/* * Everything derived from the common cardboard box. * Basically everything except the original is a kit (starts full). * * Contains: * Empty box, starter boxes (survival/engineer), * Latex glove and sterile mask boxes, * Syringe, beaker, dna injector boxes, * Blanks, flashbangs, and EMP grenade boxes, * Tracking and chemical implant boxes, * Prescription glasses and drinking glass boxes, * Condiment bottle and silly cup boxes, * Donkpocket and monkeycube boxes, * ID and security PDA cart boxes, * Handcuff, mousetrap, and pillbottle boxes, * Snap-pops and matchboxes, * Replacement light boxes. * * For syndicate call-ins see uplink_kits.dm */ /obj/item/storage/box name = "box" desc = "It's just an ordinary box." icon_state = "box" item_state = "syringe_kit" burn_state = FLAMMABLE var/foldable = /obj/item/stack/sheet/cardboard var/amt = 1 /obj/item/storage/box/attack_self(mob/user) ..() if(!foldable) return if(contents.len) to_chat(user, "You can't fold this box with items still inside!") return if(!ispath(foldable)) return // Close any open UI windows first var/found = 0 for(var/mob/M in range(1)) if(M.s_active == src) close(M) if(M == user) found = 1 if(!found) // User is too far away return to_chat(user, "You fold [src] flat.") var/obj/item/stack/I = new foldable(get_turf(src), amt) user.put_in_hands(I) qdel(src) /obj/item/storage/box/large name = "large box" desc = "You could build a fort with this." icon_state = "largebox" w_class = 4 // Big, bulky. foldable = /obj/item/stack/sheet/cardboard amt = 4 storage_slots = 21 max_combined_w_class = 42 // 21*2 /obj/item/storage/box/survival icon_state = "box_civ" New() ..() contents = list() new /obj/item/clothing/mask/breath( src ) new /obj/item/tank/emergency_oxygen( src ) new /obj/item/reagent_containers/hypospray/autoinjector( src ) new /obj/item/flashlight/flare/glowstick/emergency( src ) return /obj/item/storage/box/survival_vox icon_state = "box_vox" /obj/item/storage/box/survival_vox/New() ..() contents = list() new /obj/item/clothing/mask/breath/vox(src) new /obj/item/tank/emergency_oxygen/nitrogen(src) new /obj/item/reagent_containers/hypospray/autoinjector(src) new /obj/item/flashlight/flare/glowstick/emergency(src) /obj/item/storage/box/survival_plasmaman icon_state = "box_plasma" /obj/item/storage/box/survival_plasmaman/New() ..() contents = list() new /obj/item/clothing/mask/breath(src) new /obj/item/tank/emergency_oxygen/plasma(src) new /obj/item/reagent_containers/hypospray/autoinjector(src) new /obj/item/flashlight/flare/glowstick/emergency(src) /obj/item/storage/box/engineer icon_state = "box_eng" New() ..() contents = list() new /obj/item/clothing/mask/breath( src ) new /obj/item/tank/emergency_oxygen/engi( src ) new /obj/item/reagent_containers/hypospray/autoinjector( src ) new /obj/item/flashlight/flare/glowstick/emergency( src ) return /obj/item/storage/box/survival_mining icon_state = "box_min" New() ..() contents = list() new /obj/item/clothing/mask/breath(src) new /obj/item/tank/emergency_oxygen/engi(src) new /obj/item/crowbar/red(src) new /obj/item/reagent_containers/hypospray/autoinjector(src) new /obj/item/flashlight/flare/glowstick/emergency(src) /obj/item/storage/box/survival_syndi icon_state = "box_syndi" New() ..() contents = list() new /obj/item/clothing/mask/gas/syndicate(src) new /obj/item/tank/emergency_oxygen/syndi(src) new /obj/item/reagent_containers/hypospray/autoinjector(src) new /obj/item/reagent_containers/food/pill/initropidril(src) new /obj/item/flashlight/flare/glowstick/red(src) /obj/item/storage/box/gloves name = "box of latex gloves" desc = "Contains white gloves." icon_state = "latex" New() ..() new /obj/item/clothing/gloves/color/latex(src) new /obj/item/clothing/gloves/color/latex(src) new /obj/item/clothing/gloves/color/latex(src) new /obj/item/clothing/gloves/color/latex(src) new /obj/item/clothing/gloves/color/latex(src) new /obj/item/clothing/gloves/color/latex(src) new /obj/item/clothing/gloves/color/latex(src) /obj/item/storage/box/masks name = "sterile masks" desc = "This box contains masks of sterility." icon_state = "sterile" New() ..() new /obj/item/clothing/mask/surgical(src) new /obj/item/clothing/mask/surgical(src) new /obj/item/clothing/mask/surgical(src) new /obj/item/clothing/mask/surgical(src) new /obj/item/clothing/mask/surgical(src) new /obj/item/clothing/mask/surgical(src) new /obj/item/clothing/mask/surgical(src) /obj/item/storage/box/syringes name = "syringes" desc = "A box full of syringes." desc = "A biohazard alert warning is printed on the box" icon_state = "syringe" New() ..() new /obj/item/reagent_containers/syringe( src ) new /obj/item/reagent_containers/syringe( src ) new /obj/item/reagent_containers/syringe( src ) new /obj/item/reagent_containers/syringe( src ) new /obj/item/reagent_containers/syringe( src ) new /obj/item/reagent_containers/syringe( src ) new /obj/item/reagent_containers/syringe( src ) /obj/item/storage/box/beakers name = "beaker box" icon_state = "beaker" New() ..() new /obj/item/reagent_containers/glass/beaker( src ) new /obj/item/reagent_containers/glass/beaker( src ) new /obj/item/reagent_containers/glass/beaker( src ) new /obj/item/reagent_containers/glass/beaker( src ) new /obj/item/reagent_containers/glass/beaker( src ) new /obj/item/reagent_containers/glass/beaker( src ) new /obj/item/reagent_containers/glass/beaker( src ) /obj/item/storage/box/beakers/bluespace name = "box of bluespace beakers" icon_state = "beaker" /obj/item/storage/box/beakers/bluespace/New() ..() for(var/i in 1 to 7) new /obj/item/reagent_containers/glass/beaker/bluespace(src) /obj/item/storage/box/iv_bags name = "IV Bags" desc = "A box full of empty IV bags." icon_state = "beaker" /obj/item/storage/box/iv_bags/New() ..() new /obj/item/reagent_containers/iv_bag( src ) new /obj/item/reagent_containers/iv_bag( src ) new /obj/item/reagent_containers/iv_bag( src ) new /obj/item/reagent_containers/iv_bag( src ) new /obj/item/reagent_containers/iv_bag( src ) new /obj/item/reagent_containers/iv_bag( src ) new /obj/item/reagent_containers/iv_bag( src ) /obj/item/storage/box/injectors name = "\improper DNA injectors" desc = "This box contains injectors it seems." New() ..() new /obj/item/dnainjector/h2m(src) new /obj/item/dnainjector/h2m(src) new /obj/item/dnainjector/h2m(src) new /obj/item/dnainjector/m2h(src) new /obj/item/dnainjector/m2h(src) new /obj/item/dnainjector/m2h(src) /obj/item/storage/box/slug name = "Ammunition Box (Slug)" desc = "A small box capable of holding seven shotgun shells." icon_state = "slugbox" /obj/item/storage/box/slug/New() ..() for(var/i in 1 to 7) new /obj/item/ammo_casing/shotgun(src) /obj/item/storage/box/buck name = "Ammunition Box (Buckshot)" desc = "A small box capable of holding seven shotgun shells." icon_state = "buckshotbox" /obj/item/storage/box/buck/New() ..() for(var/i in 1 to 7) new /obj/item/ammo_casing/shotgun/buckshot(src) /obj/item/storage/box/dragonsbreath name = "Ammunition Box (Dragonsbreath)" desc = "A small box capable of holding seven shotgun shells." icon_state = "dragonsbreathbox" /obj/item/storage/box/dragonsbreath/New() ..() for(var/i in 1 to 7) new /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath(src) /obj/item/storage/box/stun name = "Ammunition Box (Stun shells)" desc = "A small box capable of holding seven shotgun shells." icon_state = "stunbox" /obj/item/storage/box/stun/New() ..() for(var/i in 1 to 7) new /obj/item/ammo_casing/shotgun/stunslug(src) /obj/item/storage/box/beanbag name = "Ammunition Box (Beanbag shells)" desc = "A small box capable of holding seven shotgun shells." icon_state = "beanbagbox" /obj/item/storage/box/beanbag/New() ..() for(var/i in 1 to 7) new /obj/item/ammo_casing/shotgun/beanbag(src) /obj/item/storage/box/rubbershot name = "Ammunition Box (Rubbershot shells)" desc = "A small box capable of holding seven shotgun shells." icon_state = "rubbershotbox" /obj/item/storage/box/rubbershot/New() ..() for(var/i in 1 to 7) new /obj/item/ammo_casing/shotgun/rubbershot(src) /obj/item/storage/box/tranquilizer name = "Ammunition Box (Tranquilizer darts)" desc = "A small box capable of holding seven shotgun shells." icon_state = "tranqbox" /obj/item/storage/box/tranquilizer/New() ..() for(var/i in 1 to 7) new /obj/item/ammo_casing/shotgun/tranquilizer(src) /obj/item/storage/box/flashbangs name = "box of flashbangs (WARNING)" desc = "WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use." icon_state = "flashbang" New() ..() new /obj/item/grenade/flashbang(src) new /obj/item/grenade/flashbang(src) new /obj/item/grenade/flashbang(src) new /obj/item/grenade/flashbang(src) new /obj/item/grenade/flashbang(src) new /obj/item/grenade/flashbang(src) new /obj/item/grenade/flashbang(src) /obj/item/storage/box/flashes name = "box of flashbulbs" desc = "WARNING: Flashes can cause serious eye damage, protective eyewear is required." icon_state = "flashbang" New() ..() new /obj/item/flash(src) new /obj/item/flash(src) new /obj/item/flash(src) new /obj/item/flash(src) new /obj/item/flash(src) new /obj/item/flash(src) /obj/item/storage/box/teargas name = "box of tear gas grenades (WARNING)" desc = "WARNING: These devices are extremely dangerous and can cause blindness and skin irritation." icon_state = "flashbang" /obj/item/storage/box/teargas/New() ..() new /obj/item/grenade/chem_grenade/teargas(src) new /obj/item/grenade/chem_grenade/teargas(src) new /obj/item/grenade/chem_grenade/teargas(src) new /obj/item/grenade/chem_grenade/teargas(src) new /obj/item/grenade/chem_grenade/teargas(src) new /obj/item/grenade/chem_grenade/teargas(src) new /obj/item/grenade/chem_grenade/teargas(src) /obj/item/storage/box/emps name = "emp grenades" desc = "A box with 5 emp grenades." icon_state = "flashbang" New() ..() new /obj/item/grenade/empgrenade(src) new /obj/item/grenade/empgrenade(src) new /obj/item/grenade/empgrenade(src) new /obj/item/grenade/empgrenade(src) new /obj/item/grenade/empgrenade(src) /obj/item/storage/box/trackimp name = "tracking implant kit" desc = "Box full of scum-bag tracking utensils." icon_state = "implant" New() ..() new /obj/item/implantcase/tracking(src) new /obj/item/implantcase/tracking(src) new /obj/item/implantcase/tracking(src) new /obj/item/implantcase/tracking(src) new /obj/item/implanter(src) new /obj/item/implantpad(src) new /obj/item/locator(src) /obj/item/storage/box/chemimp name = "chemical implant kit" desc = "Box of stuff used to implant chemicals." icon_state = "implant" New() ..() new /obj/item/implantcase/chem(src) new /obj/item/implantcase/chem(src) new /obj/item/implantcase/chem(src) new /obj/item/implantcase/chem(src) new /obj/item/implantcase/chem(src) new /obj/item/implanter(src) new /obj/item/implantpad(src) /obj/item/storage/box/exileimp name = "boxed exile implant kit" desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway." icon_state = "implant" New() ..() new /obj/item/implantcase/exile(src) new /obj/item/implantcase/exile(src) new /obj/item/implantcase/exile(src) new /obj/item/implantcase/exile(src) new /obj/item/implantcase/exile(src) new /obj/item/implanter(src) /obj/item/storage/box/deathimp name = "death alarm implant kit" desc = "Box of life sign monitoring implants." icon_state = "implant" New() ..() new /obj/item/implantcase/death_alarm(src) new /obj/item/implantcase/death_alarm(src) new /obj/item/implantcase/death_alarm(src) new /obj/item/implantcase/death_alarm(src) new /obj/item/implantcase/death_alarm(src) new /obj/item/implantcase/death_alarm(src) new /obj/item/implanter(src) /obj/item/storage/box/tapes name = "Tape Box" desc = "A box of spare recording tapes" icon_state = "box" New() ..() new /obj/item/tape(src) new /obj/item/tape(src) new /obj/item/tape(src) new /obj/item/tape(src) new /obj/item/tape(src) new /obj/item/tape(src) /obj/item/storage/box/rxglasses name = "prescription glasses" desc = "This box contains nerd glasses." icon_state = "glasses" New() ..() new /obj/item/clothing/glasses/regular(src) new /obj/item/clothing/glasses/regular(src) new /obj/item/clothing/glasses/regular(src) new /obj/item/clothing/glasses/regular(src) new /obj/item/clothing/glasses/regular(src) new /obj/item/clothing/glasses/regular(src) new /obj/item/clothing/glasses/regular(src) /obj/item/storage/box/drinkingglasses name = "box of drinking glasses" desc = "It has a picture of drinking glasses on it." New() ..() new /obj/item/reagent_containers/food/drinks/drinkingglass(src) new /obj/item/reagent_containers/food/drinks/drinkingglass(src) new /obj/item/reagent_containers/food/drinks/drinkingglass(src) new /obj/item/reagent_containers/food/drinks/drinkingglass(src) new /obj/item/reagent_containers/food/drinks/drinkingglass(src) new /obj/item/reagent_containers/food/drinks/drinkingglass(src) /obj/item/storage/box/cdeathalarm_kit name = "Death Alarm Kit" desc = "Box of stuff used to implant death alarms." icon_state = "implant" item_state = "syringe_kit" New() ..() new /obj/item/implanter(src) new /obj/item/implantcase/death_alarm(src) new /obj/item/implantcase/death_alarm(src) new /obj/item/implantcase/death_alarm(src) new /obj/item/implantcase/death_alarm(src) new /obj/item/implantcase/death_alarm(src) new /obj/item/implantcase/death_alarm(src) /obj/item/storage/box/condimentbottles name = "box of condiment bottles" desc = "It has a large ketchup smear on it." New() ..() new /obj/item/reagent_containers/food/condiment(src) new /obj/item/reagent_containers/food/condiment(src) new /obj/item/reagent_containers/food/condiment(src) new /obj/item/reagent_containers/food/condiment(src) new /obj/item/reagent_containers/food/condiment(src) new /obj/item/reagent_containers/food/condiment(src) /obj/item/storage/box/cups name = "box of paper cups" desc = "It has pictures of paper cups on the front." New() ..() new /obj/item/reagent_containers/food/drinks/sillycup( src ) new /obj/item/reagent_containers/food/drinks/sillycup( src ) new /obj/item/reagent_containers/food/drinks/sillycup( src ) new /obj/item/reagent_containers/food/drinks/sillycup( src ) new /obj/item/reagent_containers/food/drinks/sillycup( src ) new /obj/item/reagent_containers/food/drinks/sillycup( src ) new /obj/item/reagent_containers/food/drinks/sillycup( src ) /obj/item/storage/box/donkpockets name = "box of donk-pockets" desc = "Instructions: Heat in microwave. Product will cool if not eaten within seven minutes." icon_state = "donk_kit" New() ..() new /obj/item/reagent_containers/food/snacks/donkpocket(src) new /obj/item/reagent_containers/food/snacks/donkpocket(src) new /obj/item/reagent_containers/food/snacks/donkpocket(src) new /obj/item/reagent_containers/food/snacks/donkpocket(src) new /obj/item/reagent_containers/food/snacks/donkpocket(src) new /obj/item/reagent_containers/food/snacks/donkpocket(src) /obj/item/storage/box/syndidonkpockets name = "box of donk-pockets" desc = "This box feels slightly warm" icon_state = "donk_kit" New() ..() new /obj/item/reagent_containers/food/snacks/syndidonkpocket(src) new /obj/item/reagent_containers/food/snacks/syndidonkpocket(src) new /obj/item/reagent_containers/food/snacks/syndidonkpocket(src) new /obj/item/reagent_containers/food/snacks/syndidonkpocket(src) new /obj/item/reagent_containers/food/snacks/syndidonkpocket(src) new /obj/item/reagent_containers/food/snacks/syndidonkpocket(src) /obj/item/storage/box/monkeycubes name = "monkey cube box" desc = "Drymate brand monkey cubes. Just add water!" icon = 'icons/obj/food/food.dmi' icon_state = "monkeycubebox" storage_slots = 7 can_hold = list(/obj/item/reagent_containers/food/snacks/monkeycube) var/monkey_cube_type = /obj/item/reagent_containers/food/snacks/monkeycube /obj/item/storage/box/monkeycubes/New() ..() for(var/i in 1 to 5) new monkey_cube_type(src) /obj/item/storage/box/monkeycubes/syndicate desc = "Waffle Co. brand monkey cubes. Just add water and a dash of subterfuge!" monkey_cube_type = /obj/item/reagent_containers/food/snacks/monkeycube/syndicate /obj/item/storage/box/monkeycubes/farwacubes name = "farwa cube box" desc = "Drymate brand farwa cubes. Just add water!" monkey_cube_type = /obj/item/reagent_containers/food/snacks/monkeycube/farwacube /obj/item/storage/box/monkeycubes/stokcubes name = "stok cube box" desc = "Drymate brand stok cubes. Just add water!" monkey_cube_type = /obj/item/reagent_containers/food/snacks/monkeycube/stokcube /obj/item/storage/box/monkeycubes/neaeracubes name = "neaera cube box" desc = "Drymate brand neaera cubes. Just add water!" monkey_cube_type = /obj/item/reagent_containers/food/snacks/monkeycube/neaeracube /obj/item/storage/box/monkeycubes/wolpincubes name = "wolpin cube box" desc = "Drymate brand wolpin cubes. Just add water!" monkey_cube_type = /obj/item/reagent_containers/food/snacks/monkeycube/wolpincube /obj/item/storage/box/permits name = "box of construction permits" desc = "A box for containing construction permits, used to officially declare built rooms as additions to the station." icon_state = "id" /obj/item/storage/box/permits/New() ..() new /obj/item/areaeditor/permit(src) new /obj/item/areaeditor/permit(src) new /obj/item/areaeditor/permit(src) new /obj/item/areaeditor/permit(src) new /obj/item/areaeditor/permit(src) new /obj/item/areaeditor/permit(src) new /obj/item/areaeditor/permit(src) /obj/item/storage/box/ids name = "spare IDs" desc = "Has so many empty IDs." icon_state = "id" New() ..() new /obj/item/card/id(src) new /obj/item/card/id(src) new /obj/item/card/id(src) new /obj/item/card/id(src) new /obj/item/card/id(src) new /obj/item/card/id(src) new /obj/item/card/id(src) /obj/item/storage/box/prisoner name = "prisoner IDs" desc = "Take away their last shred of dignity, their name." icon_state = "id" New() ..() new /obj/item/card/id/prisoner/one(src) new /obj/item/card/id/prisoner/two(src) new /obj/item/card/id/prisoner/three(src) new /obj/item/card/id/prisoner/four(src) new /obj/item/card/id/prisoner/five(src) new /obj/item/card/id/prisoner/six(src) new /obj/item/card/id/prisoner/seven(src) /obj/item/storage/box/seccarts name = "spare R.O.B.U.S.T. Cartridges" desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security." icon_state = "pda" New() ..() new /obj/item/cartridge/security(src) new /obj/item/cartridge/security(src) new /obj/item/cartridge/security(src) new /obj/item/cartridge/security(src) new /obj/item/cartridge/security(src) new /obj/item/cartridge/security(src) new /obj/item/cartridge/security(src) /obj/item/storage/box/holobadge name = "holobadge box" icon_state = "box_badge" desc = "A box claiming to contain holobadges." New() new /obj/item/clothing/accessory/holobadge(src) new /obj/item/clothing/accessory/holobadge(src) new /obj/item/clothing/accessory/holobadge(src) new /obj/item/clothing/accessory/holobadge(src) new /obj/item/clothing/accessory/holobadge/cord(src) new /obj/item/clothing/accessory/holobadge/cord(src) ..() return /obj/item/storage/box/evidence name = "evidence bag box" desc = "A box claiming to contain evidence bags." icon_state = "box_evidence" /obj/item/storage/box/evidence/New() new /obj/item/evidencebag(src) new /obj/item/evidencebag(src) new /obj/item/evidencebag(src) new /obj/item/evidencebag(src) new /obj/item/evidencebag(src) new /obj/item/evidencebag(src) ..() /obj/item/storage/box/handcuffs name = "spare handcuffs" desc = "A box full of handcuffs." icon_state = "handcuff" New() ..() new /obj/item/restraints/handcuffs(src) new /obj/item/restraints/handcuffs(src) new /obj/item/restraints/handcuffs(src) new /obj/item/restraints/handcuffs(src) new /obj/item/restraints/handcuffs(src) new /obj/item/restraints/handcuffs(src) new /obj/item/restraints/handcuffs(src) /obj/item/storage/box/zipties name = "box of spare zipties" desc = "A box full of zipties." icon_state = "handcuff" New() ..() new /obj/item/restraints/handcuffs/cable/zipties(src) new /obj/item/restraints/handcuffs/cable/zipties(src) new /obj/item/restraints/handcuffs/cable/zipties(src) new /obj/item/restraints/handcuffs/cable/zipties(src) new /obj/item/restraints/handcuffs/cable/zipties(src) new /obj/item/restraints/handcuffs/cable/zipties(src) new /obj/item/restraints/handcuffs/cable/zipties(src) /obj/item/storage/box/alienhandcuffs name = "box of spare handcuffs" desc = "A box full of handcuffs." icon_state = "alienboxCuffs" New() ..() for(var/i in 1 to 7) new /obj/item/restraints/handcuffs/alien(src) /obj/item/storage/box/fakesyndiesuit name = "boxed space suit and helmet" desc = "A sleek, sturdy box used to hold replica spacesuits." icon_state = "box_of_doom" New() ..() new /obj/item/clothing/head/syndicatefake(src) new /obj/item/clothing/suit/syndicatefake(src) /obj/item/storage/box/enforcer_rubber name = "enforcer pistol kit (rubber)" desc = "A box marked with pictures of an enforcer pistol, two ammo clips, and the word 'NON-LETHAL'." icon_state = "box_ert" /obj/item/storage/box/enforcer_rubber/New() ..() new /obj/item/gun/projectile/automatic/pistol/enforcer(src) // loaded with rubber by default new /obj/item/ammo_box/magazine/enforcer(src) new /obj/item/ammo_box/magazine/enforcer(src) /obj/item/storage/box/enforcer_lethal name = "enforcer pistol kit (lethal)" desc = "A box marked with pictures of an enforcer pistol, two ammo clips, and the word 'LETHAL'." icon_state = "box_ert" /obj/item/storage/box/enforcer_lethal/New() ..() new /obj/item/gun/projectile/automatic/pistol/enforcer/lethal(src) new /obj/item/ammo_box/magazine/enforcer/lethal(src) new /obj/item/ammo_box/magazine/enforcer/lethal(src) /obj/item/storage/box/bartender_rare_ingredients_kit name = "bartender rare reagents kit" desc = "A box intended for experienced bartenders." /obj/item/storage/box/bartender_rare_ingredients_kit/New() ..() var/list/reagent_list = list("sacid", "radium", "ether", "methamphetamine", "plasma", "gold", "silver", "capsaicin", "psilocybin") for(var/reag in reagent_list) var/obj/item/reagent_containers/glass/bottle/B = new(src) B.reagents.add_reagent(reag, 30) B.name = "[reag] bottle" /obj/item/storage/box/chef_rare_ingredients_kit name = "chef rare reagents kit" desc = "A box intended for experienced chefs." /obj/item/storage/box/chef_rare_ingredients_kit/New() ..() new /obj/item/reagent_containers/food/condiment/soysauce(src) new /obj/item/reagent_containers/food/condiment/enzyme(src) new /obj/item/reagent_containers/food/condiment/pack/hotsauce(src) new /obj/item/kitchen/knife/butcher(src) var/list/reagent_list = list("msg", "triple_citrus", "salglu_solution", "nutriment", "gravy", "honey", "vitfro") for(var/reag in reagent_list) var/obj/item/reagent_containers/glass/bottle/B = new(src) B.reagents.add_reagent(reag, 30) B.name = "[reag] bottle" /obj/item/storage/box/mousetraps name = "box of Pest-B-Gon mousetraps" desc = "WARNING: Keep out of reach of children." icon_state = "mousetraps" New() ..() new /obj/item/assembly/mousetrap( src ) new /obj/item/assembly/mousetrap( src ) new /obj/item/assembly/mousetrap( src ) new /obj/item/assembly/mousetrap( src ) new /obj/item/assembly/mousetrap( src ) new /obj/item/assembly/mousetrap( src ) /obj/item/storage/box/pillbottles name = "box of pill bottles" desc = "It has pictures of pill bottles on its front." New() ..() new /obj/item/storage/pill_bottle( src ) new /obj/item/storage/pill_bottle( src ) new /obj/item/storage/pill_bottle( src ) new /obj/item/storage/pill_bottle( src ) new /obj/item/storage/pill_bottle( src ) new /obj/item/storage/pill_bottle( src ) new /obj/item/storage/pill_bottle( src ) /obj/item/storage/box/patch_packs name = "box of patch packs" desc = "It has pictures of patch packs on its front." /obj/item/storage/box/patch_packs/New() ..() new /obj/item/storage/pill_bottle/patch_pack(src) new /obj/item/storage/pill_bottle/patch_pack(src) new /obj/item/storage/pill_bottle/patch_pack(src) new /obj/item/storage/pill_bottle/patch_pack(src) new /obj/item/storage/pill_bottle/patch_pack(src) new /obj/item/storage/pill_bottle/patch_pack(src) new /obj/item/storage/pill_bottle/patch_pack(src) /obj/item/storage/box/bodybags name = "body bags" desc = "This box contains body bags." icon_state = "bodybags" /obj/item/storage/box/bodybags/New() ..() new /obj/item/bodybag(src) new /obj/item/bodybag(src) new /obj/item/bodybag(src) new /obj/item/bodybag(src) new /obj/item/bodybag(src) new /obj/item/bodybag(src) new /obj/item/bodybag(src) /obj/item/storage/box/snappops name = "snap pop box" desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children." icon = 'icons/obj/toy.dmi' icon_state = "spbox" storage_slots = 8 can_hold = list(/obj/item/toy/snappop) New() ..() for(var/i=1; i <= storage_slots; i++) new /obj/item/toy/snappop(src) /obj/item/storage/box/matches name = "matchbox" desc = "A small box of Almost But Not Quite Plasma Premium Matches." icon = 'icons/obj/cigarettes.dmi' icon_state = "matchbox" item_state = "zippo" storage_slots = 10 w_class = WEIGHT_CLASS_TINY max_w_class = WEIGHT_CLASS_TINY slot_flags = SLOT_BELT can_hold = list(/obj/item/match) /obj/item/storage/box/matches/New() ..() for(var/i in 1 to storage_slots) new /obj/item/match(src) /obj/item/storage/box/matches/attackby(obj/item/match/W, mob/user, params) if(istype(W, /obj/item/match) && !W.lit) W.matchignite() playsound(user.loc, 'sound/goonstation/misc/matchstick_light.ogg', 50, 1) return /obj/item/storage/box/autoinjectors name = "box of injectors" desc = "Contains autoinjectors." icon_state = "syringe" New() ..() for(var/i; i < storage_slots; i++) new /obj/item/reagent_containers/hypospray/autoinjector(src) /obj/item/storage/box/autoinjector/utility name = "autoinjector kit" desc = "A box with several utility autoinjectors for the economical miner." icon_state = "syringe" New() ..() new /obj/item/reagent_containers/hypospray/autoinjector/teporone(src) new /obj/item/reagent_containers/hypospray/autoinjector/teporone(src) new /obj/item/reagent_containers/hypospray/autoinjector/stimpack(src) new /obj/item/reagent_containers/hypospray/autoinjector/stimpack(src) new /obj/item/reagent_containers/hypospray/autoinjector/stimpack(src) /obj/item/storage/box/lights name = "replacement bulbs" icon = 'icons/obj/storage.dmi' icon_state = "light" desc = "This box is shaped on the inside so that only light tubes and bulbs fit." item_state = "syringe_kit" foldable = /obj/item/stack/sheet/cardboard storage_slots=21 can_hold = list(/obj/item/light/tube, /obj/item/light/bulb) max_combined_w_class = 21 use_to_pickup = 1 // for picking up broken bulbs, not that most people will try /obj/item/storage/box/lights/bulbs/New() ..() for(var/i = 0; i < 21; i++) new /obj/item/light/bulb(src) /obj/item/storage/box/lights/tubes name = "replacement tubes" icon_state = "lighttube" /obj/item/storage/box/lights/tubes/New() ..() for(var/i = 0; i < 21; i++) new /obj/item/light/tube(src) /obj/item/storage/box/lights/mixed name = "replacement lights" icon_state = "lightmixed" /obj/item/storage/box/lights/mixed/New() ..() for(var/i = 0; i < 14; i++) new /obj/item/light/tube(src) for(var/i = 0; i < 7; i++) new /obj/item/light/bulb(src) /obj/item/storage/box/barber name = "Barber Starter Kit" desc = "For all hairstyling needs." icon_state = "implant" /obj/item/storage/box/barber/New() ..() new /obj/item/scissors/barber(src) new /obj/item/hair_dye_bottle(src) new /obj/item/reagent_containers/glass/bottle/reagent/hairgrownium(src) new /obj/item/reagent_containers/glass/bottle/reagent/hair_dye(src) new /obj/item/reagent_containers/glass/bottle/reagent(src) new /obj/item/reagent_containers/dropper(src) new /obj/item/clothing/mask/fakemoustache(src) //totally necessary for successful barbering -Fox /obj/item/storage/box/lip_stick name = "Lipstick Kit" desc = "For all your lip coloring needs." icon_state = "implant" /obj/item/storage/box/lip_stick/New() ..() new /obj/item/lipstick(src) new /obj/item/lipstick/purple(src) new /obj/item/lipstick/jade(src) new /obj/item/lipstick/black(src) new /obj/item/lipstick/green(src) new /obj/item/lipstick/blue(src) new /obj/item/lipstick/white(src) #define NODESIGN "None" #define NANOTRASEN "NanotrasenStandard" #define SYNDI "SyndiSnacks" #define HEART "Heart" #define SMILE "SmileyFace" /obj/item/storage/box/papersack name = "paper sack" desc = "A sack neatly crafted out of paper." icon_state = "paperbag_None" item_state = "paperbag_None" foldable = null var/design = NODESIGN /obj/item/storage/box/papersack/update_icon() if(!contents.len) icon_state = "[item_state]" else icon_state = "[item_state]_closed" /obj/item/storage/box/papersack/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/pen)) //if a pen is used on the sack, dialogue to change its design appears if(contents.len) to_chat(user, "You can't modify [src] with items still inside!") return var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILE) var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) as null|anything in designs if(!switchDesign) return if(get_dist(usr, src) > 1 && !usr.incapacitated()) to_chat(usr, "You have moved too far away!") return if(design == switchDesign) return to_chat(usr, "You make some modifications to [src] using your pen.") design = switchDesign icon_state = "paperbag_[design]" item_state = "paperbag_[design]" switch(design) if(NODESIGN) desc = "A sack neatly crafted out of paper." if(NANOTRASEN) desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go." if(SYNDI) desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program." if(HEART) desc = "A paper sack with a heart etched onto the side." if(SMILE) desc = "A paper sack with a crude smile etched onto the side." return else if(is_sharp(W)) if(!contents.len) if(item_state == "paperbag_None") to_chat(user, "You cut eyeholes into [src].") new /obj/item/clothing/head/papersack(user.loc) qdel(src) return else if(item_state == "paperbag_SmileyFace") to_chat(user, "You cut eyeholes into [src] and modify the design.") new /obj/item/clothing/head/papersack/smiley(user.loc) qdel(src) return return ..() /obj/item/storage/box/centcomofficer name = "officer kit" icon_state = "box_ert" storage_slots = 14 max_combined_w_class = 20 /obj/item/storage/box/centcomofficer/New() ..() contents = list() new /obj/item/clothing/mask/breath(src) new /obj/item/tank/emergency_oxygen/double/full(src) new /obj/item/flashlight/seclite(src) new /obj/item/kitchen/knife/combat(src) new /obj/item/radio/centcom(src) new /obj/item/door_remote/omni(src) new /obj/item/implanter/death_alarm(src) new /obj/item/reagent_containers/hypospray/combat/nanites(src) new /obj/item/pinpointer(src) new /obj/item/pinpointer/crew/centcom(src) /obj/item/storage/box/responseteam name = "boxed survival kit" icon_state = "box_ert" /obj/item/storage/box/responseteam/New() ..() new /obj/item/clothing/mask/breath(src) new /obj/item/tank/emergency_oxygen/engi(src) new /obj/item/flashlight/flare(src) new /obj/item/kitchen/knife/combat(src) new /obj/item/radio/centcom(src) new /obj/item/reagent_containers/food/pill/patch/synthflesh(src) new /obj/item/reagent_containers/hypospray/autoinjector(src) /obj/item/storage/box/clown name = "clown box" desc = "A colorful cardboard box for the clown" icon_state = "box_clown" /obj/item/storage/box/rndboards name = "the Liberator's legacy" desc = "A box containing a gift for worthy golems." /obj/item/storage/box/rndboards/New() ..() contents = list() new /obj/item/circuitboard/protolathe(src) new /obj/item/circuitboard/destructive_analyzer(src) new /obj/item/circuitboard/circuit_imprinter(src) new /obj/item/circuitboard/rdconsole/public(src) /obj/item/storage/box/stockparts/basic //for ruins where it's a bad idea to give access to an autolathe/protolathe, but still want to make stock parts accessible name = "box of stock parts" desc = "Contains a variety of basic stock parts." /obj/item/storage/box/stockparts/basic/New() ..() for(var/i in 1 to 3) new /obj/item/stock_parts/capacitor(src) new /obj/item/stock_parts/scanning_module(src) new /obj/item/stock_parts/manipulator(src) new /obj/item/stock_parts/micro_laser(src) new /obj/item/stock_parts/matter_bin(src) /obj/item/storage/box/stockparts/deluxe name = "box of deluxe stock parts" desc = "Contains a variety of deluxe stock parts." /obj/item/storage/box/stockparts/deluxe/New() for(var/i in 1 to 3) new /obj/item/stock_parts/capacitor/quadratic(src) new /obj/item/stock_parts/scanning_module/triphasic(src) new /obj/item/stock_parts/manipulator/femto(src) new /obj/item/stock_parts/micro_laser/quadultra(src) new /obj/item/stock_parts/matter_bin/bluespace(src) /obj/item/storage/box/mininghardsuit name = "Boxed Mining Hardsuit" desc = "Contains a mining hardsuit and helmet. For mining." /obj/item/storage/box/mininghardsuit/New() ..() new /obj/item/clothing/suit/space/hardsuit/mining(src) new /obj/item/clothing/head/helmet/space/hardsuit/mining(src) /obj/item/storage/box/hug name = "box of hugs" desc = "A special box for sensitive people." icon_state = "hugbox" foldable = null /obj/item/storage/box/hug/suicide_act(mob/user) user.visible_message("[user] clamps the box of hugs on [user.p_their()] jugular! Guess it wasn't such a hugbox after all..") return (BRUTELOSS) /obj/item/storage/box/hug/attack_self(mob/user) ..() user.changeNext_move(CLICK_CD_MELEE) playsound(loc, "rustle", 50, 1, -5) user.visible_message("[user] hugs \the [src].","You hug \the [src].") #undef NODESIGN #undef NANOTRASEN #undef SYNDI #undef HEART #undef SMILE