//Random seeds; stats, traits, and plant type are randomized for each seed. /obj/item/seeds/random name = "pack of strange seeds" desc = "Mysterious seeds as strange as their name implies. Spooky" icon_state = "seed-x" species = "?????" plantname = "strange plant" product = /obj/item/reagent_containers/food/snacks/grown/random icon_grow = "xpod-grow" icon_dead = "xpod-dead" icon_harvest = "xpod-harvest" growthstages = 4 /obj/item/seeds/random/New() randomize_stats() ..() if(prob(60)) add_random_reagents() if(prob(50)) add_random_traits() add_random_plant_type(35) /obj/item/seeds/random/labelled name = "pack of exotic strange seeds" /obj/item/seeds/random/labelled/New() . = ..() add_random_traits(1, 2) add_random_plant_type(100) desc = "Label: \n" + get_analyzer_text() /obj/item/reagent_containers/food/snacks/grown/random seed = /obj/item/seeds/random name = "strange plant" desc = "What could this even be?" icon_state = "crunchy" bitesize_mod = 2 /obj/item/reagent_containers/food/snacks/grown/random/Initialize() . = ..() wine_power = rand(0.1,1.5) if(prob(1)) wine_power = 2.0