/* Alien shit! * Contains: * structure/alien * Resin * Weeds * Egg */ #define WEED_NORTH_EDGING "north" #define WEED_SOUTH_EDGING "south" #define WEED_EAST_EDGING "east" #define WEED_WEST_EDGING "west" /obj/structure/alien icon = 'icons/mob/alien.dmi' max_integrity = 100 /obj/structure/alien/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) if(damage_flag == "melee") switch(damage_type) if(BRUTE) damage_amount *= 0.25 if(BURN) damage_amount *= 2 . = ..() /obj/structure/alien/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BRUTE) if(damage_amount) playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) else playsound(src, 'sound/weapons/tap.ogg', 50, 1) if(BURN) if(damage_amount) playsound(loc, 'sound/items/welder.ogg', 100, 1) /* * Resin */ /obj/structure/alien/resin name = "resin" desc = "Looks like some kind of thick resin." icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi' icon_state = "resin" density = TRUE opacity = TRUE anchored = TRUE canSmoothWith = list(/obj/structure/alien/resin) max_integrity = 200 smooth = SMOOTH_TRUE var/resintype = null /obj/structure/alien/resin/Initialize() air_update_turf(1) ..() /obj/structure/alien/resin/Destroy() var/turf/T = get_turf(src) . = ..() T.air_update_turf(TRUE) /obj/structure/alien/resin/Move() var/turf/T = loc ..() move_update_air(T) /obj/structure/alien/resin/CanAtmosPass() return !density /obj/structure/alien/resin/wall name = "resin wall" desc = "Thick resin solidified into a wall." icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi' icon_state = "wall0" //same as resin, but consistency ho! resintype = "wall" canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane) /obj/structure/alien/resin/wall/BlockSuperconductivity() return 1 /obj/structure/alien/resin/wall/shadowling //For chrysalis name = "chrysalis wall" desc = "Some sort of purple substance in an egglike shape. It pulses and throbs from within and seems impenetrable." max_integrity = INFINITY /obj/structure/alien/resin/membrane name = "resin membrane" desc = "Resin just thin enough to let light pass through." icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi' icon_state = "membrane0" opacity = 0 max_integrity = 160 resintype = "membrane" canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane) /obj/structure/alien/resin/CanPass(atom/movable/mover, turf/target) if(istype(mover) && mover.checkpass(PASSGLASS)) return !opacity return !density /* * Weeds */ #define NODERANGE 3 /obj/structure/alien/weeds gender = PLURAL name = "resin floor" desc = "A thick resin surface covers the floor." anchored = TRUE density = FALSE layer = TURF_LAYER plane = FLOOR_PLANE icon_state = "weeds" max_integrity = 15 var/obj/structure/alien/weeds/node/linked_node = null var/static/list/weedImageCache /obj/structure/alien/weeds/New(pos, node) ..() linked_node = node if(istype(loc, /turf/space)) qdel(src) return if(icon_state == "weeds") icon_state = pick("weeds", "weeds1", "weeds2") fullUpdateWeedOverlays() spawn(rand(150, 200)) if(src) Life() /obj/structure/alien/weeds/Destroy() var/turf/T = loc for(var/obj/structure/alien/weeds/W in range(1,T)) W.updateWeedOverlays() linked_node = null return ..() /obj/structure/alien/weeds/proc/Life() set background = BACKGROUND_ENABLED var/turf/U = get_turf(src) if(istype(U, /turf/space)) qdel(src) return if(!linked_node || get_dist(linked_node, src) > linked_node.node_range) return for(var/turf/T in U.GetAtmosAdjacentTurfs()) if(locate(/obj/structure/alien/weeds) in T || istype(T, /turf/space)) continue new /obj/structure/alien/weeds(T, linked_node) /obj/structure/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) ..() if(exposed_temperature > 300) take_damage(5, BURN, 0, 0) /obj/structure/alien/weeds/proc/updateWeedOverlays() overlays.Cut() if(!weedImageCache || !weedImageCache.len) weedImageCache = list() weedImageCache.len = 4 weedImageCache[WEED_NORTH_EDGING] = image('icons/mob/alien.dmi', "weeds_side_n", layer=2.11, pixel_y = -32) weedImageCache[WEED_SOUTH_EDGING] = image('icons/mob/alien.dmi', "weeds_side_s", layer=2.11, pixel_y = 32) weedImageCache[WEED_EAST_EDGING] = image('icons/mob/alien.dmi', "weeds_side_e", layer=2.11, pixel_x = -32) weedImageCache[WEED_WEST_EDGING] = image('icons/mob/alien.dmi', "weeds_side_w", layer=2.11, pixel_x = 32) var/turf/N = get_step(src, NORTH) var/turf/S = get_step(src, SOUTH) var/turf/E = get_step(src, EAST) var/turf/W = get_step(src, WEST) if(!locate(/obj/structure/alien) in N.contents) if(istype(N, /turf/simulated/floor)) overlays += weedImageCache[WEED_SOUTH_EDGING] if(!locate(/obj/structure/alien) in S.contents) if(istype(S, /turf/simulated/floor)) overlays += weedImageCache[WEED_NORTH_EDGING] if(!locate(/obj/structure/alien) in E.contents) if(istype(E, /turf/simulated/floor)) overlays += weedImageCache[WEED_WEST_EDGING] if(!locate(/obj/structure/alien) in W.contents) if(istype(W, /turf/simulated/floor)) overlays += weedImageCache[WEED_EAST_EDGING] /obj/structure/alien/weeds/proc/fullUpdateWeedOverlays() for(var/obj/structure/alien/weeds/W in range(1,src)) W.updateWeedOverlays() //Weed nodes /obj/structure/alien/weeds/node name = "glowing resin" desc = "Blue bioluminescence shines from beneath the surface." icon_state = "weednode" light_range = 1 var/node_range = NODERANGE /obj/structure/alien/weeds/node/New() ..(loc, src) #undef NODERANGE /* * Egg */ //for the status var #define BURST 0 #define BURSTING 1 #define GROWING 2 #define GROWN 3 #define MIN_GROWTH_TIME 1800 //time it takes to grow a hugger #define MAX_GROWTH_TIME 3000 /obj/structure/alien/egg name = "egg" desc = "A large mottled egg." icon_state = "egg_growing" density = FALSE anchored = TRUE max_integrity = 100 integrity_failure = 5 var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive layer = MOB_LAYER /obj/structure/alien/egg/grown status = GROWN icon_state = "egg" /obj/structure/alien/egg/burst status = BURST icon_state = "egg_hatched" /obj/structure/alien/egg/New() new /obj/item/clothing/mask/facehugger(src) ..() if(status == BURST) obj_integrity = integrity_failure else if(status != GROWN) spawn(rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME)) Grow() /obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user) return attack_hand(user) /obj/structure/alien/egg/attack_hand(mob/living/user) if(user.get_int_organ(/obj/item/organ/internal/xenos/plasmavessel)) switch(status) if(BURST) to_chat(user, "You clear the hatched egg.") playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) qdel(src) return if(GROWING) to_chat(user, "The child is not developed yet.") return if(GROWN) to_chat(user, "You retrieve the child.") Burst(0) return else to_chat(user, "It feels slimy.") user.changeNext_move(CLICK_CD_MELEE) /obj/structure/alien/egg/proc/GetFacehugger() return locate(/obj/item/clothing/mask/facehugger) in contents /obj/structure/alien/egg/proc/Grow() icon_state = "egg" status = GROWN /obj/structure/alien/egg/proc/Burst(kill = TRUE) //drops and kills the hugger if any is remaining if(status == GROWN || status == GROWING) icon_state = "egg_hatched" flick("egg_opening", src) status = BURSTING spawn(15) status = BURST var/obj/item/clothing/mask/facehugger/child = GetFacehugger() if(child) child.loc = get_turf(src) if(kill && istype(child)) child.Die() else for(var/mob/M in range(1,src)) if(CanHug(M)) child.Attach(M) break /obj/structure/alien/egg/obj_break(damage_flag) if(status != BURST) Burst(kill = TRUE) /obj/structure/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) ..() if(exposed_temperature > 500) take_damage(5, BURN, 0, 0) /obj/structure/alien/egg/HasProximity(atom/movable/AM) if(status == GROWN) if(!CanHug(AM)) return var/mob/living/carbon/C = AM if(C.stat == CONSCIOUS && C.get_int_organ(/obj/item/organ/internal/body_egg/alien_embryo)) return Burst(0) #undef BURST #undef BURSTING #undef GROWING #undef GROWN #undef MIN_GROWTH_TIME #undef MAX_GROWTH_TIME #undef WEED_NORTH_EDGING #undef WEED_SOUTH_EDGING #undef WEED_EAST_EDGING #undef WEED_WEST_EDGING