/client/proc/forceEvent(var/type in SSevents.allEvents) set name = "Trigger Event (Debug Only)" set category = "Debug" if(!holder) return if(ispath(type)) new type(new /datum/event_meta(EVENT_LEVEL_MAJOR)) message_admins("[key_name_admin(usr)] has triggered an event. ([type])", 1) /client/proc/event_manager_panel() set name = "Event Manager Panel" set category = "Event" if(SSevents) SSevents.Interact(usr) feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! return /proc/findEventArea() //Here's a nice proc to use to find an area for your event to land in! var/area/candidate = null var/list/safe_areas = list( /area/turret_protected/ai, /area/turret_protected/ai_upload, /area/engine, /area/solar, /area/holodeck, /area/shuttle/arrival, /area/shuttle/escape, /area/shuttle/escape_pod1/station, /area/shuttle/escape_pod2/station, /area/shuttle/escape_pod3/station, /area/shuttle/escape_pod5/station, /area/shuttle/specops/station, /area/shuttle/prison/station, /area/shuttle/administration/station ) //These are needed because /area/engine has to be removed from the list, but we still want these areas to get fucked up. var/list/danger_areas = list( /area/engine/break_room, /area/engine/chiefs_office) var/list/event_areas = list() for(var/areapath in the_station_areas) event_areas += typesof(areapath) for(var/areapath in safe_areas) event_areas -= typesof(areapath) for(var/areapath in danger_areas) event_areas += typesof(areapath) while(event_areas.len > 0) var/list/event_turfs = null candidate = locate(pick_n_take(event_areas)) event_turfs = get_area_turfs(candidate) if(event_turfs.len > 0) break return candidate // Returns how many characters are currently active(not logged out, not AFK for more than 10 minutes) // with a specific role. // Note that this isn't sorted by department, because e.g. having a roboticist shouldn't make meteors spawn. /proc/number_active_with_role() var/list/active_with_role = list() active_with_role["Engineer"] = 0 active_with_role["Medical"] = 0 active_with_role["Security"] = 0 active_with_role["Scientist"] = 0 active_with_role["AI"] = 0 active_with_role["Cyborg"] = 0 active_with_role["Janitor"] = 0 active_with_role["Botanist"] = 0 active_with_role["Any"] = GLOB.player_list.len for(var/mob/M in GLOB.player_list) if(!M.mind || !M.client || M.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive continue if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "engineering robot module") active_with_role["Engineer"]++ if(M.mind.assigned_role in list("Chief Engineer", "Station Engineer")) active_with_role["Engineer"]++ if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "medical robot module") active_with_role["Medical"]++ if(M.mind.assigned_role in list("Chief Medical Officer", "Medical Doctor")) active_with_role["Medical"]++ if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "security robot module") active_with_role["Security"]++ if(M.mind.assigned_role in security_positions) active_with_role["Security"]++ if(M.mind.assigned_role in list("Research Director", "Scientist")) active_with_role["Scientist"]++ if(M.mind.assigned_role == "AI") active_with_role["AI"]++ if(M.mind.assigned_role == "Cyborg") active_with_role["Cyborg"]++ if(M.mind.assigned_role == "Janitor") active_with_role["Janitor"]++ if(M.mind.assigned_role == "Botanist") active_with_role["Botanist"]++ return active_with_role /datum/event/proc/num_players() var/players = 0 for(var/mob/living/carbon/human/P in GLOB.player_list) if(P.client) players++ return players