/structure/holosign/barrier/engineering creation_time = 30 max_signs = 6 /obj/item/holosign_creator/atmos name = "ATMOS holofan projector" desc = "A holographic projector that creates holographic barriers that prevent changes in atmosphere conditions." icon_state = "signmaker_engi" holosign_type = /obj/structure/holosign/barrier/atmos creation_time = 0 max_signs = 3 /obj/item/holosign_creator/cyborg name = "Energy Barrier Projector" desc = "A holographic projector that creates fragile energy fields." creation_time = 15 max_signs = 9 holosign_type = /obj/structure/holosign/barrier/cyborg var/shock = 0 /obj/item/holosign_creator/cyborg/attack_self(mob/user) if(isrobot(user)) var/mob/living/silicon/robot/R = user if(shock) to_chat(user, "You clear all active holograms, and reset your projector to normal.") holosign_type = /obj/structure/holosign/barrier/cyborg creation_time = 5 if(signs.len) for(var/H in signs) qdel(H) shock = 0 return else if(R.emagged && !shock) to_chat(user, "You clear all active holograms, and overload your energy projector!") holosign_type = /obj/structure/holosign/barrier/cyborg/hacked creation_time = 30 if(signs.len) for(var/H in signs) qdel(H) shock = 1 return else if(signs.len) for(var/H in signs) qdel(H) to_chat(user, "You clear all active holograms.") if(signs.len) for(var/H in signs) qdel(H) to_chat(user, "You clear all active holograms.")