// can't die if you're not alive /mob/proc/gib() return FALSE /mob/proc/dust() return FALSE /mob/proc/melt() return FALSE /mob/proc/death(gibbed) return FALSE /mob/proc/dust_animation() var/atom/movable/overlay/animation = null animation = new(loc) animation.icon_state = "blank" animation.icon = 'icons/mob/mob.dmi' animation.master = src // flick("dust-m", animation) new /obj/effect/decal/cleanable/ash(loc) QDEL_IN(animation, 15)