/obj/item/implant/explosive name = "microbomb implant" desc = "And boom goes the weasel." icon_state = "explosive" origin_tech = "materials=2;combat=3;biotech=4;syndicate=4" var/weak = 2 var/medium = 0.8 var/heavy = 0.4 var/delay = 7 /obj/item/implant/explosive/get_data() var/dat = {"Implant Specifications:
Name: Robust Corp RX-78 Employee Management Implant
Life: Activates upon death.
Important Notes: Explodes

Implant Details:
Function: Contains a compact, electrically detonated explosive that detonates upon receiving a specially encoded signal or upon host death.
Special Features: Explodes
"} return dat /obj/item/implant/explosive/trigger(emote, mob/source, force) if(force && emote == "deathgasp") activate("death") /obj/item/implant/explosive/activate(cause) if(!cause || !imp_in) return 0 if(cause == "action_button" && alert(imp_in, "Are you sure you want to activate your microbomb implant? This will cause you to explode!", "Microbomb Implant Confirmation", "Yes", "No") != "Yes") return 0 heavy = round(heavy) medium = round(medium) weak = round(weak) to_chat(imp_in, "You activate your microbomb implant.") //If the delay is short, just blow up already jeez if(delay <= 7) explosion(src,heavy,medium,weak,weak, flame_range = weak) if(imp_in) imp_in.gib() qdel(src) return timed_explosion() /obj/item/implant/explosive/implant(mob/source) var/obj/item/implant/explosive/imp_e = locate(src.type) in source if(imp_e && imp_e != src) imp_e.heavy += heavy imp_e.medium += medium imp_e.weak += weak imp_e.delay += delay qdel(src) return 1 return ..() /obj/item/implant/explosive/proc/timed_explosion() imp_in.visible_message("[imp_in] starts beeping ominously!") playsound(loc, 'sound/items/timer.ogg', 30, 0) sleep(delay/4) if(imp_in && imp_in.stat) imp_in.visible_message("[imp_in] doubles over in pain!") imp_in.Weaken(7) playsound(loc, 'sound/items/timer.ogg', 30, 0) sleep(delay/4) playsound(loc, 'sound/items/timer.ogg', 30, 0) sleep(delay/4) playsound(loc, 'sound/items/timer.ogg', 30, 0) sleep(delay/4) explosion(src,heavy,medium,weak,weak, flame_range = weak) if(imp_in) imp_in.gib() qdel(src) /obj/item/implant/explosive/macro name = "macrobomb implant" desc = "And boom goes the weasel. And everything else nearby." icon_state = "explosive" origin_tech = "materials=3;combat=5;biotech=4;syndicate=5" weak = 16 medium = 8 heavy = 4 delay = 70 /obj/item/implant/explosive/macro/activate(cause) if(!cause || !imp_in) return 0 if(cause == "action_button" && alert(imp_in, "Are you sure you want to activate your macrobomb implant? This will cause you to explode and gib!", "Macrobomb Implant Confirmation", "Yes", "No") != "Yes") return 0 to_chat(imp_in, "You activate your macrobomb implant.") timed_explosion() /obj/item/implant/explosive/macro/implant(mob/source) var/obj/item/implant/explosive/imp_e = locate(src.type) in source if(imp_e && imp_e != src) return 0 imp_e = locate(/obj/item/implant/explosive) in source if(imp_e && imp_e != src) heavy += imp_e.heavy medium += imp_e.medium weak += imp_e.weak delay += imp_e.delay qdel(imp_e) return ..() /obj/item/implanter/explosive name = "implanter (explosive)" /obj/item/implanter/explosive/New() imp = new /obj/item/implant/explosive(src) ..() /obj/item/implantcase/explosive name = "implant case - 'Explosive'" desc = "A glass case containing an explosive implant." /obj/item/implantcase/explosive/New() imp = new /obj/item/implant/explosive(src) ..() /obj/item/implanter/explosive_macro name = "implanter (macro-explosive)" /obj/item/implanter/explosive_macro/New() imp = new /obj/item/implant/explosive/macro(src) ..() // Dust implant, for CC officers. Prevents gear theft if they die. /obj/item/implant/dust name = "duster implant" desc = "An alarm which monitors host vital signs, transmitting a radio message and dusting the corpse on death." icon = 'icons/effects/blood.dmi' icon_state = "remains" /obj/item/implant/dust/get_data() var/dat = {"Implant Specifications:
Name: Ultraviolet Corp XX-13 Security Implant
Life: Activates upon death.
Important Notes: Vaporizes organic matter

Implant Details:
Function: Contains a compact, electrically activated heat source that turns its host to ash upon activation, or their death.
Special Features: Vaporizes
"} return dat /obj/item/implant/dust/trigger(emote, mob/source, force) if(force && emote == "deathgasp") activate("death") /obj/item/implant/dust/activate(cause) if(!cause || !imp_in || cause == "emp") return 0 if(cause == "action_button" && alert(imp_in, "Are you sure you want to activate your dusting implant? This will turn you to ash!", "Dusting Confirmation", "Yes", "No") != "Yes") return 0 to_chat(imp_in, "Your dusting implant activates!") imp_in.visible_message("[imp_in] burns up in a flash!") for(var/obj/item/I in imp_in.contents) if(I == src) continue if(I.flags & NODROP) qdel(I) imp_in.dust() /obj/item/implant/dust/emp_act(severity) return /obj/item/implanter/dust name = "implanter (Dust-on-death)" /obj/item/implanter/dust/New() imp = new /obj/item/implant/dust(src) ..()