/obj/item/melee/powerfist
name = "power-fist"
desc = "A metal gauntlet with a piston-powered ram ontop for that extra 'ompfh' in your punch."
icon_state = "powerfist"
item_state = "powerfist"
flags = CONDUCT
attack_verb = list("whacked", "fisted", "power-punched")
force = 12
throwforce = 10
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "combat=5;powerstorage=3;syndicate=3"
var/click_delay = 1.5
var/fisto_setting = 1
var/gasperfist = 3
var/obj/item/tank/tank = null //Tank used for the gauntlet's piston-ram.
/obj/item/melee/powerfist/Destroy()
QDEL_NULL(tank)
return ..()
/obj/item/melee/powerfist/examine(mob/user)
..()
if(!in_range(user, src))
to_chat(user, "You'll need to get closer to see any more.")
return
if(tank)
to_chat(user, "[bicon(tank)] It has [tank] mounted onto it.")
/obj/item/melee/powerfist/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/tank))
if(!tank)
var/obj/item/tank/IT = W
if(IT.volume <= 3)
to_chat(user, "[IT] is too small for [src].")
return
updateTank(W, 0, user)
else if(iswrench(W))
switch(fisto_setting)
if(1)
fisto_setting = 2
if(2)
fisto_setting = 3
if(3)
fisto_setting = 1
playsound(loc, W.usesound, 50, 1)
to_chat(user, "You tweak [src]'s piston valve to [fisto_setting].")
else if(isscrewdriver(W))
if(tank)
updateTank(tank, 1, user)
/obj/item/melee/powerfist/proc/updateTank(obj/item/tank/thetank, removing = 0, mob/living/carbon/human/user)
if(removing)
if(!tank)
to_chat(user, "[src] currently has no tank attached to it.")
return
to_chat(user, "You detach [thetank] from [src].")
tank.forceMove(get_turf(user))
user.put_in_hands(tank)
tank = null
if(!removing)
if(tank)
to_chat(user, "[src] already has a tank.")
return
if(!user.unEquip(thetank))
return
to_chat(user, "You hook [thetank] up to [src].")
tank = thetank
thetank.forceMove(src)
/obj/item/melee/powerfist/attack(mob/living/target, mob/living/user)
if(!tank)
to_chat(user, "[src] can't operate without a source of gas!")
return
if(tank && !tank.air_contents.remove(gasperfist * fisto_setting))
to_chat(user, "[src]'s piston-ram lets out a weak hiss, it needs more gas!")
playsound(loc, 'sound/effects/refill.ogg', 50, 1)
return
user.do_attack_animation(target)
target.apply_damage(force * fisto_setting, BRUTE)
target.visible_message("[user]'s powerfist lets out a loud hiss as [user.p_they()] punch[user.p_es()] [target.name]!", \
"You cry out in pain as [user]'s punch flings you backwards!")
new /obj/effect/temp_visual/kinetic_blast(target.loc)
playsound(loc, 'sound/weapons/resonator_blast.ogg', 50, 1)
playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
target.throw_at(throw_target, 5 * fisto_setting, 0.2)
add_attack_logs(user, target, "POWER FISTED with [src]")
user.changeNext_move(CLICK_CD_MELEE * click_delay)